Add forex plugin, stability fixes, and async HTTP dispatch

- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis,
  DM-based alerts, and daily cron poll. Backfills 1 year of history
  on startup for moving averages and buy signal scoring.

- Fix bot hang caused by SQLite lock contention in reminder polling:
  rows cursor was held open while writing to the same DB. Collect
  results first, close cursor, then process. Same fix in milkcarton.

- Add sync retry loop so the bot reconnects after network drops
  instead of silently exiting. StopSync() for clean Ctrl+C shutdown.

- Add panic recovery to all dispatch, syncer, and cron paths.

- Make all HTTP-calling plugin commands async (goroutines) so a slow
  or dead external API cannot block the message dispatch pipeline.
  Affects: lookup, stocks, forex, anime, movies, concerts, gaming,
  retro, wotd, urls, howami.

- Extract DisplayName to Base, add db.Exec helper, convert silent
  error discards across the codebase.

- Fix UNO mercy-kill bug (eliminated bot continues playing), adventure
  DM nag spam, stats column mismatch, per-call regex/replacer allocs.

- Update README: forex commands, Finance section, 47 plugins.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-03-26 09:22:02 -07:00
parent c7c1b76589
commit 9c6ded13fa
68 changed files with 5784 additions and 724 deletions

View File

@@ -73,7 +73,12 @@ func (p *GamingPlugin) OnReaction(_ ReactionContext) error { return nil }
func (p *GamingPlugin) OnMessage(ctx MessageContext) error {
if p.IsCommand(ctx.Body, "releases") {
return p.handleReleases(ctx)
go func() {
if err := p.handleReleases(ctx); err != nil {
slog.Error("gaming: handler error", "err", err)
}
}()
return nil
}
if p.IsCommand(ctx.Body, "releasewatch") {
return p.handleReleaseWatch(ctx)
@@ -244,14 +249,11 @@ func (p *GamingPlugin) fetchReleases(startDate, endDate, cacheKey string) ([]rel
// Cache results
data, _ := json.Marshal(games)
_, err = d.Exec(
db.Exec("gaming: cache write",
`INSERT INTO releases_cache (cache_key, data, cached_at) VALUES (?, ?, ?)
ON CONFLICT(cache_key) DO UPDATE SET data = ?, cached_at = ?`,
fullKey, string(data), time.Now().UTC().Unix(), string(data), time.Now().UTC().Unix(),
)
if err != nil {
slog.Error("gaming: cache write", "err", err)
}
return games, nil
}