Adv 2.0 D&D Phase 12 E3b: Haunted Manor nightly reset

§7.2 cycle: every 3rd day's morning briefing in Blackspire fires the
"manor reset" temporal log — non-boss rooms respawn one enemy each.
Boss-defeated suppresses. Wrong-zone is a no-op.

Exposes ManorReset(e, day) bool for the combat-link phase to read at
!advance time when applying the actual respawn (per the deferral
pattern from E2b's wandering-encounter combat).

Reuses flavor.HauntedManorResetMorning per feedback_reuse_existing_flavor.

Deferred: Night-2 quiet warning narration on the recap path — needs
a new hook in deliverRecap; not load-bearing for the reset itself.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 15:57:10 -07:00
parent 41c60617db
commit 9d4085f4c3
2 changed files with 152 additions and 0 deletions

View File

@@ -49,6 +49,10 @@ func applyZoneTemporalPreBurn(e *Expedition, nextDay int) (extraHarsh bool) {
return extraHarsh
}
// ManorResetCycleDays is the §7.2 reset cadence — non-boss rooms
// respawn one enemy each on the morning of every Nth day.
const ManorResetCycleDays = 3
// applyZoneTemporalPostRollover runs AFTER advance + threat drift.
// It appends per-zone narration log entries for the day that just
// became current. Returns lines to append to the briefing body.
@@ -56,6 +60,8 @@ func applyZoneTemporalPostRollover(e *Expedition) []string {
switch e.ZoneID {
case ZoneSunkenTemple:
return sunkenTempleTemporalPostRollover(e)
case ZoneManorBlackspire:
return manorTemporalPostRollover(e)
}
return nil
}
@@ -95,3 +101,39 @@ func sunkenTempleTemporalPostRollover(e *Expedition) []string {
}
return nil
}
// ─────────────────────────────────────────────────────────────────────
// §7.2 — Haunted Manor of Blackspire, Nightly Reset
// ─────────────────────────────────────────────────────────────────────
// ManorReset reports whether the briefing rolling onto `day` is the
// reset morning (every 3rd day: 3, 6, 9, ...). Boss-defeated suppresses.
func ManorReset(e *Expedition, day int) bool {
if e.BossDefeated || e.ZoneID != ZoneManorBlackspire {
return false
}
return day >= ManorResetCycleDays && day%ManorResetCycleDays == 0
}
// manorTemporalPostRollover writes a "house reset" entry on Day 3, 6,
// 9, ... and a quiet pre-reset warning on the day after that (Day 4,
// 7, ...) — which corresponds to the briefing fired on the morning
// after the warning night, so we anchor narration at the briefing.
//
// Spec §7.2: "TwinBee notes on Night 2: 'The house has been quiet.
// That will not last.' On Night 3 morning: 'Overnight, something moved
// back in.'" — we fire the reset narration on the reset morning. The
// quiet-warning Night 2 line lives on the recap path (E2b's deliverRecap
// will add it as a separate hook in a future commit if desired); for
// E3b we keep the rule simple: only the reset morning fires here.
func manorTemporalPostRollover(e *Expedition) []string {
day := e.CurrentDay
if !ManorReset(e, day) {
return nil
}
line := flavor.Pick(flavor.HauntedManorResetMorning)
_ = appendExpeditionLog(e.ID, day, "temporal",
fmt.Sprintf("manor reset — non-boss rooms respawned one enemy each (cycle day %d)", day),
line)
return []string{line}
}

View File

@@ -137,6 +137,116 @@ func TestSunkenTemple_BossDefeatedSilencesTidal(t *testing.T) {
}
}
func TestManor_NightlyReset_FiresEveryThreeDays(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-manor-reset:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneManorBlackspire, "",
ExpeditionSupplies{Current: 60, Max: 60, DailyBurn: 2, HarshMod: 2})
if err != nil {
t.Fatal(err)
}
p := &AdventurePlugin{}
cases := []struct {
fromDay int
wantReset bool
}{
{1, false}, // → Day 2
{2, true}, // → Day 3
{3, false}, // → Day 4
{4, false}, // → Day 5
{5, true}, // → Day 6
{8, true}, // → Day 9
}
for _, c := range cases {
setExpDay(t, exp.ID, c.fromDay)
// Reset last_briefing_at so the next briefing actually fires.
if _, err := db.Get().Exec(
`UPDATE dnd_expedition SET last_briefing_at = NULL WHERE expedition_id = ?`, exp.ID); err != nil {
t.Fatal(err)
}
fresh, _ := getExpedition(exp.ID)
// Drain log entries from prior iterations so we count only today's.
preCount := manorResetLogCount(t, exp.ID)
if err := p.deliverBriefing(fresh, time.Now().UTC()); err != nil {
t.Fatal(err)
}
got := manorResetLogCount(t, exp.ID)
gained := got - preCount
if c.wantReset && gained == 0 {
t.Errorf("from Day %d → expected a manor-reset entry; got none", c.fromDay)
}
if !c.wantReset && gained != 0 {
t.Errorf("from Day %d → expected no reset; got %d new entries", c.fromDay, gained)
}
}
}
func manorResetLogCount(t *testing.T, expID string) int {
t.Helper()
rows, err := db.Get().Query(`
SELECT COUNT(*) FROM dnd_expedition_log
WHERE expedition_id = ? AND entry_type = 'temporal'
AND summary LIKE 'manor reset%'`, expID)
if err != nil {
t.Fatal(err)
}
defer rows.Close()
if !rows.Next() {
return 0
}
var n int
_ = rows.Scan(&n)
return n
}
func TestManor_BossDefeatedSilencesReset(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-manor-boss:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneManorBlackspire, "",
ExpeditionSupplies{Current: 60, Max: 60, DailyBurn: 2, HarshMod: 2})
if err != nil {
t.Fatal(err)
}
if _, err := db.Get().Exec(
`UPDATE dnd_expedition SET boss_defeated = 1, current_day = 2 WHERE expedition_id = ?`,
exp.ID); err != nil {
t.Fatal(err)
}
exp, _ = getExpedition(exp.ID)
p := &AdventurePlugin{}
if err := p.deliverBriefing(exp, time.Now().UTC()); err != nil {
t.Fatal(err)
}
if got := manorResetLogCount(t, exp.ID); got != 0 {
t.Errorf("boss-defeated manor should not reset; got %d entries", got)
}
}
func TestManorReset_PredicateOnly(t *testing.T) {
e := &Expedition{ZoneID: ZoneManorBlackspire}
for _, d := range []int{0, 1, 2, 4, 5, 7, 8} {
if ManorReset(e, d) {
t.Errorf("ManorReset(day %d) = true; want false", d)
}
}
for _, d := range []int{3, 6, 9, 12, 30} {
if !ManorReset(e, d) {
t.Errorf("ManorReset(day %d) = false; want true", d)
}
}
// Wrong zone is always false.
other := &Expedition{ZoneID: ZoneGoblinWarrens}
if ManorReset(other, 3) {
t.Error("ManorReset on non-Manor zone should be false")
}
}
func TestSunkenTemple_NoTidalOnNonZone(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-tidal-other:example")