Phase 2c (roster gate): dilute single-boss elite pools

Each zone's elite pool was a single SpawnWeight=1 over-tier boss, so
InterruptElite bracket rolls auto-picked that boss 100% of the time.
The post-2b tier-lethality trace named these one-shots (Warchief, Hag,
Roper, Young Red Dragon) as the dominant remaining death source.

Promotes one mid-tier alt per zone to IsElite (underforge gets two
since fire_elemental was itself a non-elite killer). Boss SW=1 stays;
alt SW 3-4 gives the boss ~17-25% elite-roll share. pickZoneEnemy also
excludes IsElite from the standard pool, so promotion softens standard
encounters by one mid-difficulty entry — each zone still has 3-4
standard entries left. Crypt-Valdris already dual-elite, untouched.

Promotions: worg, owlbear, aboleth_thrall, vampire_spawn,
salamander+fire_elemental, drow_elite_warrior, night_hag,
dragonborn_cultist, hezrou.

Phase 1 matrix delta (200 trials/cell, Fighter, centerline):
  goblin_warrens: 0% → 3.0% completion (first non-zero T1 reading)
  sunken_temple:  0% → 0.5%
  dragons_lair:   death 100% → 60% (40% starve — different failure)
  underdark:      death 100% → 90% (10% starve)
  feywild:        death 100% → 92% (8% starve)
  T3 cells still 100% death — next pass is global supply/threat levers.

Tier-lethality trace shows Drow Elite Warrior + Dragonborn Cultist
spawning and being winnable, with arcs stretching to 7-10 encounters
instead of fresh-entry one-shots.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-15 10:45:40 -07:00
parent 8cdd64b383
commit 9a4a93e72e
2 changed files with 50 additions and 18 deletions

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@@ -156,15 +156,47 @@ target the cascade path that's now mostly resolved; they have no
remaining death-fraction to convert. Phase 2c (roster dilution) is
justified rather than premature.
### Phase 2c — roster gate (next)
### Phase 2c — roster gate (shipped)
Promote softer mid-tier monsters to `IsElite: true` in zones whose
elite pool is a single tier-disproportionate boss (warchief / hag /
roper / dragon are all SpawnWeight=1 alone in their elite pool, so
an InterruptElite bracket roll = 100% pick of the over-tier boss).
Diluting the elite pool with one or two softer alternates at higher
SpawnWeight lets the fighter sometimes face a winnable elite,
without removing the over-tier boss as a possible spawn.
Promoted one mid-tier alt to `IsElite: true` in every zone whose elite
pool was a single SpawnWeight=1 boss (`internal/plugin/dnd_zone.go`).
The boss stays in the pool; weighted dilution means the InterruptElite
bracket no longer auto-picks the over-tier boss. `pickZoneEnemy` also
excludes the promoted entry from the standard pool, lowering standard
encounter difficulty by removing one mid-difficulty option from
non-elite brackets (acceptable: each zone still has 3-4 standard
entries left). Crypt-Valdris was already dual-elite (wight + flameskull)
and was left alone.
| zone | promoted alt | boss (untouched) |
|--------------------|-----------------------|--------------------|
| goblin_warrens | worg (SW=3) | hobgoblin_warchief |
| forest_shadows | owlbear (SW=4) | green_hag |
| sunken_temple | aboleth_thrall (SW=3) | water_elemental |
| manor_blackspire | vampire_spawn (SW=3) | revenant |
| underforge | salamander (SW=3) + fire_elemental (SW=3) | helmed_horror |
| underdark | drow_elite_warrior (SW=4) | roper |
| feywild_crossing | night_hag (SW=3) | fomorian |
| dragons_lair | dragonborn_cultist (SW=3) | young_red_dragon |
| abyss_portal | hezrou (SW=4) | marilith |
**Phase 1 matrix delta (200 trials/cell, Fighter, tier centerline):**
goblin_warrens 0% → **3.0%** completion (first non-zero T1 reading
since Phase 0); sunken_temple 0% → 0.5%; dragons_lair death% **100% →
60%** with 40% now starve (fighter survives the elite-spawn path long
enough to run out of supplies — different failure mode); underdark
death% 100% → 90% (10% starve); feywild_crossing 100% → 92% death
(8% starve). T3 manor_blackspire / underforge still 100% death — the
remaining death pressure there is the post-2b chained-standard path,
not the elite roll.
Tier-lethality trace cross-check (`Phase2_TierLethality`) shows the
new alt-elites actually spawning and being winnable: underdark trial
1 now opens with `Drow Elite Warrior` (won), reaches the Roper at
turn 6, retreats, then dies on a Hook Horror nick — a substantively
longer arc than the pre-2c fresh-entry Roper one-shot. Dragons_lair
trials similarly show `Dragonborn Cultist` as a winnable elite stop
before the dragon roll lands.
Stat-block tuning of the bosses themselves is off-limits per the
Phase 3 constraint (bestiary is shared across systems).