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Branching zones G6: dependent surfaces re-keyed on graph nodes
- Harvest tables (expedition + standalone) now keyed by node_id; legacy room-idx entries auto-migrate via read-fallback + drop-on-save. - Narration salts swapped from run.CurrentRoom to narrationCadence(run) (= len(visited_nodes)-1) so flavor pickers survive G9 column drop. - !zone map renders the graph (BFS by PosX/PosY) when the gate is on: ✓/▶/· status, ╳ for locked-only edges, secrets hidden until visited. - Region-boundary hook in graph advance/!zone go updates expedition CurrentRegion + visited list when from/to nodes differ — without burning supplies or retiring runs (the graph IS the run state). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -376,7 +376,7 @@ func feywildTemporalPostRollover(e *Expedition) []string {
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// to the current room's nodes. Combat loot stays gone; only the
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// renewable harvest nodes loop back.
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out := []string{line}
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if restored := restoreHarvestNodesInRoom(e, currentRoomIndexFor(e)); restored {
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if restored := restoreHarvestNodesInRoom(e, currentNodeIDFor(e)); restored {
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out = append(out, "_Harvest nodes in this room have re-emerged — the timeline isn't sure they were ever taken._")
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}
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return out
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