combat: relabel DamageReduct comments to match calcDamage player-defender direction

Review follow-up on the caster-floor rebaseline: the survival-half doc in
casterBlasterFloor described an HP add the code never makes (Defense only),
and the pre-existing Druid *0.95 rider still read as a damage cut when, for a
player-defender through calcDamage, DamageReduct<1 raises damage taken. Comment
-only; no runtime change, guardrail test unaffected.
This commit is contained in:
prosolis
2026-07-17 17:22:06 -07:00
parent 1f62a8e842
commit b29dcf4360
2 changed files with 12 additions and 7 deletions

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@@ -229,7 +229,7 @@ func TestApplyClassPassives(t *testing.T) {
// -3 to-hit trim (both offset a new 2nd swing gated at L5, not seen here);
// Druid took a survival trim (DR 0.95→0.19) + -0.20 damage; Bard a DR 0.4
// survival trim; Sorcerer a +1 to-hit to match the blasters; Paladin a
// 0.9 DR survival trim. Caster CantripPerRound / MaxHP / Defense adds are
// 0.9 DR survival trim. Caster CantripPerRound / Defense adds are
// not asserted here.
{ClassFighter, 0.05, -2, false, 0, 1.0, 0, 0},
// Phase 2 class-balance rebalance: rogue picked up +5% damage,