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https://github.com/prosolis/gogobee.git
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Add forex plugin, stability fixes, and async HTTP dispatch
- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis, DM-based alerts, and daily cron poll. Backfills 1 year of history on startup for moving averages and buy signal scoring. - Fix bot hang caused by SQLite lock contention in reminder polling: rows cursor was held open while writing to the same DB. Collect results first, close cursor, then process. Same fix in milkcarton. - Add sync retry loop so the bot reconnects after network drops instead of silently exiting. StopSync() for clean Ctrl+C shutdown. - Add panic recovery to all dispatch, syncer, and cron paths. - Make all HTTP-calling plugin commands async (goroutines) so a slow or dead external API cannot block the message dispatch pipeline. Affects: lookup, stocks, forex, anime, movies, concerts, gaming, retro, wotd, urls, howami. - Extract DisplayName to Base, add db.Exec helper, convert silent error discards across the codebase. - Fix UNO mercy-kill bug (eliminated bot continues playing), adventure DM nag spam, stats column mismatch, per-call regex/replacer allocs. - Update README: forex commands, Finance section, 47 plugins. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -73,7 +73,12 @@ func (p *GamingPlugin) OnReaction(_ ReactionContext) error { return nil }
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func (p *GamingPlugin) OnMessage(ctx MessageContext) error {
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if p.IsCommand(ctx.Body, "releases") {
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return p.handleReleases(ctx)
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go func() {
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if err := p.handleReleases(ctx); err != nil {
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slog.Error("gaming: handler error", "err", err)
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}
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}()
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return nil
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}
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if p.IsCommand(ctx.Body, "releasewatch") {
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return p.handleReleaseWatch(ctx)
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@@ -244,14 +249,11 @@ func (p *GamingPlugin) fetchReleases(startDate, endDate, cacheKey string) ([]rel
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// Cache results
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data, _ := json.Marshal(games)
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_, err = d.Exec(
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db.Exec("gaming: cache write",
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`INSERT INTO releases_cache (cache_key, data, cached_at) VALUES (?, ?, ?)
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ON CONFLICT(cache_key) DO UPDATE SET data = ?, cached_at = ?`,
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fullKey, string(data), time.Now().UTC().Unix(), string(data), time.Now().UTC().Unix(),
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)
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if err != nil {
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slog.Error("gaming: cache write", "err", err)
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}
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return games, nil
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}
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