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Adv 2.0 D&D layer: Phases 1-8 + Phase 9 SP1+SP2
Combines all uncommitted D&D work into one checkpoint: Phases 1-8 (per gogobee_dnd_session_summary.md): - Race/class/stats system, !setup flow, !sheet, !respec - d20-vs-AC combat with race/class passives, auto-migration - XP/level-up, skill checks, NPC refund hooks - Equipment slot mapping, rarity, !rest short/long - Pre-arm active abilities, resource pools - Bestiary, !roll/!stats/!level, onboarding DM - Audit fixes A-I, flavor wiring under internal/flavor/ - Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix) Phase 9 SP1 — spell system foundations: - 79 SpellDefinitions (76 in-scope + 3 reaction-deferred) - dnd_known_spells, dnd_spell_slots tables - pending_cast / concentration_* columns on dnd_character - Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math - Long-rest refreshes slots; respec wipes spell state - Auto-grant default known list on !setup confirm and auto-migration Phase 9 SP2 — !cast / !spells / !prepare commands: - Out-of-combat HEAL and UTILITY resolve immediately - Damage/control/buff queue as pending_cast for next combat - Audit-style save-then-debit, slot refund on save failure - !cast --drop, concentration supersession, prep-cap enforcement - Reaction spells refused with Phase 11 note SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn tests) are next. Build clean, full test suite green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -247,6 +247,28 @@ func lastRivalChallengeTime() time.Time {
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return time.Time{}
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}
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// pendingRivalChallengeForChallenged returns the active challenge where the
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// given user is the challenged party (i.e. the side that needs to act).
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// Returns nil if no challenge is pending or the user is only on the
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// auto-resolved challenger side.
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func pendingRivalChallengeForChallenged(userID id.UserID) *advRivalChallenge {
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d := db.Get()
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c := &advRivalChallenge{}
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err := d.QueryRow(`
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SELECT challenge_id, challenger_id, challenged_id, stake,
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round, player_score, rival_score, expires_at, created_at
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FROM adventure_rival_challenges
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WHERE challenged_id = ? AND expires_at > CURRENT_TIMESTAMP
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ORDER BY created_at DESC LIMIT 1`, string(userID)).Scan(
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&c.ChallengeID, &c.ChallengerID, &c.ChallengedID, &c.Stake,
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&c.Round, &c.PlayerScore, &c.RivalScore, &c.ExpiresAt, &c.CreatedAt,
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)
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if err != nil {
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return nil
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}
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return c
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}
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func hasActiveChallenge(userID id.UserID) bool {
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d := db.Get()
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var count int
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