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Fix arena gear lockout, extend DM window, scrub mining flavor
Arena helmet auto-equip now preserves the existing helmet to inventory
(or stashes the new drop if the existing piece is strictly higher tier),
and arena gear can be re-equipped via !adventure equip. Shop only blocks
swaps that aren't an upgrade over current arena tier. DM response window
bumped from 15m to 3h so NPC/treasure/shop prompts don't expire while
players are AFK. MiningSuccess flavor pools no longer name specific ores
in prose — uses {ore}/{location}/{tool} placeholders so the narration
matches the actual loot.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -46,7 +46,7 @@ func (p *AdventurePlugin) advUserLock(userID id.UserID) *sync.Mutex {
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return val.(*sync.Mutex)
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}
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const advDMResponseWindow = 15 * time.Minute
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const advDMResponseWindow = 3 * time.Hour
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// advMarkMenuSent records that an actionable adventure menu was DM'd to the user.
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// Only bare-number DM replies within this window will be treated as adventure choices.
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@@ -1108,7 +1108,7 @@ func (p *AdventurePlugin) checkTreasureDrop(userID id.UserID, char *AdventureCha
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NewTreasure: drop.Def,
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Existing: existing,
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},
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ExpiresAt: time.Now().Add(5 * time.Minute),
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ExpiresAt: time.Now().Add(advDMResponseWindow),
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})
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text := renderAdvTreasureDiscardPrompt(drop.Def, existing)
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