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Adventure crafting: grant foraging XP per attempt, track lifetime crafts
Crafting was a downstream consumer of Foraging skill but never gave any XP back, so the feedback loop was one-directional — only gathering contributed to the level that gates better recipes. Now: each auto-craft attempt grants Foraging XP (success > failure). Per-tier values: tier 1: +12 / +3 tier 2: +25 / +5 tier 3: +40 / +8 tier 4: +60 / +12 tier 5: +90 / +18 Successful T1 ≈ 30% of a Foraging Success haul; T5 ≈ 40%. Failures get a small consolation grant — the attempt still produced practical knowledge (and lost ingredients). Schema: adventure_characters.crafts_succeeded INT for lifetime tracking. Migration entry included. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -95,6 +95,7 @@ type AdventureCharacter struct {
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PetMorningDefense bool
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AutoBabysit bool
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StreakDecayed bool
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CraftsSucceeded int
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}
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type AdvEquipment struct {
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@@ -445,7 +446,7 @@ func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
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pet_chased_away, pet_reactivated, pet_arrived,
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misty_encounter_count, misty_donated_count,
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thom_animal_line_fired, pet_supply_shop_unlocked, pet_level10_date,
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pet_morning_defense, auto_babysit, streak_decayed
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pet_morning_defense, auto_babysit, streak_decayed, crafts_succeeded
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FROM adventure_characters WHERE user_id = ?`, string(userID)).Scan(
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&c.UserID, &c.DisplayName,
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&c.CombatLevel, &c.MiningSkill, &c.ForagingSkill, &c.FishingSkill,
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@@ -470,7 +471,7 @@ func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
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&petChasedAway, &petReactivated, &petArrived,
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&c.MistyEncounterCount, &c.MistyDonatedCount,
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&thomAnimalLine, &petSupplyUnlocked, &c.PetLevel10Date,
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&petMorningDef, &autoBabysit, &streakDecayed,
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&petMorningDef, &autoBabysit, &streakDecayed, &c.CraftsSucceeded,
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)
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if err != nil {
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return nil, err
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@@ -638,7 +639,8 @@ func saveAdvCharacter(char *AdventureCharacter) error {
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thom_animal_line_fired = ?, pet_supply_shop_unlocked = ?, pet_level10_date = ?,
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pet_morning_defense = ?,
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auto_babysit = ?,
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streak_decayed = ?
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streak_decayed = ?,
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crafts_succeeded = ?
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WHERE user_id = ?`,
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char.DisplayName, char.CombatLevel, char.MiningSkill, char.ForagingSkill, char.FishingSkill,
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char.CombatXP, char.MiningXP, char.ForagingXP, char.FishingXP,
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@@ -664,6 +666,7 @@ func saveAdvCharacter(char *AdventureCharacter) error {
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petMorningDef,
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autoBabysit,
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streakDecayed,
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char.CraftsSucceeded,
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string(char.UserID),
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)
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return err
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@@ -794,7 +797,7 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
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pet_chased_away, pet_reactivated, pet_arrived,
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misty_encounter_count, misty_donated_count,
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thom_animal_line_fired, pet_supply_shop_unlocked, pet_level10_date,
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pet_morning_defense, auto_babysit, streak_decayed
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pet_morning_defense, auto_babysit, streak_decayed, crafts_succeeded
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FROM adventure_characters`)
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if err != nil {
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return nil, err
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@@ -834,7 +837,7 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
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&petChasedAway, &petReactivated, &petArrived,
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&c.MistyEncounterCount, &c.MistyDonatedCount,
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&thomAnimalLine, &petSupplyUnlocked, &c.PetLevel10Date,
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&petMorningDef, &autoBabysit, &streakDecayed,
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&petMorningDef, &autoBabysit, &streakDecayed, &c.CraftsSucceeded,
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); err != nil {
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return nil, err
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}
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