mischief: a contract that never landed shouldn't protect its target

The 24h cooldown and the one-boss-a-week cap both keyed off any resolved
contract, and a fizzle resolves. So a target could have a friend point a
grunt at them, extract, and buy a day of immunity for the fizzle rake.
Both caps now only count contracts that were actually delivered.

Delivery also ran a full combat against the target's sheet without their
advUserLock. hasActiveCombatSession only sees the turn engine — the
target's own autopilot walk resolves its fights inline under that lock
and reports no session, so a delivery could race it and lose a fight's
worth of HP writes.

Also: don't tell a buyer a rival beat them when the insert simply failed.
This commit is contained in:
prosolis
2026-07-13 20:21:03 -07:00
parent 8fc5a82b83
commit 94077a47ae
2 changed files with 99 additions and 69 deletions

View File

@@ -300,12 +300,28 @@ func resolveMischiefContract(contractID, status, outcome string) {
// target's expedition ended before the monster found them. Same CAS discipline // target's expedition ended before the monster found them. Same CAS discipline
// as delivery, so a fizzle and a delivery can never both fire. // as delivery, so a fizzle and a delivery can never both fire.
func fizzleMischiefContract(contractID string) bool { func fizzleMischiefContract(contractID string) bool {
res := db.ExecResult("mischief: fizzle contract", return casMischiefStatus("mischief: fizzle contract", contractID,
mischiefStatusOpen, mischiefStatusFizzled, mischiefStatusFizzled)
}
// abandonStaleMischief releases a stuck delivery. CAS off `delivering`, so a
// delivery that is merely slow (a long fight) cannot be swept out from under
// itself and double-refunded.
func abandonStaleMischief(contractID string) bool {
return casMischiefStatus("mischief: abandon stale delivery", contractID,
mischiefStatusDelivering, mischiefStatusFizzled, mischiefStatusFizzled)
}
// casMischiefStatus is the one status transition every terminal path takes: move
// from → to only if the row is still in `from`, and report whether THIS caller
// won. Every transition is conditional, which is what makes a ticker double-fire
// or a restart mid-delivery unable to pay (or refund) twice.
func casMischiefStatus(label, contractID, from, to, outcome string) bool {
res := db.ExecResult(label,
`UPDATE mischief_contracts `UPDATE mischief_contracts
SET status = ?, outcome = ?, resolved_at = ? SET status = ?, outcome = ?, resolved_at = ?
WHERE contract_id = ? AND status = ?`, WHERE contract_id = ? AND status = ?`,
mischiefStatusFizzled, mischiefStatusFizzled, time.Now().UTC(), to, outcome, time.Now().UTC(), contractID, from)
contractID, mischiefStatusOpen)
if res == nil { if res == nil {
return false return false
} }
@@ -318,46 +334,19 @@ func fizzleMischiefContract(contractID string) bool {
// this sweep the row lives forever: the target can never be targeted again (the // this sweep the row lives forever: the target can never be targeted again (the
// live-contract check counts `delivering`) and the buyer's money is simply gone. // live-contract check counts `delivering`) and the buyer's money is simply gone.
func loadStaleMischiefDeliveries(before time.Time) []mischiefContract { func loadStaleMischiefDeliveries(before time.Time) []mischiefContract {
rows, err := db.Get().Query( return loadMischiefByStatus(mischiefStatusDelivering, before)
`SELECT `+mischiefCols+` FROM mischief_contracts
WHERE status = ? AND window_ends_at <= ?`,
mischiefStatusDelivering, before)
if err != nil {
return nil
}
defer rows.Close()
var out []mischiefContract
for rows.Next() {
if c, err := scanMischief(rows); err == nil {
out = append(out, *c)
}
}
return out
}
// abandonStaleMischief releases a stuck delivery. CAS off `delivering`, so a
// delivery that is merely slow (a long fight) cannot be swept out from under
// itself and double-refunded.
func abandonStaleMischief(contractID string) bool {
res := db.ExecResult("mischief: abandon stale delivery",
`UPDATE mischief_contracts
SET status = ?, outcome = ?, resolved_at = ?
WHERE contract_id = ? AND status = ?`,
mischiefStatusFizzled, mischiefStatusFizzled, time.Now().UTC(),
contractID, mischiefStatusDelivering)
if res == nil {
return false
}
n, _ := res.RowsAffected()
return n == 1
} }
// loadMischiefDue returns open contracts whose window has closed. // loadMischiefDue returns open contracts whose window has closed.
func loadMischiefDue(now time.Time) []mischiefContract { func loadMischiefDue(now time.Time) []mischiefContract {
return loadMischiefByStatus(mischiefStatusOpen, now)
}
