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Camp: heal on pitch; ambient cooldown 3h → 6h
!camp now applies long-rest effects (HP, spell slots, exhaustion, threat -5, Underforge heat) immediately instead of waiting for the 06:00 UTC briefing. New CampState.RestApplied flag stops processOvernightCamp from re-applying at briefing — it just strikes the camp. Also dials ambient cooldown 3h → 6h so a workday gives ~1–2 hits instead of ~3.
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@@ -35,9 +35,9 @@ import (
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const (
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// ambientCooldown — minimum time between ambient events for one
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// expedition. Tuned so a player offline for a workday sees ~3 hits,
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// not a flood, but a multi-day expedition feels alive.
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ambientCooldown = 3 * time.Hour
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// expedition. Tuned so a player offline for a workday sees ~1–2 hits,
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// not a flood, but a multi-day expedition still feels alive.
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ambientCooldown = 6 * time.Hour
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// ambientNearScheduleWindow — skip if we're within this many minutes
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// of a scheduled briefing (06:00 UTC) or recap (21:00 UTC).
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