Fix command prefix bug and audit issues across all new plugins

All new plugins used Base{Client: client} instead of NewBase(client),
leaving Prefix empty so no !commands matched. Also fixes hangman UTF-8
safety (use runes not byte indices), euro race conditions, blackjack
deck/timer bugs, and adds difficulty selection to hangman start.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-03-11 19:43:46 -07:00
parent cce5160057
commit 992b62c51f
5 changed files with 173 additions and 82 deletions

View File

@@ -111,8 +111,9 @@ func getTier(phrase string) hangmanTier {
type hangmanGame struct {
phrase string
runes []rune // phrase as rune slice for safe indexing
tier hangmanTier
revealed []bool // true for each char that is revealed
revealed []bool // true for each rune that is revealed
wrongGuesses []rune
maxWrong int
participants map[id.UserID]bool
@@ -123,15 +124,17 @@ type hangmanGame struct {
}
func newHangmanGame(phrase string, maxWrong int) *hangmanGame {
revealed := make([]bool, len(phrase))
runes := []rune(phrase)
revealed := make([]bool, len(runes))
// Auto-reveal spaces and punctuation
for i, ch := range phrase {
for i, ch := range runes {
if !unicode.IsLetter(ch) && !unicode.IsDigit(ch) {
revealed[i] = true
}
}
return &hangmanGame{
phrase: phrase,
runes: runes,
tier: getTier(phrase),
revealed: revealed,
maxWrong: maxWrong,
@@ -162,25 +165,18 @@ func (g *hangmanGame) isFullyRevealed() bool {
}
func (g *hangmanGame) revealedCount() int {
letterTotal := 0
letterRevealed := 0
for i, ch := range g.phrase {
if unicode.IsLetter(ch) || unicode.IsDigit(ch) {
letterTotal++
if g.revealed[i] {
letterRevealed++
}
count := 0
for i, ch := range g.runes {
if (unicode.IsLetter(ch) || unicode.IsDigit(ch)) && g.revealed[i] {
count++
}
}
if letterTotal == 0 {
return 0
}
return letterRevealed
return count
}
func (g *hangmanGame) letterCount() int {
count := 0
for _, ch := range g.phrase {
for _, ch := range g.runes {
if unicode.IsLetter(ch) || unicode.IsDigit(ch) {
count++
}
@@ -190,15 +186,15 @@ func (g *hangmanGame) letterCount() int {
func (g *hangmanGame) displayPhrase() string {
var sb strings.Builder
for i, ch := range g.phrase {
for i, ch := range g.runes {
if g.revealed[i] {
sb.WriteRune(ch)
} else {
sb.WriteRune('_')
}
// Add space between characters for readability
if i < len(g.phrase)-1 {
next := rune(g.phrase[i+1])
if i < len(g.runes)-1 {
next := g.runes[i+1]
if !g.revealed[i] || !g.revealed[i+1] || unicode.IsLetter(ch) || unicode.IsLetter(next) {
if ch != ' ' && next != ' ' {
sb.WriteRune(' ')
@@ -221,12 +217,12 @@ func (g *hangmanGame) guessLetter(ch rune) (hit bool, alreadyGuessed bool) {
}
hit = false
for i, c := range g.phrase {
for i, c := range g.runes {
if unicode.ToUpper(c) == ch || unicode.ToLower(c) == lower {
if g.revealed[i] {
// Already revealed — check if ALL instances are revealed
allRevealed := true
for j, cc := range g.phrase {
for j, cc := range g.runes {
if (unicode.ToUpper(cc) == ch || unicode.ToLower(cc) == lower) && !g.revealed[j] {
allRevealed = false
}
@@ -242,16 +238,15 @@ func (g *hangmanGame) guessLetter(ch rune) (hit bool, alreadyGuessed bool) {
// Reveal adjacent punctuation when a letter is revealed
if hit {
for i, ch := range g.phrase {
for i := range g.runes {
if g.revealed[i] {
// Reveal adjacent non-letter chars
if i > 0 && !unicode.IsLetter(rune(g.phrase[i-1])) && !unicode.IsDigit(rune(g.phrase[i-1])) {
if i > 0 && !unicode.IsLetter(g.runes[i-1]) && !unicode.IsDigit(g.runes[i-1]) {
g.revealed[i-1] = true
}
if i < len(g.phrase)-1 && !unicode.IsLetter(rune(g.phrase[i+1])) && !unicode.IsDigit(rune(g.phrase[i+1])) {
