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Coop lockout fix, holidays full list, !fx convert, lottery cleanup
- Co-op: when a run wipes or completes, clear the 99-sentinel combat lock for participants and pin combat_actions_used to maxCombatActions. Previously the lock only released on the next midnight reset, so members were stuck unable to combat for the rest of the day after their run ended. - Holidays: !holidays now prints the full list. Previously it called the same featured-only formatter as TwinBee's morning auto-post, so users saw the same truncated message twice with a misleading "Use !holidays for the full list" hint that pointed at itself. - Forex: add currency conversion. Auto-detects when the first arg is numeric (`!fx 1500 USD EUR`) and also accepts an explicit `convert` subcommand. Tolerant parsing: "to"/"into"/"in"/"=" filters, comma and k/m suffix support, and any of `1500 USD EUR`, `1500 USD/EUR`, `USD/EUR 1500` orderings. Includes parser + comma-formatter tests. - Lottery: drop 2-match prize tier. At 1/16 odds × €25 it was +EV per ticket on its own and bled the community pot (~€775/wk recently), preventing jackpot rollover from accumulating. Removed from scoring, payout loops, draw announcement, !lottery odds, and !lottery history. Match2Winners DB column kept (history rows preserved); always written as 0 going forward. - Lottery: shift week boundary so Sat/Sun return next Monday. Friday's 23:59 draw used to leave players locked at their 100-ticket cap until next Monday rolled in; now the cap resets immediately after the draw. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -177,6 +177,21 @@ func completeCoopRun(runID int, status string, reward int) error {
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// reset (which would otherwise zero them) and at bot startup. Combat stays
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// locked for the full duration of the run — players in a co-op cannot also
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// solo-grind dungeons or arena.
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// unlockCoopCombatActionsForRun clears the 99-sentinel lock on the given run's
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// members and pins combat_actions_used to the daily cap (= maxCombatActions),
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// so they can't squeeze in extra combat today but are not blocked into
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// tomorrow if the midnight reset is delayed. Called when a run ends (wipe or
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// complete). Idempotent.
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func unlockCoopCombatActionsForRun(runID int) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE adventure_characters
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SET combat_actions_used = ?
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WHERE combat_actions_used > ?
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AND user_id IN (SELECT user_id FROM coop_dungeon_members WHERE run_id = ?)`,
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maxCombatActions, maxCombatActions, runID)
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return err
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}
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func lockCoopCombatActions() error {
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d := db.Get()
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_, err := d.Exec(`UPDATE adventure_characters
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