func loadMischiefByStatus(status string, dueBy time.Time) []mischiefContract {
rows, err := db.Get().Query( rows, err := db.Get().Query(
`SELECT `+mischiefCols+` FROM mischief_contracts `SELECT `+mischiefCols+` FROM mischief_contracts
WHERE status = ? AND window_ends_at <= ?`, WHERE status = ? AND window_ends_at <= ?`,
mischiefStatusOpen, now) status, dueBy)
if err != nil { if err != nil {
return nil return nil
} }
@@ -387,15 +376,20 @@ func liveMischiefForTarget(targetID id.UserID) *mischiefContract {
return c return c
} }
// mischiefTargetCoolingDown reports whether the target resolved a contract too // mischiefTargetCoolingDown reports whether the target survived (or was floored
// recently to be sent another. // by) a delivered contract too recently to be sent another.
//
// Only a DELIVERED contract cools a target down. A fizzle never reached them,
// and a crash-swept stranding never happened at all — counting either would sell
// cheap immunity: a target whose friend places a grunt and who then extracts pays
// 10% of a grunt fee for a full day of being untargetable.
func mischiefTargetCoolingDown(targetID id.UserID, now time.Time) (bool, time.Duration) { func mischiefTargetCoolingDown(targetID id.UserID, now time.Time) (bool, time.Duration) {
var resolved time.Time var resolved time.Time
err := db.Get().QueryRow( err := db.Get().QueryRow(
`SELECT resolved_at FROM mischief_contracts `SELECT resolved_at FROM mischief_contracts
WHERE target_id = ? AND resolved_at IS NOT NULL WHERE target_id = ? AND status = ? AND resolved_at IS NOT NULL
ORDER BY resolved_at DESC LIMIT 1`, ORDER BY resolved_at DESC LIMIT 1`,
string(targetID)).Scan(&resolved) string(targetID), mischiefStatusDelivered).Scan(&resolved)
if err != nil { if err != nil {
return false, 0 // no row (or unreadable stamp) == not cooling down return false, 0 // no row (or unreadable stamp) == not cooling down
} }
@@ -418,12 +412,18 @@ func mischiefBuyerCountSince(buyerID id.UserID, since time.Time) int {
// mischiefBossCountSince counts boss-tier contracts aimed at a target inside the // mischiefBossCountSince counts boss-tier contracts aimed at a target inside the
// window, from anyone. Boss is the "end their expedition" button; one a week. // window, from anyone. Boss is the "end their expedition" button; one a week.
//
// Fizzled ones do NOT count, and that asymmetry with the buyer cap is deliberate:
// the buyer cap limits how often you may POINT a monster at someone, but this cap
// protects the target from being boss'd, and a boss that never found them is not
// something they need protecting from. Counting it would let a friendly buyer burn
// the target's weekly boss slot for the price of a fizzle rake.
func mischiefBossCountSince(targetID id.UserID, since time.Time) int { func mischiefBossCountSince(targetID id.UserID, since time.Time) int {
var n int var n int
_ = db.Get().QueryRow( _ = db.Get().QueryRow(
`SELECT COUNT(*) FROM mischief_contracts `SELECT COUNT(*) FROM mischief_contracts
WHERE target_id = ? AND tier = 'boss' AND created_at > ?`, WHERE target_id = ? AND tier = 'boss' AND created_at > ? AND status != ?`,
string(targetID), since).Scan(&n) string(targetID), since, mischiefStatusFizzled).Scan(&n)
return n return n
} }
@@ -604,10 +604,17 @@ func (p *AdventurePlugin) mischiefSendCmd(ctx MessageContext, fields []string) e
p.euro.Credit(ctx.Sender, float64(price), "mischief_refund_contested") p.euro.Credit(ctx.Sender, float64(price), "mischief_refund_contested")
slog.Warn("mischief: contract insert rejected", slog.Warn("mischief: contract insert rejected",
"buyer", ctx.Sender, "target", targetID, "err", err) "buyer", ctx.Sender, "target", targetID, "err", err)
// Refund either way, but don't tell a buyer a rival outbid them when the
// write simply failed — they'd stop retrying and believe in a contract that
// does not exist. The index is the only thing that legitimately rejects here.
if liveMischiefForTarget(targetID) != nil {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf( return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"Somebody beat you to **%s** — there's already a monster on the way. You've been refunded.", "Somebody beat you to **%s** — there's already a monster on the way. You've been refunded.",
p.DisplayName(targetID))) p.DisplayName(targetID)))
} }
return p.SendReply(ctx.RoomID, ctx.EventID,
"The contract didn't take — something went wrong on our end. You've been refunded; try again.")
}
p.announceMischiefContract(c, tier) p.announceMischiefContract(c, tier)
emitMischiefContractNews(c, tier) emitMischiefContractNews(c, tier)

