mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-16 00:52:40 +00:00
Branching zones G9b: stop persisting current_room / room_seq_json
The two legacy columns are no longer needed at runtime. CurrentRoom is derived from len(VisitedNodes)-1 on read (lockstep with what the dual-write era stored), and RoomSeq is a transient in-memory field populated only when a fresh run is started. - INSERT, SELECT, and UPDATE statements drop the two columns. The schema still carries them — they retire in G9c. - scanZoneRun derives CurrentRoom and falls back to a linear-derived CurrentNode only if a row predates the G4 dual-write deploy. - markRoomCleared rewritten to walk the registered graph (first outgoing edge / dead-end completion). Tests that use it as an end-to-end run driver continue to pass. - advanceZoneRunNode drops its current_room dual-write. - adventure_activity_unified reads visited_nodes for the daily "X/N rooms" progress fragment. - Camp boss-room test pivots to setting current_node directly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -204,7 +204,6 @@ func startZoneRun(userID id.UserID, zoneID ZoneID, dndLevel int, rng *rand.Rand)
|
||||
rng = rand.New(rand.NewPCG(uint64(time.Now().UnixNano()), uint64(time.Now().UnixMicro())))
|
||||
}
|
||||
seq := generateRoomSequence(zone, rng)
|
||||
seqJSON, _ := json.Marshal(seq)
|
||||
|
||||
startMood := 50
|
||||
if isHol, _ := isHolidayToday(); isHol {
|
||||
@@ -237,11 +236,11 @@ func startZoneRun(userID id.UserID, zoneID ZoneID, dndLevel int, rng *rand.Rand)
|
||||
run.NodeChoices = map[string]any{}
|
||||
if _, err := db.Get().Exec(`
|
||||
INSERT INTO dnd_zone_run
|
||||
(run_id, user_id, zone_id, current_room, total_rooms,
|
||||
room_seq_json, rooms_cleared, gm_mood,
|
||||
(run_id, user_id, zone_id, total_rooms,
|
||||
rooms_cleared, gm_mood,
|
||||
current_node, visited_nodes, node_choices)
|
||||
VALUES (?, ?, ?, 0, ?, ?, '[]', ?, ?, ?, '{}')`,
|
||||
run.RunID, run.UserID, string(zoneID), run.TotalRooms, string(seqJSON), startMood,
|
||||
VALUES (?, ?, ?, ?, '[]', ?, ?, ?, '{}')`,
|
||||
run.RunID, run.UserID, string(zoneID), run.TotalRooms, startMood,
|
||||
entryNode, string(visitedJSON),
|
||||
); err != nil {
|
||||
return nil, fmt.Errorf("insert zone run: %w", err)
|
||||
@@ -260,8 +259,8 @@ const zoneRunInactivityTimeout = 24 * time.Hour
|
||||
// function returns (nil, nil) — the caller sees a clean slate.
|
||||
func getActiveZoneRun(userID id.UserID) (*DungeonRun, error) {
|
||||
row := db.Get().QueryRow(`
|
||||
SELECT run_id, user_id, zone_id, current_room, total_rooms,
|
||||
room_seq_json, rooms_cleared, boss_defeated, abandoned,
|
||||
SELECT run_id, user_id, zone_id, total_rooms,
|
||||
rooms_cleared, boss_defeated, abandoned,
|
||||
loot_collected, gm_mood, started_at, last_action_at, completed_at,
|
||||
current_node, visited_nodes, node_choices
|
||||
FROM dnd_zone_run
|
||||
@@ -289,8 +288,8 @@ func getActiveZoneRun(userID id.UserID) (*DungeonRun, error) {
|
||||
// getZoneRun fetches by RunID regardless of completion state. Test/admin use.
|
||||
func getZoneRun(runID string) (*DungeonRun, error) {
|
||||
row := db.Get().QueryRow(`
|
||||
SELECT run_id, user_id, zone_id, current_room, total_rooms,
|
||||
room_seq_json, rooms_cleared, boss_defeated, abandoned,
|
||||
SELECT run_id, user_id, zone_id, total_rooms,
|
||||
rooms_cleared, boss_defeated, abandoned,
|
||||
loot_collected, gm_mood, started_at, last_action_at, completed_at,
|
||||
current_node, visited_nodes, node_choices
|
||||
FROM dnd_zone_run WHERE run_id = ?`, runID)
|
||||
@@ -310,7 +309,6 @@ func scanZoneRun(row scanner) (*DungeonRun, error) {
|
||||
var (
|
||||
r DungeonRun
|
||||
zoneID string
|
||||
seqJSON string
|
||||
clearedJSON string
|
||||
lootJSON string
|
||||
bossDefeatedI int
|
||||
@@ -321,8 +319,8 @@ func scanZoneRun(row scanner) (*DungeonRun, error) {
|
||||
choicesJSON string
|
||||
)
|
||||
if err := row.Scan(
|
||||
&r.RunID, &r.UserID, &zoneID, &r.CurrentRoom, &r.TotalRooms,
|
||||
&seqJSON, &clearedJSON, &bossDefeatedI, &abandonedI,
|
||||
&r.RunID, &r.UserID, &zoneID, &r.TotalRooms,
|
||||
&clearedJSON, &bossDefeatedI, &abandonedI,
|
||||
&lootJSON, &r.DMMood, &r.StartedAt, &r.LastActionAt, &completedAtRaw,
|
||||
¤tNode, &visitedJSON, &choicesJSON,
|
||||
); err != nil {
|
||||
@@ -335,9 +333,6 @@ func scanZoneRun(row scanner) (*DungeonRun, error) {
|
||||
t := completedAtRaw.Time
|
||||
r.CompletedAt = &t
|
||||
}
|
||||
if err := json.Unmarshal([]byte(seqJSON), &r.RoomSeq); err != nil {
|
||||
return nil, fmt.Errorf("decode room_seq_json: %w", err)
|
||||
}
|
||||
if clearedJSON != "" {
|
||||
if err := json.Unmarshal([]byte(clearedJSON), &r.RoomsCleared); err != nil {
|
||||
return nil, fmt.Errorf("decode rooms_cleared: %w", err)
|
||||
@@ -374,7 +369,18 @@ func scanZoneRun(row scanner) (*DungeonRun, error) {
|
||||
r.NodeChoices = map[string]any{}
|
||||
}
|
||||
r.CurrentNode = currentNode
|
||||
if r.CurrentNode == "" && len(r.RoomSeq) > 0 {
|
||||
// G9b: CurrentRoom is now derived from VisitedNodes — no longer
|
||||
// persisted in current_room. The downstream callers that key on
|
||||
// CurrentRoom (combat enemy/trap salts, status renders, harvest
|
||||
// keys) stay numerically identical to the dual-write era because
|
||||
// VisitedNodes was bumped in lockstep with current_room.
