mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Adv 2.0 L5 close-out: loader rewire + adventure_characters purge gate
Rewires loadAdvCharacter / createAdvCharacter to source from player_meta, drops every legacy-table fallback in the loadXxxState helpers, and adds a GOGOBEE_LEGACY_PURGE=1 gate to drop the now-cold adventure_characters table. Schema CREATE removed and column migrations tolerate the missing table so the purge stays sticky across reboots. §7.4 of the migration plan is reconciled to document that player_meta.combat_level stays — combat_stats.go consumes it via the overlay and is shared infrastructure, not legacy. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,6 @@
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package plugin
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import (
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"database/sql"
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"time"
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"gogobee/internal/db"
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@@ -431,119 +430,14 @@ func checkAdvLevelUp(char *AdventureCharacter, skill string) (bool, int) {
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func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
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d := db.Get()
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c := &AdventureCharacter{}
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var alive, actionTaken, holidayTaken, rivalUnlocked, babysitAct int
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var deadUntil, reprieveLast, babysitExp, pardonUsed sql.NullTime
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var mistyLastSeen, arinaLastSeen, mistyBuffExp, mistyDebuffExp, arinaBuffExp sql.NullTime
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var houseFrozen, houseAutopay int
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var petChasedAway, petReactivated, petArrived, thomAnimalLine, petSupplyUnlocked, petMorningDef int
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var autoBabysit, streakDecayed, treasuresLocked int
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err := d.QueryRow(`
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SELECT user_id, display_name,
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combat_level, mining_skill, foraging_skill, fishing_skill,
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combat_xp, mining_xp, foraging_xp, fishing_xp,
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alive, dead_until, action_taken_today, holiday_action_taken,
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arena_wins, arena_losses, invasion_score, title,
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current_streak, best_streak, last_action_date, grudge_location,
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created_at, last_active_at, death_reprieve_last,
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masterwork_drops_received,
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rival_pool, rival_unlocked_notified,
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babysit_active, babysit_expires_at, babysit_skill_focus,
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hospital_visits, robbie_visit_count, last_death_date,
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combat_actions_used, harvest_actions_used,
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last_pardon_used,
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misty_last_seen, arina_last_seen,
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misty_buff_expires, misty_debuff_expires, arina_buff_expires,
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npc_msg_count, npc_msg_count_date,
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misty_roll_target, arina_roll_target,
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house_tier, house_loan_balance, house_loan_frozen, house_missed_payments,
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house_autopay, house_current_rate,
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pet_type, pet_name, pet_xp, pet_level, pet_armor_tier,
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pet_chased_away, pet_reactivated, pet_arrived,
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misty_encounter_count, misty_donated_count,
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thom_animal_line_fired, pet_supply_shop_unlocked, pet_level10_date,
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pet_morning_defense, auto_babysit, streak_decayed, crafts_succeeded,
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death_source, death_location, auto_babysit_focus, treasures_locked
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FROM adventure_characters WHERE user_id = ?`, string(userID)).Scan(
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&c.UserID, &c.DisplayName,
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&c.CombatLevel, &c.MiningSkill, &c.ForagingSkill, &c.FishingSkill,
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&c.CombatXP, &c.MiningXP, &c.ForagingXP, &c.FishingXP,
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&alive, &deadUntil, &actionTaken, &holidayTaken,
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&c.ArenaWins, &c.ArenaLosses, &c.InvasionScore, &c.Title,
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&c.CurrentStreak, &c.BestStreak, &c.LastActionDate, &c.GrudgeLocation,
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&c.CreatedAt, &c.LastActiveAt, &reprieveLast,
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&c.MasterworkDropsReceived,
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&c.RivalPool, &rivalUnlocked,
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&babysitAct, &babysitExp, &c.BabysitSkillFocus,
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&c.HospitalVisits, &c.RobbieVisitCount, &c.LastDeathDate,
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&c.CombatActionsUsed, &c.HarvestActionsUsed,
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&pardonUsed,
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&mistyLastSeen, &arinaLastSeen,
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&mistyBuffExp, &mistyDebuffExp, &arinaBuffExp,
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&c.NPCMsgCount, &c.NPCMsgCountDate,
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&c.MistyRollTarget, &c.ArinaRollTarget,
