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Class identity audit close-out: Fighter/Ranger/Paladin/Druid + Bard-Valor
Phase 2 Monte Carlo tuning had papered over four classes whose 5e-defining mechanics never actually existed in the engine — only flat DamageBonus or FlatDmgStart compensation riders that hit the right aggregate win rate. This pass replaces the proxies with the real primitives. New CombatModifiers fields: ExtraAttacks (additional swings/round, looped in a new resolvePlayerSwings helper); HuntersMarkDie (per-hit Nd6 bonus, same path as Sneak Attack); ThornLashDmg (flat counter on landed enemy hits, fires in resolveEnemyAttack after ward/block). Fighter L5/11/20 Extra Attack, Ranger L5 Extra Attack + Hunter's Mark (1→4 d6 by level), Paladin L5 Extra Attack + per-hit Divine Smite (replaces one-shot opener), Druid thorn lash. Bard College of Valor L7 "Extra Attack" subclass tier converted from +1 attack/+10% damage proxy to the real primitive. Post-fix T5 class-balance: martials cluster at top (Fighter/Rogue 0.90, Ranger 0.89, Paladin 0.88), casters keep their relative ordering, spread 14pp top-to-bottom. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -442,16 +442,16 @@ func applySubclassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDChar
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}
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case SubclassCollegeValor:
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// L5 Combat Inspiration: songs that sharpen the blade (+10% damage).
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// L7 Extra Attack: throughput — +1 attack and a further +10% damage
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// proxy for the second swing. L10 Battle Magic: a bonus-action
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// strike after a spell — a FlatDmgStart burst. L15: +1 AC, the
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// late-game shield half of Combat Inspiration.
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// L7 Extra Attack: a real second swing (5e literal Extra Attack).
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// Class-identity audit (2026-05-16) — previously proxied as +1
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// AttackBonus + 10% damage; now uses ExtraAttacks. L10 Battle
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// Magic: a bonus-action strike after a spell — a FlatDmgStart
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// burst. L15: +1 AC, late-game shield half of Combat Inspiration.
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if c.Level >= 5 {
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mods.DamageBonus += 0.10
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}
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if c.Level >= 7 {
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stats.AttackBonus++
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mods.DamageBonus += 0.10
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mods.ExtraAttacks += 1
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}
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if c.Level >= 10 {
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mods.FlatDmgStart += 6
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