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Pete Adventure News: emit seam, !news command, cold-start backfill
gogobee's game-side of Pete's push-based Adventure news feed. Emits structured event *facts* (not prose) to Pete's ingest endpoint over a durable queue; Pete owns voice/authoring/publishing. - internal/peteclient: durable pete_emit_queue + retry sender; Fact payload; FEATURE_PETE_NEWS master switch. - pete.go: emitFact enforces runtime kill-switch + per-player opt-out (anonymize, never drop); zone-clear + realm-first tiering; !news command (player optout/optin, admin on/off). - bootstrap_pete_news.go: cold-start backfill replays deaths + single-holder achievements + zone realm-firsts, backdated + NoPush, idempotent, fires only once the seam is live; seeds news_realm_firsts. - Emit sites: death, zone_first, rival_result, milestone, arrival. - db.go: pete_emit_queue, news_optout (+opted_out_at), news_realm_firsts. Unshipped. Deploy Pete first, then set FEATURE_PETE_NEWS + ingest env. Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
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@@ -9,6 +9,7 @@ import (
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"time"
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"gogobee/internal/db"
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"gogobee/internal/peteclient"
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"maunium.net/go/mautrix/id"
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)
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@@ -290,6 +291,22 @@ func (p *AdventurePlugin) dndSetupConfirm(ctx MessageContext) error {
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// Idempotent — !setup confirm after a respec wipe will repopulate.
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_ = ensureSpellsForCharacter(c)
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// A new character walked through the gates — file a welcome dispatch to
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// Pete. GUID keyed on the user alone so a later respec/re-confirm can't
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// re-announce the same arrival. No-op unless the seam is enabled.
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if name := charName(ctx.Sender); name != "" {
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ts := nowUnix()
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emitFact(peteclient.Fact{
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GUID: "arrival:" + userHash(ctx.Sender),
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EventType: "arrival",
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Tier: "bulletin",
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Subject: name,
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ClassRace: classRaceLabel(c),
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Level: c.Level,
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OccurredAt: ts,
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}, ctx.Sender, "")
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}
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return p.SendDM(ctx.Sender, renderSetupComplete(c))
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}
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