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Adv 2.0 D&D layer: Phases 1-8 + Phase 9 SP1+SP2
Combines all uncommitted D&D work into one checkpoint: Phases 1-8 (per gogobee_dnd_session_summary.md): - Race/class/stats system, !setup flow, !sheet, !respec - d20-vs-AC combat with race/class passives, auto-migration - XP/level-up, skill checks, NPC refund hooks - Equipment slot mapping, rarity, !rest short/long - Pre-arm active abilities, resource pools - Bestiary, !roll/!stats/!level, onboarding DM - Audit fixes A-I, flavor wiring under internal/flavor/ - Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix) Phase 9 SP1 — spell system foundations: - 79 SpellDefinitions (76 in-scope + 3 reaction-deferred) - dnd_known_spells, dnd_spell_slots tables - pending_cast / concentration_* columns on dnd_character - Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math - Long-rest refreshes slots; respec wipes spell state - Auto-grant default known list on !setup confirm and auto-migration Phase 9 SP2 — !cast / !spells / !prepare commands: - Out-of-combat HEAL and UTILITY resolve immediately - Damage/control/buff queue as pending_cast for next combat - Audit-style save-then-debit, slot refund on save failure - !cast --drop, concentration supersession, prep-cap enforcement - Reaction spells refused with Phase 11 note SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn tests) are next. Build clean, full test suite green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -319,7 +319,16 @@ func (p *AdventurePlugin) resolveArenaSurvival(ctx MessageContext, run *ArenaRun
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// Render combat log as phased messages + final outcome
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phaseMessages := RenderCombatLogArena(result, char.DisplayName, monster.Name)
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phaseMessages = p.prependCraftNarrative(ctx.Sender, phaseMessages)
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if open := dndCombatOpeningLine(); open != "" && len(phaseMessages) > 0 {
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phaseMessages[0] = "_" + open + "_\n\n" + phaseMessages[0]
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}
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finalMessage := renderArenaCombatFinalMessage(result, monster, reward, battleXP, run.Round)
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// Boss = T5 final round. Use BossDeath flavor for that fight's win.
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isBoss := run.Tier == 5
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finalMessage += dndItalicize(dndCombatClosingLine(true, isBoss))
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if rollLine := dndRollSummaryLine(result); rollLine != "" {
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finalMessage += "\n" + rollLine
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}
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// Suppress the "(at risk)" line on the tier-completing round — those earnings
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// are about to be locked in by the tier-complete branch below, so labelling
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@@ -413,6 +422,9 @@ func (p *AdventurePlugin) resolveArenaDeath(ctx MessageContext, run *ArenaRun, c
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lostEarnings := run.Earnings + run.TierEarnings
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phaseMessages := RenderCombatLogArena(result, char.DisplayName, monster.Name)
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if open := dndCombatOpeningLine(); open != "" && len(phaseMessages) > 0 {
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phaseMessages[0] = "_" + open + "_\n\n" + phaseMessages[0]
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}
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dt := transitionDeath(DeathTransitionParams{
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Char: char,
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@@ -442,6 +454,10 @@ func (p *AdventurePlugin) resolveArenaDeath(ctx MessageContext, run *ArenaRun, c
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upsertArenaStats(run.UserID, 0, true, run.Tier)
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finalMsg := renderArenaCombatFinalMessage(result, monster, 0, arenaParticipationXP, run.Round)
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finalMsg += dndItalicize(dndCombatClosingLine(false, false))
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if rollLine := dndRollSummaryLine(result); rollLine != "" {
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finalMsg += "\n" + rollLine
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}
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if dt.PetRecovered {
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finalMsg += fmt.Sprintf("\n\nYour pet dragged you out of the arena. Death timer reduced. All session earnings forfeited.")
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} else {
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