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Branching zones G6: dependent surfaces re-keyed on graph nodes
- Harvest tables (expedition + standalone) now keyed by node_id; legacy room-idx entries auto-migrate via read-fallback + drop-on-save. - Narration salts swapped from run.CurrentRoom to narrationCadence(run) (= len(visited_nodes)-1) so flavor pickers survive G9 column drop. - !zone map renders the graph (BFS by PosX/PosY) when the gate is on: ✓/▶/· status, ╳ for locked-only edges, secrets hidden until visited. - Region-boundary hook in graph advance/!zone go updates expedition CurrentRegion + visited list when from/to nodes differ — without burning supplies or retiring runs (the graph IS the run state). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -48,8 +48,9 @@ func TestStandaloneHarvest_RoutesToZoneRun(t *testing.T) {
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if raw == "" || raw == "{}" {
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t.Errorf("expected harvest_nodes_json populated after standalone harvest, got %q", raw)
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}
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if !strings.Contains(raw, "\"0\":") {
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t.Errorf("expected room 0 entry in harvest table, got %q", raw)
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wantKey := "\"" + deriveLegacyNodeID(run.ZoneID, 0) + "\":"
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if !strings.Contains(raw, wantKey) {
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t.Errorf("expected entry node %s in harvest table, got %q", wantKey, raw)
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}
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}
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