View File

@@ -77,32 +77,54 @@ func (p *AdventurePlugin) fireMischiefDeliveries(now time.Time) {
p.sweepStaleMischief(now) p.sweepStaleMischief(now)
for _, c := range loadMischiefDue(now) { for _, c := range loadMischiefDue(now) {
contract := c contract := c
p.fireOneMischiefDelivery(&contract)
}
}
// fireOneMischiefDelivery resolves a single due contract under the TARGET's lock.
//
// The lock is not optional. hasActiveCombatSession only sees the turn-based
// engine; the target's own `!explore` / autopilot walk resolves its fights
// inline (runHarvestInterrupt → runZoneCombatRoster) under advUserLock and
// reports no session. Without taking that same lock, a delivery can run a second
// combat against the same character sheet concurrently — two LoadDnDCharacter →
// mutate → SaveDnDCharacter writers, last write wins, and a whole fight's HP cost
// vanishes. The boredom ticker takes this lock for exactly this reason.
//
// Everything below the lock runs on the auto-resolve path, which takes no user
// locks of its own, so there is nothing here to deadlock against.
func (p *AdventurePlugin) fireOneMischiefDelivery(contract *mischiefContract) {
target := contract.TargetID target := contract.TargetID
lock := p.advUserLock(target)
lock.Lock()
defer lock.Unlock()
// Re-read under the lock: whatever the due-sweep saw, the expedition may have
// ended while we were queuing behind the target's own command.
exp, err := getActiveExpedition(target) exp, err := getActiveExpedition(target)
if err != nil || exp == nil || exp.Status != ExpeditionStatusActive { if err != nil || exp == nil || exp.Status != ExpeditionStatusActive {
p.fizzleMischief(&contract) p.fizzleMischief(contract)
continue return
} }
// Same safety net the ambient ticker keeps: the expedition row can still // Same safety net the ambient ticker keeps: the expedition row can still
// say 'active' after the player has functionally left the dungeon. // say 'active' after the player has functionally left the dungeon.
if exp.RunID != "" { if exp.RunID != "" {
if run, _ := getZoneRun(exp.RunID); run == nil || !run.IsActive() { if run, _ := getZoneRun(exp.RunID); run == nil || !run.IsActive() {
p.fizzleMischief(&contract) p.fizzleMischief(contract)
continue return
} }
} }
if hasActiveCombatSession(target) { if hasActiveCombatSession(target) {
continue // they're mid-fight; the monster can wait a minute return // they're mid-fight; the monster can wait a minute
} }
if !claimMischiefForDelivery(contract.ID) { if !claimMischiefForDelivery(contract.ID) {
continue // another tick (or another process) already has it return // another tick (or another process) already has it
} }
if err := p.deliverMischief(&contract, exp); err != nil { if err := p.deliverMischief(contract, exp); err != nil {
slog.Error("mischief: delivery failed", slog.Error("mischief: delivery failed",
"contract", contract.ID, "target", target, "err", err) "contract", contract.ID, "target", target, "err", err)
} }
}
} }
// sweepStaleMischief releases contracts stranded in `delivering` — the process // sweepStaleMischief releases contracts stranded in `delivering` — the process
@@ -378,8 +400,9 @@ func (p *AdventurePlugin) resolveMischiefDowned(
// releases the party and would leave us nobody to floor. // releases the party and would leave us nobody to floor.
p.floorMischiefRoster(c.TargetID) p.floorMischiefRoster(c.TargetID)
// forcedExtractExpedition retires the region runs and releases the party itself;
// only the zone run has to be closed here.
_ = abandonZoneRun(c.TargetID) _ = abandonZoneRun(c.TargetID)
_ = retireAllRegionRuns(exp)
_, tax, err := forcedExtractExpedition(exp.ID, "mischief contract") _, tax, err := forcedExtractExpedition(exp.ID, "mischief contract")
if err != nil { if err != nil {
slog.Warn("mischief: force extract failed", "expedition", exp.ID, "err", err) slog.Warn("mischief: force extract failed", "expedition", exp.ID, "err", err)