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Adv 2.0 D&D layer: Phases 1-8 + Phase 9 SP1+SP2
Combines all uncommitted D&D work into one checkpoint: Phases 1-8 (per gogobee_dnd_session_summary.md): - Race/class/stats system, !setup flow, !sheet, !respec - d20-vs-AC combat with race/class passives, auto-migration - XP/level-up, skill checks, NPC refund hooks - Equipment slot mapping, rarity, !rest short/long - Pre-arm active abilities, resource pools - Bestiary, !roll/!stats/!level, onboarding DM - Audit fixes A-I, flavor wiring under internal/flavor/ - Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix) Phase 9 SP1 — spell system foundations: - 79 SpellDefinitions (76 in-scope + 3 reaction-deferred) - dnd_known_spells, dnd_spell_slots tables - pending_cast / concentration_* columns on dnd_character - Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math - Long-rest refreshes slots; respec wipes spell state - Auto-grant default known list on !setup confirm and auto-migration Phase 9 SP2 — !cast / !spells / !prepare commands: - Out-of-combat HEAL and UTILITY resolve immediately - Damage/control/buff queue as pending_cast for next combat - Audit-style save-then-debit, slot refund on save failure - !cast --drop, concentration supersession, prep-cap enforcement - Reaction spells refused with Phase 11 note SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn tests) are next. Build clean, full test suite green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
73
internal/plugin/dnd_onboarding.go
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73
internal/plugin/dnd_onboarding.go
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package plugin
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import (
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"fmt"
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"log/slog"
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"gogobee/internal/flavor"
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"maunium.net/go/mautrix/id"
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)
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// One-shot onboarding DM fired the first time a legacy player encounters
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// the new D&D layer. Triggered from ensureDnDCharacterForCombat at the
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// moment of fresh auto-migration; suppressed for genuinely new players
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// (combat_level <= 1) since the message frames around "previous players".
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// dndLegacyMinLevel — players with combat_level at or above this are
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// considered "legacy players" who deserve the onboarding spiel. Anyone
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// at L1 is brand new and gets the standard !setup nudge instead.
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const dndLegacyMinLevel = 2
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// maybeSendDnDOnboarding sends the welcome DM iff the player has visible
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// legacy adventure progress AND hasn't been onboarded before. The
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// OnboardingSent flag survives draft cancellation, !respec, and any other
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// state mutation — once a player has seen the welcome, they never see it
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// again. Logs and continues on send failure (DM is best-effort, never blocks combat).
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func (p *AdventurePlugin) maybeSendDnDOnboarding(userID id.UserID, advChar *AdventureCharacter, dnd *DnDCharacter) {
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if advChar == nil || advChar.CombatLevel < dndLegacyMinLevel {
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return
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}
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if dnd == nil || dnd.OnboardingSent {
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return
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}
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// Skip entirely if there's no Matrix client — tests construct empty
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// AdventurePlugin{} and we shouldn't write to the DB on a nil-send.
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if p == nil || p.Client == nil {
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return
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}
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msg := dndOnboardingText(advChar.CombatLevel, dnd.Level)
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if err := p.SendDM(userID, msg); err != nil {
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slog.Error("dnd: onboarding DM failed", "user", userID, "err", err)
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// Don't mark as sent if delivery failed — they should get a chance
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// on their next combat. Send failures here are typically transient.
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return
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}
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dnd.OnboardingSent = true
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if err := SaveDnDCharacter(dnd); err != nil {
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slog.Error("dnd: persist onboarding flag", "user", userID, "err", err)
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}
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}
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func dndOnboardingText(oldLevel, newLevel int) string {
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prelude := ""
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if line := flavor.Pick(flavor.ExpeditionStart); line != "" {
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prelude = "_" + line + "_\n\n"
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}
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return prelude + fmt.Sprintf(`Hi there! Welcome to the new Adventure game!
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We shamelessly cribbed.. aimed for feature parity with our competitors.
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And the result is this..! and adventure game with most of the best Dungeons & Drag-
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"AHEM!" *TwinBee glances at the Pinkerton agent in the corner of the room.
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..d20 System mechanics ready for you to explore!
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As a result of these amazing and entirely necessary changes that weren't done at the whim of a bored engineer.. the level system has changed. But no worries! We spent hours coming up with an algorithm that would ensure each player arrives at a level that is fully representative of their level under the previous system (..by dividing your previous level by five).
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Your previous level **%d** is now Adv 2.0 level **%d**.
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Enjoy!
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Type !setup to get your character situated under this hot new and legally distinct system.`,
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oldLevel, newLevel)
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}
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