if i < len(g.runes)-1 && !unicode.IsLetter(g.runes[i+1]) && !unicode.IsDigit(g.runes[i+1]) {
g.revealed[i+1] = true
}
_ = ch
}
}
}
@@ -294,7 +289,7 @@ type HangmanPlugin struct {
func NewHangmanPlugin(client *mautrix.Client, euro *EuroPlugin) *HangmanPlugin {
return &HangmanPlugin{
Base: Base{Client: client},
Base: NewBase(client),
euro: euro,
maxWrong: envInt("HANGMAN_MAX_WRONG_GUESSES", 6),
bonusMul: envFloat("HANGMAN_SOLUTION_BONUS_MULTIPLIER", 2),
@@ -306,7 +301,7 @@ func (p *HangmanPlugin) Name() string { return "hangman" }
func (p *HangmanPlugin) Commands() []CommandDef {
return []CommandDef{
{Name: "hangman", Description: "Collaborative Hangman game", Usage: "!hangman start | !hangman [letter/phrase] | !hangman submit [phrase]", Category: "Games"},
{Name: "hangman", Description: "Collaborative Hangman game", Usage: "!hangman start [easy|medium|hard|extreme] | !hangman [letter/phrase] | !hangman submit [phrase]", Category: "Games"},
{Name: "hangboard", Description: "Hangman leaderboard", Usage: "!hangboard", Category: "Games"},
}
}
@@ -336,12 +331,15 @@ func (p *HangmanPlugin) OnMessage(ctx MessageContext) error {
args := strings.TrimSpace(p.GetArgs(ctx.Body, "hangman"))
lower := strings.ToLower(args)
switch {
case args == "" || strings.EqualFold(args, "start"):
return p.handleStart(ctx)
case strings.HasPrefix(strings.ToLower(args), "submit "):
case args == "" || lower == "start":
return p.handleStart(ctx, "")
case strings.HasPrefix(lower, "start "):
return p.handleStart(ctx, strings.TrimSpace(args[6:]))
case strings.HasPrefix(lower, "submit "):
return p.handleSubmit(ctx, strings.TrimSpace(args[7:]))
case strings.EqualFold(args, "skip"):
case lower == "skip":
return p.handleSkip(ctx)
default:
return p.handleGuess(ctx, args)
@@ -404,7 +402,7 @@ func (p *HangmanPlugin) addPhrase(phrase string) error {
// Game commands
// ---------------------------------------------------------------------------
func (p *HangmanPlugin) handleStart(ctx MessageContext) error {
func (p *HangmanPlugin) handleStart(ctx MessageContext, difficulty string) error {
p.mu.Lock()
defer p.mu.Unlock()
@@ -416,7 +414,38 @@ func (p *HangmanPlugin) handleStart(ctx MessageContext) error {
return p.SendReply(ctx.RoomID, ctx.EventID, "No phrases loaded. Ask an admin to set up HANGMAN_PHRASE_FILE.")
}
phrase := p.phrases[rand.IntN(len(p.phrases))]
// Filter by difficulty if specified
pool := p.phrases
if difficulty != "" {
var tier *hangmanTier
for i := range hangmanTiers {
if strings.EqualFold(hangmanTiers[i].Name, difficulty) {
tier = &hangmanTiers[i]
break
}
}
if tier == nil {
names := make([]string, len(hangmanTiers))
for i, t := range hangmanTiers {
names[i] = t.Name
}
return p.SendReply(ctx.RoomID, ctx.EventID,
fmt.Sprintf("Unknown difficulty. Options: %s", strings.Join(names, ", ")))
}
var filtered []string
for _, ph := range p.phrases {
if n := len(ph); n >= tier.Min && n <= tier.Max {
filtered = append(filtered, ph)
}
}
if len(filtered) == 0 {
return p.SendReply(ctx.RoomID, ctx.EventID,
fmt.Sprintf("No phrases available for **%s** difficulty.", tier.Name))
}
pool = filtered
}
phrase := pool[rand.IntN(len(pool))]
game := newHangmanGame(phrase, p.maxWrong)
p.games[ctx.RoomID] = game
@@ -433,15 +462,26 @@ func (p *HangmanPlugin) handleGuess(ctx MessageContext, guess string) error {
p.mu.Unlock()
return p.SendReply(ctx.RoomID, ctx.EventID, "No Hangman game in progress. Start one with `!hangman start`")
}
p.mu.Unlock()
// Register participant
// Register participant (under lock)
game.participants[ctx.Sender] = true
// DM verification on first guess
