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Adv 2.0 L5d: streak/action/lifecycle migration off AdvCharacter
Ten player_meta columns: current_streak, best_streak, last_action_date, streak_decayed, action_taken_today, holiday_action_taken, combat_actions_used, harvest_actions_used, created_at, last_active_at. LifecycleState struct with HasLifecycle() marker + load/upsert/backfill/ projection helpers. New resetAllPlayerMetaDailyActions parallels the existing resetAllAdvDailyActions for the bulk midnight reset. createAdvCharacter now seeds created_at/last_active_at (CURRENT_TIMESTAMP) so player_meta rows are fully formed at creation. Mutation surface turned out to be small: only `rest` writes ActionTakenToday (combat/harvest counters are dormant in current code); plus streak halve + streak update in scheduler. Dual-writes wired at all four sites + the bulk reset. Tests: TestPlayerMetaLifecycleStateBackfill_Idempotent, TestLoadLifecycleState_FallsBackToAdvCharacter, TestUpsertPlayerMetaLifecycleState_RoundTrip, TestResetAllPlayerMetaDailyActions. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -559,9 +559,12 @@ func createAdvCharacter(userID id.UserID, displayName string) error {
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}
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// Adv 2.0 Phase L4f-prep — dual-write display_name into player_meta.
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// Adv 2.0 Phase L5d — also seed created_at + last_active_at lifecycle
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// timestamps so the player_meta row is fully formed at creation.
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// Inside the same tx so the two rows are created atomically.
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if _, err = tx.Exec(
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`INSERT INTO player_meta (user_id, display_name) VALUES (?, ?)
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`INSERT INTO player_meta (user_id, display_name, created_at, last_active_at)
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VALUES (?, ?, CURRENT_TIMESTAMP, CURRENT_TIMESTAMP)
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ON CONFLICT(user_id) DO UPDATE SET display_name = excluded.display_name`,
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string(userID), displayName,
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); err != nil {
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