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https://github.com/prosolis/gogobee.git
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Add forex plugin, stability fixes, and async HTTP dispatch
- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis, DM-based alerts, and daily cron poll. Backfills 1 year of history on startup for moving averages and buy signal scoring. - Fix bot hang caused by SQLite lock contention in reminder polling: rows cursor was held open while writing to the same DB. Collect results first, close cursor, then process. Same fix in milkcarton. - Add sync retry loop so the bot reconnects after network drops instead of silently exiting. StopSync() for clean Ctrl+C shutdown. - Add panic recovery to all dispatch, syncer, and cron paths. - Make all HTTP-calling plugin commands async (goroutines) so a slow or dead external API cannot block the message dispatch pipeline. Affects: lookup, stocks, forex, anime, movies, concerts, gaming, retro, wotd, urls, howami. - Extract DisplayName to Base, add db.Exec helper, convert silent error discards across the codebase. - Fix UNO mercy-kill bug (eliminated bot continues playing), adventure DM nag spam, stats column mismatch, per-call regex/replacer allocs. - Update README: forex commands, Finance section, 47 plugins. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,10 +7,13 @@ import (
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"os"
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"strings"
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"sync"
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"gogobee/internal/db"
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)
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var (
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fallbackWords map[int][]string
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customAllowSet map[string]bool // words valid as guesses but not in dictionary
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fallbackWordsOnce sync.Once
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)
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@@ -43,9 +46,41 @@ func loadFallbackWords() {
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for n, words := range fallbackWords {
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slog.Info("wordle: loaded fallback words", "length", n, "count", len(words))
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}
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// Load custom word lists (game titles, etc.) — these are added to the
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// puzzle pool AND accepted as valid guesses even if not in the dictionary.
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customAllowSet = make(map[string]bool)
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loadCustomWordFile("data/wordle_games.txt")
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}
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// pickFallbackWord picks a random word of the given length from the fallback list.
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func loadCustomWordFile(path string) {
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f, err := os.Open(path)
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if err != nil {
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slog.Warn("wordle: custom word list not found", "path", path)
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return
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}
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defer f.Close()
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count := 0
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scanner := bufio.NewScanner(f)
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for scanner.Scan() {
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word := strings.TrimSpace(scanner.Text())
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if word == "" || strings.HasPrefix(word, "#") {
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continue
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}
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word = strings.ToUpper(word)
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n := len([]rune(word))
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if n >= 5 && n <= 7 {
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fallbackWords[n] = append(fallbackWords[n], word)
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customAllowSet[word] = true
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count++
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}
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}
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slog.Info("wordle: loaded custom words", "path", path, "count", count)
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}
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// pickFallbackWord picks a random word of the given length from the fallback list,
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// excluding words used in the last 500 puzzles.
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func pickFallbackWord(length int) string {
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fallbackWordsOnce.Do(loadFallbackWords)
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@@ -53,5 +88,47 @@ func pickFallbackWord(length int) string {
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if len(words) == 0 {
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return ""
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}
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return words[rand.IntN(len(words))]
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recent := loadRecentWordleAnswers(500)
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var candidates []string
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for _, w := range words {
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if !recent[w] {
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candidates = append(candidates, w)
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}
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}
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// Fall back to full list if all words have been used recently.
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if len(candidates) == 0 {
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candidates = words
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}
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return candidates[rand.IntN(len(candidates))]
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}
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// isCustomAllowedWord checks if a word is in the custom allow-list (game titles, etc.).
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func isCustomAllowedWord(word string) bool {
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fallbackWordsOnce.Do(loadFallbackWords)
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return customAllowSet[strings.ToUpper(word)]
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}
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// loadRecentWordleAnswers returns a set of answers from the most recent N puzzles.
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func loadRecentWordleAnswers(limit int) map[string]bool {
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d := db.Get()
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rows, err := d.Query(`SELECT DISTINCT answer FROM wordle_puzzles
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ORDER BY started_at DESC LIMIT ?`, limit)
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if err != nil {
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slog.Error("wordle: failed to load recent answers", "err", err)
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return nil
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}
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defer rows.Close()
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recent := make(map[string]bool)
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for rows.Next() {
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var word string
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if err := rows.Scan(&word); err != nil {
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continue
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}
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recent[word] = true
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}
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return recent
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}
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