Add forex plugin, stability fixes, and async HTTP dispatch

- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis,
  DM-based alerts, and daily cron poll. Backfills 1 year of history
  on startup for moving averages and buy signal scoring.

- Fix bot hang caused by SQLite lock contention in reminder polling:
  rows cursor was held open while writing to the same DB. Collect
  results first, close cursor, then process. Same fix in milkcarton.

- Add sync retry loop so the bot reconnects after network drops
  instead of silently exiting. StopSync() for clean Ctrl+C shutdown.

- Add panic recovery to all dispatch, syncer, and cron paths.

- Make all HTTP-calling plugin commands async (goroutines) so a slow
  or dead external API cannot block the message dispatch pipeline.
  Affects: lookup, stocks, forex, anime, movies, concerts, gaming,
  retro, wotd, urls, howami.

- Extract DisplayName to Base, add db.Exec helper, convert silent
  error discards across the codebase.

- Fix UNO mercy-kill bug (eliminated bot continues playing), adventure
  DM nag spam, stats column mismatch, per-call regex/replacer allocs.

- Update README: forex commands, Finance section, 47 plugins.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-03-26 09:22:02 -07:00
parent c7c1b76589
commit 9c6ded13fa
68 changed files with 5784 additions and 724 deletions

View File

@@ -56,8 +56,8 @@ func (g *HoldemGame) postBlinds() (sbIdx, bbIdx int) {
// firstToActPreflop returns the seat index of the first player to act preflop.
func (g *HoldemGame) firstToActPreflop(bbIdx int) int {
n := len(g.Players)
if n == 2 {
inHand := len(g.inHandPlayers())
if inHand == 2 {
// Heads-up: dealer/SB acts first preflop.
return g.DealerIdx
}
@@ -83,6 +83,7 @@ type ActionResult struct {
func (g *HoldemGame) doFold(seatIdx int) ActionResult {
p := g.Players[seatIdx]
p.State = PlayerFolded
p.HasActed = true
g.StreetHistory += "f"
ann := renderActionAnnouncement(p.DisplayName, "fold", 0)
@@ -105,6 +106,7 @@ func (g *HoldemGame) doCheck(seatIdx int) (ActionResult, string) {
return ActionResult{}, "You must call, raise, or fold — there's a bet to you."
}
p.HasActed = true
g.StreetHistory += "c"
ann := renderActionAnnouncement(p.DisplayName, "check", 0)
return ActionResult{
@@ -127,6 +129,7 @@ func (g *HoldemGame) doCall(seatIdx int) (ActionResult, string) {
p.Stack -= toCall
p.Bet += toCall
p.TotalBet += toCall
p.HasActed = true
action := "call"
if p.Stack == 0 {
@@ -171,6 +174,7 @@ func (g *HoldemGame) doRaise(seatIdx int, raiseTo int64) (ActionResult, string)
p.Stack -= raiseAmount
p.Bet = raiseTo
p.TotalBet += raiseAmount
p.HasActed = true
if actualRaise > 0 {
g.MinRaise = actualRaise
@@ -214,6 +218,7 @@ func (g *HoldemGame) doAllIn(seatIdx int) ActionResult {
p.Bet = totalBet
p.TotalBet += allInAmount
p.State = PlayerAllIn
p.HasActed = true
if totalBet > g.CurrentBet {
actualRaise := totalBet - g.CurrentBet
@@ -247,11 +252,16 @@ func (g *HoldemGame) isStreetComplete(nextIdx int) bool {
return true
}
// Check if all Active players have matched the bet.
// Check if all Active players have matched the bet AND have acted at least once.
// The acted check is critical for preflop: BB posts a blind but hasn't voluntarily
// acted yet, so the street can't end before BB gets their option.
for _, p := range g.Players {
if p.State == PlayerActive && p.Bet != g.CurrentBet {
return false
}
if p.State == PlayerActive && !p.HasActed {
return false
}
}
// If the last aggressor is all-in (can't act), the street is done when
@@ -364,10 +374,8 @@ func (g *HoldemGame) returnUncalledBet() (name string, amount int64) {
p := g.Players[highestIdx]
p.Stack += excess
p.TotalBet -= excess
p.Bet -= excess
if p.Bet < 0 {
p.Bet = 0
}
// Don't adjust per-street Bet — it may be smaller than the hand-total
// excess, and it's irrelevant since the hand is ending.
return p.DisplayName, excess
}