Branching zones G6: dependent surfaces re-keyed on graph nodes

- Harvest tables (expedition + standalone) now keyed by node_id; legacy
  room-idx entries auto-migrate via read-fallback + drop-on-save.
- Narration salts swapped from run.CurrentRoom to narrationCadence(run)
  (= len(visited_nodes)-1) so flavor pickers survive G9 column drop.
- !zone map renders the graph (BFS by PosX/PosY) when the gate is on:
  ✓/▶/· status, ╳ for locked-only edges, secrets hidden until visited.
- Region-boundary hook in graph advance/!zone go updates expedition
  CurrentRegion + visited list when from/to nodes differ — without
  burning supplies or retiring runs (the graph IS the run state).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 15:17:30 -07:00
parent 2d249d7d0a
commit 893d3dacad
14 changed files with 562 additions and 64 deletions

View File

@@ -9,6 +9,94 @@ import (
// ── pure-function tests (no DB) ────────────────────────────────────────────
// TestLegacyRoomIdxFromNodeID exercises the G6 migration parser:
// `<zone>.r<N+1>` round-trips, hand-authored ids return ok=false.
func TestLegacyRoomIdxFromNodeID(t *testing.T) {
cases := []struct {
nodeID string
zone ZoneID
want int
ok bool
}{
{"goblin_warrens.r1", ZoneGoblinWarrens, 0, true},
{"crypt_valdris.r5", ZoneCryptValdris, 4, true},
{"crypt_valdris.fork_a", ZoneCryptValdris, 0, false},
{"goblin_warrens.r1", ZoneCryptValdris, 0, false}, // wrong zone prefix
{"goblin_warrens.r0", ZoneGoblinWarrens, 0, false},
{"", ZoneGoblinWarrens, 0, false},
}
for _, c := range cases {
got, ok := legacyRoomIdxFromNodeID(c.nodeID, c.zone)
if ok != c.ok || (ok && got != c.want) {
t.Errorf("legacyRoomIdxFromNodeID(%q, %s) = (%d, %t), want (%d, %t)",
c.nodeID, c.zone, got, ok, c.want, c.ok)
}
}
}
// TestLoadHarvestNodes_LegacyRoomKeyFallback confirms a row with the
// pre-G6 `strconv.Itoa(roomIdx)` storage key is read via the fallback
// when the new node-id key is queried.
func TestLoadHarvestNodes_LegacyRoomKeyFallback(t *testing.T) {
exp := &Expedition{
ZoneID: ZoneGoblinWarrens,
CurrentRegion: "",
RegionState: map[string]any{
regionStateHarvestKey: map[string]map[string][]HarvestNode{
"": {
"3": {{ResourceID: "iron_ore", CurrentCharges: 0, MaxCharges: 2}},
},
},
},
}
nodeID := deriveLegacyNodeID(ZoneGoblinWarrens, 3)
got := loadHarvestNodes(exp, nodeID)
if len(got) != 1 || got[0].ResourceID != "iron_ore" || got[0].CurrentCharges != 0 {
t.Fatalf("legacy fallback didn't return depleted node, got %+v", got)
}
// Authored (non-legacy) node id with no entry should lazy-seed fresh,
// not pick up the legacy "3" entry.
fresh := loadHarvestNodes(exp, "goblin_warrens.fork_a")
for _, n := range fresh {
if n.ResourceID == "iron_ore" && n.CurrentCharges == 0 {
t.Errorf("fork_a leaked depleted state from legacy room 3 entry")
}
}
}
// TestSaveHarvestNodes_DropsLegacyRoomKey verifies the migration-on-save
// drops the legacy `strconv.Itoa(roomIdx)` entry after persistence runs.
func TestSaveHarvestNodes_DropsLegacyRoomKey(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@harvest-migrate:example.org")