// DM verification on first guess — need to unlock for network call
needDM := false
if _, checked := game.dmVerified[ctx.Sender]; !checked {
err := p.SendDM(ctx.Sender, fmt.Sprintf("🎮 You've joined the Hangman game!\nPhrase: %s", game.displayPhrase()))
needDM = true
}
displayForDM := ""
if needDM {
displayForDM = game.displayPhrase()
}
p.mu.Unlock()
if needDM {
err := p.SendDM(ctx.Sender, fmt.Sprintf("🎮 You've joined the Hangman game!\nPhrase: %s", displayForDM))
p.mu.Lock()
game.dmVerified[ctx.Sender] = err == nil
p.mu.Unlock()
}
guess = strings.TrimSpace(guess)
@@ -460,69 +500,98 @@ func (p *HangmanPlugin) handleGuess(ctx MessageContext, guess string) error {
}
func (p *HangmanPlugin) processLetterGuess(ctx MessageContext, game *hangmanGame, ch rune) error {
// All game state mutations under lock
p.mu.Lock()
hit, already := game.guessLetter(ch)
if already {
p.mu.Unlock()
return p.SendReply(ctx.RoomID, ctx.EventID,
fmt.Sprintf("'%c' was already guessed.", unicode.ToUpper(ch)))
}
// DM the guesser
if game.dmVerified[ctx.Sender] {
// Snapshot state for messages before unlocking
shouldDM := game.dmVerified[ctx.Sender]
display := game.displayPhrase()
wrongStr := game.wrongGuessStr()
remaining := game.remaining()
fullyRevealed := false
dead := false
if hit {
fullyRevealed = game.isFullyRevealed()
if fullyRevealed {
game.solved = true
game.solvedBy = ctx.Sender
}
} else {
dead = game.isDead()
}
wrongCount := game.wrongCount()
p.mu.Unlock()
// DM the guesser (outside lock)
if shouldDM {
result := "❌"
if hit {
result = "✅"
}
_ = p.SendDM(ctx.Sender, fmt.Sprintf(
"🎮 Hangman update\nPhrase: %s\nYour guess: %c %s\nWrong guesses so far: %s\nGuesses remaining: %d",
game.displayPhrase(), unicode.ToUpper(ch), result, game.wrongGuessStr(), game.remaining(),
display, unicode.ToUpper(ch), result, wrongStr, remaining,
))
}
if hit {
if game.isFullyRevealed() {
game.solved = true
game.solvedBy = ctx.Sender
if fullyRevealed {
return p.endGame(ctx.RoomID, game)
}
return p.SendMessage(ctx.RoomID, fmt.Sprintf(
"✅ '%c' is in the phrase! (%d guesses remaining)\n%s\n\nWrong guesses: %s",
unicode.ToUpper(ch), game.remaining(), game.displayPhrase(), game.wrongGuessStr(),
unicode.ToUpper(ch), remaining, display, wrongStr,
))
}
// Wrong guess
if game.isDead() {
if dead {
return p.endGame(ctx.RoomID, game)
}
return p.SendMessage(ctx.RoomID, fmt.Sprintf(
"❌ Wrong! (%d guesses remaining)\n```\n%s\n```\n%s\n\nWrong guesses: %s",
game.remaining(), gallows[game.wrongCount()], game.displayPhrase(), game.wrongGuessStr(),
remaining, gallows[wrongCount], display, wrongStr,
))
}
func (p *HangmanPlugin) processSolutionGuess(ctx MessageContext, game *hangmanGame, guess string) error {
p.mu.Lock()
if game.guessSolution(guess) {
game.solved = true
game.solvedBy = ctx.Sender
// Check for early solve (less than half letters revealed)
if game.revealedCount() < game.letterCount()/2 {
game.earlySolve = true
}
p.mu.Unlock()
return p.endGame(ctx.RoomID, game)
}
// Wrong solution — costs a life
game.wrongGuesses = append(game.wrongGuesses, '?') // placeholder for wrong solution
game.wrongGuesses = append(game.wrongGuesses, '?')
dead := game.isDead()
remaining := game.remaining()
wrongCount := game.wrongCount()
display := game.displayPhrase()
wrongStr := game.wrongGuessStr()
p.mu.Unlock()
if game.isDead() {
if dead {
return p.endGame(ctx.RoomID, game)
}
return p.SendMessage(ctx.RoomID, fmt.Sprintf(
"❌ Wrong solution! (%d guesses remaining)\n```\n%s\n```\n%s\n\nWrong guesses: %s",
game.remaining(), gallows[game.wrongCount()], game.displayPhrase(), game.wrongGuessStr(),
remaining, gallows[wrongCount], display, wrongStr,
))
}