mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Add forex plugin, stability fixes, and async HTTP dispatch
- Add forex plugin (Frankfurter v2 API) with rate lookups, analysis, DM-based alerts, and daily cron poll. Backfills 1 year of history on startup for moving averages and buy signal scoring. - Fix bot hang caused by SQLite lock contention in reminder polling: rows cursor was held open while writing to the same DB. Collect results first, close cursor, then process. Same fix in milkcarton. - Add sync retry loop so the bot reconnects after network drops instead of silently exiting. StopSync() for clean Ctrl+C shutdown. - Add panic recovery to all dispatch, syncer, and cron paths. - Make all HTTP-calling plugin commands async (goroutines) so a slow or dead external API cannot block the message dispatch pipeline. Affects: lookup, stocks, forex, anime, movies, concerts, gaming, retro, wotd, urls, howami. - Extract DisplayName to Base, add db.Exec helper, convert silent error discards across the codebase. - Fix UNO mercy-kill bug (eliminated bot continues playing), adventure DM nag spam, stats column mismatch, per-call regex/replacer allocs. - Update README: forex commands, Finance section, 47 plugins. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -72,15 +72,20 @@ func renderKeyboard(states map[rune]LetterResult) string {
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}
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// renderWordleStartAnnouncement renders the puzzle start message.
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func renderWordleStartAnnouncement(puzzleNumber, wordLength int) string {
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return fmt.Sprintf(
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"🟩 **Daily Wordle #%d**\nA new %d-letter puzzle is ready! Work together — 6 guesses shared.\n\nGuess with: `!wordle <word>`",
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func renderWordleStartAnnouncement(puzzleNumber, wordLength int, hint string) string {
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base := fmt.Sprintf(
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"🟩 **Daily Wordle #%d**\nA new %d-letter puzzle is ready! Work together — 6 guesses shared.",
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puzzleNumber, wordLength,
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)
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if hint != "" {
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base += fmt.Sprintf("\n🎮 **Hint:** %s", hint)
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}
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base += "\n\nGuess with: `!wordle <word>`"
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return base
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}
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// renderSolvedAnnouncement renders the solved puzzle message.
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func renderSolvedAnnouncement(puzzle *WordlePuzzle, definition string) string {
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func renderSolvedAnnouncement(puzzle *WordlePuzzle, definition string, payouts []WordlePayout) string {
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var sb strings.Builder
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// Find the solver.
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@@ -107,18 +112,29 @@ func renderSolvedAnnouncement(puzzle *WordlePuzzle, definition string) string {
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sb.WriteString("\n")
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}
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// Contributors.
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sb.WriteString("\n🏆 Today's contributors:\n")
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contributors := wordleContributors(puzzle)
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for _, c := range contributors {
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line := fmt.Sprintf(" %s — %d guess", c.name, c.guesses)
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if c.guesses != 1 {
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line += "es"
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// Contributors with payouts.
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if len(payouts) > 0 {
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sb.WriteString("\n💰 **Payouts:**\n")
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for _, pay := range payouts {
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bonus := ""
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if pay.Solver {
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bonus = " 🏆 (solver bonus!)"
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}
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sb.WriteString(fmt.Sprintf(" **%s**: +€%d%s\n", pay.Name, pay.Amount, bonus))
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}
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if c.solved {
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line += " 🏆"
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} else {
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sb.WriteString("\n🏆 Today's contributors:\n")
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contributors := wordleContributors(puzzle)
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for _, c := range contributors {
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line := fmt.Sprintf(" %s — %d guess", c.name, c.guesses)
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if c.guesses != 1 {
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line += "es"
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}
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if c.solved {
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line += " 🏆"
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}
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sb.WriteString(line + "\n")
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}
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sb.WriteString(line + "\n")
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}
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return sb.String()
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