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Pete news: salted per-event GUID token + zone_clear taxonomy
Closes the two deferred code-review follow-ups on the adventure-news seam, plus folds in two pre-committed WIP fixes. A. Privacy — the public GUID no longer leaks a stable per-player id. Replaced userHash(userID)=sha256(userID)[:6] with eventToken(userID, discriminator)=HMAC-SHA256(salt, userID‖disc). The salt is 32 random bytes, auto-generated once and persisted in the durable news_config table (cached via sync.Once). Because each event uses a distinct HMAC message, tokens are a PRF output and are BOTH uncomputable from a Matrix handle (no enumeration of a player's events, incl. ones anonymized after !news optout) AND mutually unlinkable (a named event can't be walked back to a player's other, anonymized events). Updated all emit sites: pete.go zone, dnd_combat death, adventure_duel rival, dnd_setup arrival, achievements milestone, bootstrap x3. B. Taxonomy — repeat zone clears were mislabeled zone_first. Now emit zone_clear (bulletin) vs zone_first (realm-first, priority). Adopted the invariant GUID-prefix == event_type, which also fixes latent permalink mislabels (achv->milestone, rival->rival_result rendered a neutral "Dispatch" on their permalink pages). Folded-in WIP fixes: create the news_config table b42beec's newsEmissionOn reads but never created; reap sent pete_emit_queue rows in RunMaintenance; don't burn a retry attempt when shutdown cancels an in-flight send. Tests: TestEventToken (salted/stable/per-event/persisted), TestEmitZoneClearTaxonomy (first->zone_first, repeat->zone_clear), updated pete_test.go prefixes. Full internal suite + vet green. Unshipped. Deploy Pete first (it must know zone_clear), then gogobee.
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@@ -30,7 +30,7 @@ import (
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// only names permitted to appear in Pete's rendered output. See
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// pete_adventure_news_voice.md for the field contract.
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type Fact struct {
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GUID string `json:"guid"` // stable idempotency key, e.g. "death:<hash>:<ts>"
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GUID string `json:"guid"` // stable idempotency key, e.g. "death:<token>:<ts>"; prefix == event_type
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EventType string `json:"event_type"`
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Tier string `json:"tier"` // "priority" | "bulletin"
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Actors []string `json:"actors"`
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@@ -72,7 +72,7 @@ var std *Client
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const (
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senderTick = 15 * time.Second
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senderBatch = 20
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maxAttempts = 8 // ~ up to a few hours of backoff, then park
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maxAttempts = 8 // ~ up to a few hours of backoff, then park
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backoffBase = 30 * time.Second
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backoffCapSec = 3600
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sendTimeout = 15 * time.Second
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@@ -175,6 +175,12 @@ func (c *Client) drain(ctx context.Context) {
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return
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}
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if err := c.send(ctx, []byte(it.payload)); err != nil {
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if ctx.Err() != nil {
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// Shutdown canceled the in-flight send — Pete didn't reject
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// anything. Don't burn a durable retry attempt; the row is picked
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// up on the next boot's drain.
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return
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}
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db.Exec("pete emit retry",
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`UPDATE pete_emit_queue
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SET attempts = attempts + 1, next_attempt_at = unixepoch() + ?
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