mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 16:42:41 +00:00
Phase D: presence intent comment + sendZoneCombatMessages contract
D1: single block comment above the presence.go best-effort QueryRow cluster (lines 149-198). Zero-value fallbacks are correct for new users with no activity rows yet. D2: contract comment on sendZoneCombatMessages — returns a done channel, callers chaining post-flush work MUST consume it; in-flow handlers with nothing to chain MUST explicitly discard. Blocking on flush would stall command handlers behind the 2-3s/message pacing, defeating streaming. Two fire-and-forget sites (adventure_arena.go round-advance, dnd_zone_cmd.go streamFlow) now use `_ =` + comment. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -429,7 +429,10 @@ func (p *AdventurePlugin) resolveArenaSurvival(ctx MessageContext, run *ArenaRun
|
||||
finalMessage += "`!arena fight` — Face this opponent"
|
||||
}
|
||||
|
||||
p.sendZoneCombatMessages(ctx.Sender, phaseMessages, finalMessage)
|
||||
// Fire-and-forget: no post-flush work; blocking would stall the
|
||||
// round-advance handler behind streamed pacing. Contract is honored
|
||||
// by the explicit discard — see sendZoneCombatMessages comment.
|
||||
_ = p.sendZoneCombatMessages(ctx.Sender, phaseMessages, finalMessage)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
@@ -244,6 +244,13 @@ func (p *AdventurePlugin) sendCombatMessages(userID id.UserID, phaseMessages []s
|
||||
|
||||
// sendZoneCombatMessages is the zone/expedition variant — same staging as
|
||||
// arena, but tighter pacing (2–3s) so dungeon advances feel snappier.
|
||||
//
|
||||
// Contract: returns a done channel that closes after the final DM has
|
||||
// been sent. Callers that need to chain post-flush work (death follow-ups,
|
||||
// hospital ads, tier countdowns) MUST consume it. Callers in the middle
|
||||
// of a command-handler flow that have no post-flush work should explicitly
|
||||
// discard with `_ = ...` — blocking on flush would stall the handler
|
||||
// behind the 2–3s/message pacing, which is the whole point of streaming.
|
||||
func (p *AdventurePlugin) sendZoneCombatMessages(userID id.UserID, phaseMessages []string, finalMessage string) <-chan struct{} {
|
||||
return p.sendCombatMessagesWithDelay(userID, phaseMessages, finalMessage, 2, 2) // 2–3s
|
||||
}
|
||||
|
||||
@@ -652,7 +652,10 @@ func (p *AdventurePlugin) streamFlow(userID id.UserID, phaseMessages []string, f
|
||||
if len(phaseMessages) == 0 {
|
||||
return p.SendDM(userID, finalMessage)
|
||||
}
|
||||
p.sendZoneCombatMessages(userID, phaseMessages, finalMessage)
|
||||
// Fire-and-forget: streamFlow's whole job is to hand off to the
|
||||
// streamer and return — no post-flush chaining. Explicit discard
|
||||
// honors the sendZoneCombatMessages contract.
|
||||
_ = p.sendZoneCombatMessages(userID, phaseMessages, finalMessage)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
@@ -146,6 +146,11 @@ func (p *PresencePlugin) handleWhois(ctx MessageContext) error {
|
||||
displayName = string(targetUser)
|
||||
}
|
||||
|
||||
// best-effort: activity tracking is non-critical; missing rows are
|
||||
// expected for new users. The cluster of `_ = QueryRow(...).Scan(...)`
|
||||
// calls below all share this rationale — zero values are the correct
|
||||
// fallback (no messages yet, no streak, no rep, no presence row).
|
||||
|
||||
// Get stats
|
||||
var totalMessages, totalWords int
|
||||
_ = db.Get().QueryRow(
|
||||
|
||||
Reference in New Issue
Block a user