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&c.HouseTier, &c.HouseLoanBalance, &houseFrozen, &c.HouseMissedPayments,
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&houseAutopay, &c.HouseCurrentRate,
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&c.PetType, &c.PetName, &c.PetXP, &c.PetLevel, &c.PetArmorTier,
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&petChasedAway, &petReactivated, &petArrived,
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&c.MistyEncounterCount, &c.MistyDonatedCount,
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&thomAnimalLine, &petSupplyUnlocked, &c.PetLevel10Date,
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&petMorningDef, &autoBabysit, &streakDecayed, &c.CraftsSucceeded,
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&c.DeathSource, &c.DeathLocation, &c.AutoBabysitFocus, &treasuresLocked,
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)
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if err != nil {
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var uid string
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if err := d.QueryRow(
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`SELECT user_id FROM player_meta WHERE user_id = ?`,
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string(userID),
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).Scan(&uid); err != nil {
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return nil, err
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}
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c.Alive = alive == 1
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c.ActionTakenToday = actionTaken == 1
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c.HolidayActionTaken = holidayTaken == 1
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c.RivalUnlockedNotified = rivalUnlocked == 1
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c.BabysitActive = babysitAct == 1
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c.PetMorningDefense = petMorningDef == 1
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c.AutoBabysit = autoBabysit == 1
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c.TreasuresLocked = treasuresLocked == 1
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c.StreakDecayed = streakDecayed == 1
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if deadUntil.Valid {
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c.DeadUntil = &deadUntil.Time
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}
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if reprieveLast.Valid {
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c.DeathReprieveLast = &reprieveLast.Time
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}
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if babysitExp.Valid {
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c.BabysitExpiresAt = &babysitExp.Time
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}
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if pardonUsed.Valid {
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c.LastPardonUsed = &pardonUsed.Time
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}
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if mistyLastSeen.Valid {
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c.MistyLastSeen = &mistyLastSeen.Time
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}
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if arinaLastSeen.Valid {
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c.ArinaLastSeen = &arinaLastSeen.Time
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}
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if mistyBuffExp.Valid {
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c.MistyBuffExpires = &mistyBuffExp.Time
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}
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if mistyDebuffExp.Valid {
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c.MistyDebuffExpires = &mistyDebuffExp.Time
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}
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if arinaBuffExp.Valid {
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c.ArinaBuffExpires = &arinaBuffExp.Time
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}
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c.HouseLoanFrozen = houseFrozen == 1
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c.HouseAutopay = houseAutopay == 1
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c.PetChasedAway = petChasedAway == 1
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c.PetReactivated = petReactivated == 1
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c.PetArrived = petArrived == 1
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c.ThomAnimalLineFired = thomAnimalLine == 1
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c.PetSupplyShopUnlocked = petSupplyUnlocked == 1
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// Phase L5h: adventure_characters columns are no longer written by
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// saveAdvCharacter, so the SELECT above returns the row's frozen-at-cut
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// snapshot. Overlay every player_meta-mirrored subsystem so callers see
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// canonical (live) values for migrated fields.
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c := &AdventureCharacter{UserID: id.UserID(uid), Alive: true}
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applyPlayerMetaOverlay(c)
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return c, nil
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}
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@@ -556,20 +450,12 @@ func createAdvCharacter(userID id.UserID, displayName string) error {
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}
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defer tx.Rollback()
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_, err = tx.Exec(`
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INSERT INTO adventure_characters (user_id, display_name)
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VALUES (?, ?)`, string(userID), displayName)
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if err != nil {
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return err
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}
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// Adv 2.0 Phase L4f-prep — dual-write display_name into player_meta.
