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Coop lockout fix, holidays full list, !fx convert, lottery cleanup
- Co-op: when a run wipes or completes, clear the 99-sentinel combat lock for participants and pin combat_actions_used to maxCombatActions. Previously the lock only released on the next midnight reset, so members were stuck unable to combat for the rest of the day after their run ended. - Holidays: !holidays now prints the full list. Previously it called the same featured-only formatter as TwinBee's morning auto-post, so users saw the same truncated message twice with a misleading "Use !holidays for the full list" hint that pointed at itself. - Forex: add currency conversion. Auto-detects when the first arg is numeric (`!fx 1500 USD EUR`) and also accepts an explicit `convert` subcommand. Tolerant parsing: "to"/"into"/"in"/"=" filters, comma and k/m suffix support, and any of `1500 USD EUR`, `1500 USD/EUR`, `USD/EUR 1500` orderings. Includes parser + comma-formatter tests. - Lottery: drop 2-match prize tier. At 1/16 odds × €25 it was +EV per ticket on its own and bled the community pot (~€775/wk recently), preventing jackpot rollover from accumulating. Removed from scoring, payout loops, draw announcement, !lottery odds, and !lottery history. Match2Winners DB column kept (history rows preserved); always written as 0 going forward. - Lottery: shift week boundary so Sat/Sun return next Monday. Friday's 23:59 draw used to leave players locked at their 100-ticket cap until next Monday rolled in; now the cap resets immediately after the draw. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -341,6 +341,7 @@ func (p *AdventurePlugin) coopResolveFloor(run *CoopRun) error {
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_ = p.SendMessage(gr, strings.Join(parts, "\n\n"))
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}
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_ = completeCoopRun(run.ID, "wiped", 0)
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_ = unlockCoopCombatActionsForRun(run.ID)
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_ = setCoopRunLastResolvedDay(run.ID, day)
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return nil
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}
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@@ -350,6 +351,7 @@ func (p *AdventurePlugin) coopResolveFloor(run *CoopRun) error {
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reward := def.rewardBase
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p.coopDistributeReward(run, reward, members)
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_ = completeCoopRun(run.ID, "complete", reward)
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_ = unlockCoopCombatActionsForRun(run.ID)
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_ = setCoopRunLastResolvedDay(run.ID, day)
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return nil
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}
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