defer cleanupHarvestState(uid)
supplies := ExpeditionSupplies{Current: 30, Max: 30, DailyBurn: 1, HarshMod: 1}
exp, err := startExpedition(uid, ZoneGoblinWarrens, "", supplies)
if err != nil {
t.Fatal(err)
}
// Seed the legacy "3" key directly so the load fallback fires.
exp.RegionState[regionStateHarvestKey] = map[string]map[string][]HarvestNode{
"": {
"3": {{ResourceID: "iron_ore", CurrentCharges: 0, MaxCharges: 2}},
},
}
nodeID := deriveLegacyNodeID(ZoneGoblinWarrens, 3)
got := loadHarvestNodes(exp, nodeID)
if err := saveHarvestNodes(exp, nodeID, got); err != nil {
t.Fatalf("saveHarvestNodes: %v", err)
}
table := loadHarvestTable(exp)
if _, exists := table[""]["3"]; exists {
t.Errorf("legacy room-idx key '3' should be dropped after migration save")
}
if _, exists := table[""][nodeID]; !exists {
t.Errorf("expected node-id key %q after migration save", nodeID)
}
}
func TestResolveHarvestOutcome_Brackets(t *testing.T) {
cases := []struct {
roll, dc int
@@ -241,14 +329,16 @@ func TestReplenishHarvestNodes_RestoresAllRooms(t *testing.T) {
}
// Seed two rooms and drain one node in each.
r0 := loadHarvestNodes(exp, 0)
n0 := deriveLegacyNodeID(ZoneGoblinWarrens, 0)
n1 := deriveLegacyNodeID(ZoneGoblinWarrens, 1)
r0 := loadHarvestNodes(exp, n0)
r0[0].CurrentCharges = 0
if err := saveHarvestNodes(exp, 0, r0); err != nil {
if err := saveHarvestNodes(exp, n0, r0); err != nil {
t.Fatal(err)
}
r1 := loadHarvestNodes(exp, 1)
r1 := loadHarvestNodes(exp, n1)
r1[0].CurrentCharges = 0
if err := saveHarvestNodes(exp, 1, r1); err != nil {
if err := saveHarvestNodes(exp, n1, r1); err != nil {
t.Fatal(err)
}
@@ -256,7 +346,7 @@ func TestReplenishHarvestNodes_RestoresAllRooms(t *testing.T) {
t.Fatal(err)
}
for _, idx := range []int{0, 1} {
nodes := loadHarvestNodes(exp, idx)
nodes := loadHarvestNodes(exp, deriveLegacyNodeID(ZoneGoblinWarrens, idx))
for i, n := range nodes {
if n.CurrentCharges != n.MaxCharges {
t.Errorf("room %d node %d not replenished: %d/%d",
@@ -276,9 +366,11 @@ func TestSaveHarvestNodes_PersistsAcrossLoad(t *testing.T) {
if err != nil {
t.Fatal(err)
}
nodes := loadHarvestNodes(exp, 2)
n2 := deriveLegacyNodeID(ZoneGoblinWarrens, 2)
n5 := deriveLegacyNodeID(ZoneGoblinWarrens, 5)
nodes := loadHarvestNodes(exp, n2)
nodes[0].CurrentCharges = 0
if err := saveHarvestNodes(exp, 2, nodes); err != nil {
if err := saveHarvestNodes(exp, n2, nodes); err != nil {
t.Fatal(err)
}
// Reload from DB.
@@ -286,12 +378,12 @@ func TestSaveHarvestNodes_PersistsAcrossLoad(t *testing.T) {
if err != nil {
t.Fatal(err)
}
got := loadHarvestNodes(reloaded, 2)
got := loadHarvestNodes(reloaded, n2)
if got[0].CurrentCharges != 0 {
t.Errorf("after reload, room 2 node 0 charges = %d, want 0", got[0].CurrentCharges)
}
// Other rooms should still be untouched (lazy-seeded fresh).
other := loadHarvestNodes(reloaded, 5)
other := loadHarvestNodes(reloaded, n5)
for _, n := range other {
if n.CurrentCharges != n.MaxCharges {
t.Errorf("room 5 leaked depletion: %+v", n)