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Pete Adventure News: emit seam, !news command, cold-start backfill
gogobee's game-side of Pete's push-based Adventure news feed. Emits structured event *facts* (not prose) to Pete's ingest endpoint over a durable queue; Pete owns voice/authoring/publishing. - internal/peteclient: durable pete_emit_queue + retry sender; Fact payload; FEATURE_PETE_NEWS master switch. - pete.go: emitFact enforces runtime kill-switch + per-player opt-out (anonymize, never drop); zone-clear + realm-first tiering; !news command (player optout/optin, admin on/off). - bootstrap_pete_news.go: cold-start backfill replays deaths + single-holder achievements + zone realm-firsts, backdated + NoPush, idempotent, fires only once the seam is live; seeds news_realm_firsts. - Emit sites: death, zone_first, rival_result, milestone, arrival. - db.go: pete_emit_queue, news_optout (+opted_out_at), news_realm_firsts. Unshipped. Deploy Pete first, then set FEATURE_PETE_NEWS + ingest env. Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
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@@ -32,6 +32,7 @@ import (
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"time"
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"gogobee/internal/db"
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"gogobee/internal/peteclient"
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"github.com/google/uuid"
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"maunium.net/go/mautrix/id"
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@@ -613,6 +614,21 @@ func (p *AdventurePlugin) settleDuel(ctx MessageContext, ch *advDuelChallenge, c
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upsertRivalRecord(winnerID, loserID, true)
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upsertRivalRecord(loserID, winnerID, false)
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// One BULLETIN dispatch per settled duel (from the winner's side, so it
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// fires once). Character names only; no-op unless the seam is enabled.
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if wn, ln := charName(winnerID), charName(loserID); wn != "" && ln != "" {
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ts := nowUnix()
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emitFact(peteclient.Fact{
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GUID: fmt.Sprintf("rival:%s:%s:%d", userHash(winnerID), userHash(loserID), ts),
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EventType: "rival_result",
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Tier: "bulletin",
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Subject: wn,
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Opponent: ln,
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Outcome: "won",
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OccurredAt: ts,
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}, winnerID, loserID)
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}
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p.announceDuel(ctx, winnerID, loserID, ch.Stake, winnerShare, potShare, res.decisive)
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return nil
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}
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