|
||||
if n := len(r.VisitedNodes); n > 0 {
|
||||
r.CurrentRoom = n - 1
|
||||
}
|
||||
if r.CurrentNode == "" {
|
||||
// Defensive: a row from before the G4 dual-write deploy that
|
||||
// somehow survived 24h inactivity timeouts. Pin to the linear
|
||||
// entry node so resolveRoom doesn't crash.
|
||||
r.CurrentNode = deriveLegacyNodeID(r.ZoneID, r.CurrentRoom)
|
||||
}
|
||||
return &r, nil
|
||||
@@ -392,8 +398,11 @@ func deriveLegacyNodeID(zoneID ZoneID, roomIdx int) string {
|
||||
}
|
||||
|
||||
// markRoomCleared records that the current room has been resolved and
|
||||
// advances the player to the next room. Returns the new current room
|
||||
// type (or "" if the run completed via boss kill / final room).
|
||||
// advances the player along the first outgoing graph edge. Returns the
|
||||
// new current room type (or "" if the run completed via boss kill /
|
||||
// dead-end). Used by tests that drive a run end-to-end without going
|
||||
// through the !zone advance command surface; the runtime command path
|
||||
// uses advanceTransitionGraph directly so it can render fork prompts.
|
||||
func markRoomCleared(runID string) (RoomType, error) {
|
||||
r, err := getZoneRun(runID)
|
||||
if err != nil {
|
||||
@@ -405,13 +414,17 @@ func markRoomCleared(runID string) (RoomType, error) {
|
||||
if !r.IsActive() {
|
||||
return "", ErrNoActiveRun
|
||||
}
|
||||
g, ok := loadZoneGraph(r.ZoneID)
|
||||
if !ok {
|
||||
return "", fmt.Errorf("no graph for zone %q", r.ZoneID)
|
||||
}
|
||||
cleared := append(r.RoomsCleared, r.CurrentRoom)
|
||||
clearedJSON, _ := json.Marshal(cleared)
|
||||
|
||||
wasBossRoom := r.CurrentRoomType() == RoomBoss
|
||||
next := r.CurrentRoom + 1
|
||||
if next >= r.TotalRooms || wasBossRoom {
|
||||
// Boss room cleared = run complete via boss defeat.
|
||||
edges := g.outgoingEdges(r.CurrentNode)
|
||||
if len(edges) == 0 {
|
||||
// Dead-end or boss — run completes here.
|
||||
isBoss := g.Nodes[r.CurrentNode].IsBoss
|
||||
now := time.Now().UTC()
|
||||
if _, err := db.Get().Exec(`
|
||||
UPDATE dnd_zone_run
|
||||
@@ -420,33 +433,29 @@ func markRoomCleared(runID string) (RoomType, error) {
|
||||
completed_at = ?,
|
||||
last_action_at = ?
|
||||
WHERE run_id = ?`,
|
||||
string(clearedJSON), boolToInt(wasBossRoom), now, now, runID,
|
||||
string(clearedJSON), boolToInt(isBoss), now, now, runID,
|
||||
); err != nil {
|
||||
return "", err
|
||||
}
|
||||
return "", nil
|
||||
}
|
||||
// G4 dual-write: advance current_node + append to visited_nodes
|
||||
// alongside the legacy current_room bump.
|
||||
nextNode := deriveLegacyNodeID(r.ZoneID, next)
|
||||
nextNode := edges[0].To
|
||||
visited := append(r.VisitedNodes, nextNode)
|
||||
visitedJSON, _ := json.Marshal(visited)
|
||||
if _, err := db.Get().Exec(`
|
||||
UPDATE dnd_zone_run
|
||||
SET rooms_cleared = ?,
|
||||
current_room = ?,
|
||||
current_node = ?,
|
||||
visited_nodes = ?,
|
||||
last_action_at = CURRENT_TIMESTAMP
|
||||
WHERE run_id = ?`,
|
||||
string(clearedJSON), next, nextNode, string(visitedJSON), runID,
|
||||
string(clearedJSON), nextNode, string(visitedJSON), runID,
|
||||
); err != nil {
|
||||
return "", err
|
||||
}
|
||||
r.CurrentRoom = next
|
||||
r.CurrentNode = nextNode
|
||||
r.VisitedNodes = visited
|
||||
return r.RoomSeq[next], nil
|
||||
return nodeKindToRoomType(g.Nodes[nextNode].Kind), nil
|
||||
}
|
||||
|
||||
// abandonZoneRun flags the active run as abandoned. Idempotent: returns
|
||||
|
||||
Reference in New Issue
Block a user