N3/P6d: a party where every member can see the dungeon

Every ownership lookup in the adventure module keys on a user id, and a
party member owns neither the expedition row nor the zone run. So each
player-facing read quietly told them they were not playing.

Rewire them. Reads a member should see resolve through activeExpeditionFor
/ activeZoneRunFor. Leader-only actions answer with copy that names the
leader instead of denying the expedition. Three busy-guards had to start
refusing a member outright: !zone enter, !expedition start and !sell all
keyed on the sender's own row, so a seated member could open a private
dungeon, outfit a rival expedition, or run a shop from the boss room.

Four things the rewire itself exposed:

!resources looks like a read but seed-persists harvest nodes, and
saveHarvestNodes rewrites the entire region_state blob — kills, event
gates, temporal stack — last-write-wins. Reaching it as a member would
revert the leader's walk from a stale snapshot. Persist only for the owner;
seedRoomNodes is pure, so a member re-derives the same nodes.

!zone taunt moves the party's shared mood, which is intended and safe:
applyMoodEvent lands an atomic delta. Its neighbour applyMoodDecayIfStale
writes an absolute gm_mood from the caller's snapshot, and every command
takes the *sender's* lock — a member running it against the leader's run
holds the wrong mutex. The owner check now lives on that function.

A seat outlives status='active'. releaseParty deliberately skips the
seven-day 'extracting' limbo, so the roster persists while
activeExpeditionFor goes blind — long enough for a member to open a run
that wins every lookup once the leader !resumes. seatedExpeditionFor spans
both statuses; it is what the busy-guards ask.

!expedition run was still member-blind. It is the same walk as !zone
advance, reached by its other name.

isPartyMember replaces `run != nil && !isLeader`: activeZoneRunFor reports
isLeader=false for a player with no run anywhere, so the bare test sends a
solo player to go ask their leader.

Golden byte-identical; solo T1 expedition clears end-to-end.
This commit is contained in:
prosolis
2026-07-09 23:56:16 -07:00
parent b333d05443
commit a063e0ccd0
14 changed files with 448 additions and 40 deletions

View File

@@ -304,8 +304,13 @@ func (p *AdventurePlugin) handleResumeCmd(ctx MessageContext, args string) error
return p.SendDM(ctx.Sender, "No Adv 2.0 character yet — run `!setup` first.")
}
if existing, _ := getActiveExpedition(ctx.Sender); existing != nil {
if existing, isLeader, _ := activeExpeditionFor(ctx.Sender); existing != nil {
zone, _ := getZone(existing.ZoneID)
if !isLeader {
return p.SendDM(ctx.Sender, fmt.Sprintf(
"You're riding a party expedition in **%s** (Day %d). Only its leader can `!resume`.",
zone.Display, existing.CurrentDay))
}
return p.SendDM(ctx.Sender, fmt.Sprintf(
"You already have an active expedition in **%s** (Day %d). Finish it or `!expedition abandon` first.",
zone.Display, existing.CurrentDay))