Adv 2.0 D&D layer: Phases 1-8 + Phase 9 SP1+SP2

Combines all uncommitted D&D work into one checkpoint:

Phases 1-8 (per gogobee_dnd_session_summary.md):
- Race/class/stats system, !setup flow, !sheet, !respec
- d20-vs-AC combat with race/class passives, auto-migration
- XP/level-up, skill checks, NPC refund hooks
- Equipment slot mapping, rarity, !rest short/long
- Pre-arm active abilities, resource pools
- Bestiary, !roll/!stats/!level, onboarding DM
- Audit fixes A-I, flavor wiring under internal/flavor/
- Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix)

Phase 9 SP1 — spell system foundations:
- 79 SpellDefinitions (76 in-scope + 3 reaction-deferred)
- dnd_known_spells, dnd_spell_slots tables
- pending_cast / concentration_* columns on dnd_character
- Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math
- Long-rest refreshes slots; respec wipes spell state
- Auto-grant default known list on !setup confirm and auto-migration

Phase 9 SP2 — !cast / !spells / !prepare commands:
- Out-of-combat HEAL and UTILITY resolve immediately
- Damage/control/buff queue as pending_cast for next combat
- Audit-style save-then-debit, slot refund on save failure
- !cast --drop, concentration supersession, prep-cap enforcement
- Reaction spells refused with Phase 11 note

SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn
tests) are next. Build clean, full test suite green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 08:21:44 -07:00
parent 8e0fe0230c
commit 9e1a1f606c
80 changed files with 19088 additions and 210 deletions

View File

@@ -8,6 +8,7 @@ import (
"time"
"gogobee/internal/db"
"gogobee/internal/flavor"
"maunium.net/go/mautrix/id"
)
@@ -134,12 +135,15 @@ func (p *AdventurePlugin) npcFireEncounter(userID id.UserID, npc string) {
case "misty":
char.MistyLastSeen = &now
char.MistyEncounterCount++
opening = mistyOpenings[rand.IntN(len(mistyOpenings))]
// Pool union: legacy mistyOpenings + D&D MistyGreeting flavor.
mistyPool := dndMistyGreetingPool()
opening = mistyPool[rand.IntN(len(mistyPool))]
prompt = fmt.Sprintf("👤 A woman approaches you.\n\n_%s_\n\n"+
"Reply `yes` to give €%d, or `no` to walk away.", opening, mistyCost)
case "arina":
char.ArinaLastSeen = &now
opening = arinaOpenings[rand.IntN(len(arinaOpenings))]
arinaPool := dndArinaGreetingPool()
opening = arinaPool[rand.IntN(len(arinaPool))]
prompt = fmt.Sprintf("💎 A woman in expensive clothing stops you.\n\n_%s_\n\n"+
"Reply `yes` to pay €%d, or `no` to decline.", opening, arinaCost)
}
@@ -223,6 +227,9 @@ func (p *AdventurePlugin) resolveMisty(ctx MessageContext, char *AdventureCharac
}
return p.SendDM(ctx.Sender, "You reach for your gold but there isn't enough. She sees this. She doesn't say anything.\n\n_"+mistyDeclineLine+"_")
}
// D&D Insight check — passing refunds the donation. Renders flavor on
// either outcome (success or fail) when a check was attempted.
insightCheck := dndNPCInsightRefund(ctx.Sender, p.euro, mistyCost)
char.MistyBuffExpires = expires
char.MistyDonatedCount++
@@ -241,6 +248,20 @@ func (p *AdventurePlugin) resolveMisty(ctx MessageContext, char *AdventureCharac
reply += "\n\n_" + hint + "_"
}
// Flavor for the D&D check outcome (when applicable).
if insightCheck.Attempted {
if insightCheck.Succeeded {
if line := flavor.Pick(flavor.MistyInsightSuccess); line != "" {
reply += "\n\n_" + line + "_"
}
reply += "\n\n_(Insight DC 12 passed — donation refunded.)_"
} else {
if line := flavor.Pick(flavor.MistySkillFail); line != "" {
reply += "\n\n_" + line + "_"
}
}
}
return p.SendDM(ctx.Sender, fmt.Sprintf("_%s_", reply))
}
@@ -264,13 +285,28 @@ func (p *AdventurePlugin) resolveArina(ctx MessageContext, char *AdventureCharac
reply := arinaDeclineLines[rand.IntN(len(arinaDeclineLines))]
return p.SendDM(ctx.Sender, fmt.Sprintf("You can't afford it. She noticed before you did.\n\n_%s_", reply))
}
// D&D Arcana check — flavor for either outcome when a check was attempted.
arcanaCheck := dndNPCArcanaRefund(ctx.Sender, p.euro, arinaCost)
char.ArinaBuffExpires = expires
if err := saveAdvCharacter(char); err != nil {
slog.Error("npc: failed to save arina buff", "user", ctx.Sender, "err", err)
}
extra := ""
if arcanaCheck.Attempted {
if arcanaCheck.Succeeded {
if line := flavor.Pick(flavor.ArinaArcanaSuccess); line != "" {
extra = "\n\n_" + line + "_"
}
extra += "\n\n_(Arcana DC 14 passed — investment refunded.)_"
} else {
if line := flavor.Pick(flavor.ArinaSkillFail); line != "" {
extra = "\n\n_" + line + "_"
}
}
}
return p.SendDM(ctx.Sender, fmt.Sprintf(
"_She snatches the money from you, almost rudely, then looks at you expectantly._\n\n\"%s\"\n\n_She walks away just as quickly as she came._",
arinaAcceptLine))
"_She snatches the money from you, almost rudely, then looks at you expectantly._\n\n\"%s\"\n\n_She walks away just as quickly as she came._%s",
arinaAcceptLine, extra))
}
// Declined — no mechanical effect, just insults