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combat: relabel DamageReduct comments to match calcDamage player-defender direction
Review follow-up on the caster-floor rebaseline: the survival-half doc in casterBlasterFloor described an HP add the code never makes (Defense only), and the pre-existing Druid *0.95 rider still read as a damage cut when, for a player-defender through calcDamage, DamageReduct<1 raises damage taken. Comment -only; no runtime change, guardrail test unaffected.
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@@ -229,7 +229,7 @@ func TestApplyClassPassives(t *testing.T) {
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// -3 to-hit trim (both offset a new 2nd swing gated at L5, not seen here);
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// Druid took a survival trim (DR 0.95→0.19) + -0.20 damage; Bard a DR 0.4
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// survival trim; Sorcerer a +1 to-hit to match the blasters; Paladin a
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// 0.9 DR survival trim. Caster CantripPerRound / MaxHP / Defense adds are
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// 0.9 DR survival trim. Caster CantripPerRound / Defense adds are
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// not asserted here.
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{ClassFighter, 0.05, -2, false, 0, 1.0, 0, 0},
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// Phase 2 class-balance rebalance: rogue picked up +5% damage,
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