Add forex plugin, stability fixes, and async HTTP dispatch

- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis,
  DM-based alerts, and daily cron poll. Backfills 1 year of history
  on startup for moving averages and buy signal scoring.

- Fix bot hang caused by SQLite lock contention in reminder polling:
  rows cursor was held open while writing to the same DB. Collect
  results first, close cursor, then process. Same fix in milkcarton.

- Add sync retry loop so the bot reconnects after network drops
  instead of silently exiting. StopSync() for clean Ctrl+C shutdown.

- Add panic recovery to all dispatch, syncer, and cron paths.

- Make all HTTP-calling plugin commands async (goroutines) so a slow
  or dead external API cannot block the message dispatch pipeline.
  Affects: lookup, stocks, forex, anime, movies, concerts, gaming,
  retro, wotd, urls, howami.

- Extract DisplayName to Base, add db.Exec helper, convert silent
  error discards across the codebase.

- Fix UNO mercy-kill bug (eliminated bot continues playing), adventure
  DM nag spam, stats column mismatch, per-call regex/replacer allocs.

- Update README: forex commands, Finance section, 47 plugins.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-03-26 09:22:02 -07:00
parent c7c1b76589
commit 9c6ded13fa
68 changed files with 5784 additions and 724 deletions

View File

@@ -1,7 +1,6 @@
package plugin
import (
"context"
"fmt"
"math/rand/v2"
"strings"
@@ -143,7 +142,7 @@ func (p *FlipPlugin) handleLoseboard(ctx MessageContext) error {
var sb strings.Builder
sb.WriteString("🐝 **GogoBee's Trophy Wall**\n\n")
for i, uid := range order {
name := p.flipDisplayName(id.UserID(uid))
name := p.DisplayName(id.UserID(uid))
stats := users[uid]
var parts []string
for game, count := range stats.breakdown {
@@ -163,8 +162,7 @@ func (p *FlipPlugin) handleLoseboard(ctx MessageContext) error {
// recordBotDefeat increments the bot defeat counter for a user in a specific game.
// This is a package-level function so all game plugins can call it.
func recordBotDefeat(userID id.UserID, game string) {
d := db.Get()
_, _ = d.Exec(
db.Exec("flip: record bot defeat",
`INSERT INTO bot_defeats (user_id, game, losses)
VALUES (?, ?, 1)
ON CONFLICT(user_id, game) DO UPDATE SET
@@ -173,13 +171,7 @@ func recordBotDefeat(userID id.UserID, game string) {
)
}
func (p *FlipPlugin) flipDisplayName(userID id.UserID) string {
resp, err := p.Client.GetDisplayName(context.Background(), userID)
if err != nil || resp.DisplayName == "" {
return string(userID)
}
return resp.DisplayName
}
// redirectToGamesRoom returns the room ID for games-restricted redirect.
func redirectToGamesRoom(sender id.UserID) string {