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// Adv 2.0 Phase L5d — also seed created_at + last_active_at lifecycle
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// timestamps so the player_meta row is fully formed at creation.
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// Inside the same tx so the two rows are created atomically.
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// Adv 2.0 Phase L5 close-out: player_meta is the canonical seed row.
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// adventure_characters is no longer written; loadAdvCharacter sources
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// the user_id from player_meta and overlays every subsystem's state.
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if _, err = tx.Exec(
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`INSERT INTO player_meta (user_id, display_name, created_at, last_active_at)
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VALUES (?, ?, CURRENT_TIMESTAMP, CURRENT_TIMESTAMP)
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`INSERT INTO player_meta (user_id, display_name, created_at, last_active_at, alive)
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VALUES (?, ?, CURRENT_TIMESTAMP, CURRENT_TIMESTAMP, 1)
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ON CONFLICT(user_id) DO UPDATE SET display_name = excluded.display_name`,
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string(userID), displayName,
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); err != nil {
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@@ -709,131 +595,31 @@ func advInventoryCount(userID id.UserID) int {
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func loadAllAdvCharacters() ([]AdventureCharacter, error) {
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d := db.Get()
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rows, err := d.Query(`
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SELECT user_id, display_name,
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combat_level, mining_skill, foraging_skill, fishing_skill,
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combat_xp, mining_xp, foraging_xp, fishing_xp,
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alive, dead_until, action_taken_today, holiday_action_taken,
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arena_wins, arena_losses, invasion_score, title,
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current_streak, best_streak, last_action_date, grudge_location,
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created_at, last_active_at, death_reprieve_last,
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masterwork_drops_received,
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rival_pool, rival_unlocked_notified,
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babysit_active, babysit_expires_at, babysit_skill_focus,
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hospital_visits, robbie_visit_count, last_death_date,
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combat_actions_used, harvest_actions_used,
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last_pardon_used,
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misty_last_seen, arina_last_seen,
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misty_buff_expires, misty_debuff_expires, arina_buff_expires,
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npc_msg_count, npc_msg_count_date,
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misty_roll_target, arina_roll_target,
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house_tier, house_loan_balance, house_loan_frozen, house_missed_payments,
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house_autopay, house_current_rate,
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pet_type, pet_name, pet_xp, pet_level, pet_armor_tier,
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pet_chased_away, pet_reactivated, pet_arrived,
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misty_encounter_count, misty_donated_count,
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thom_animal_line_fired, pet_supply_shop_unlocked, pet_level10_date,
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pet_morning_defense, auto_babysit, streak_decayed, crafts_succeeded,
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death_source, death_location, auto_babysit_focus, treasures_locked
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FROM adventure_characters`)
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rows, err := d.Query(`SELECT user_id FROM player_meta`)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var chars []AdventureCharacter
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var uids []string
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for rows.Next() {
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c := AdventureCharacter{}
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var alive, actionTaken, holidayTaken, rivalUnlocked, babysitAct int
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var deadUntil, reprieveLast, babysitExp, pardonUsed sql.NullTime
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var mistyLastSeen, arinaLastSeen, mistyBuffExp, mistyDebuffExp, arinaBuffExp sql.NullTime
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var houseFrozen, houseAutopay int
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var petChasedAway, petReactivated, petArrived, thomAnimalLine, petSupplyUnlocked, petMorningDef int
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var autoBabysit, streakDecayed, treasuresLocked int
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if err := rows.Scan(
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&c.UserID, &c.DisplayName,
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&c.CombatLevel, &c.MiningSkill, &c.ForagingSkill, &c.FishingSkill,
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&c.CombatXP, &c.MiningXP, &c.ForagingXP, &c.FishingXP,
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&alive, &deadUntil, &actionTaken, &holidayTaken,
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&c.ArenaWins, &c.ArenaLosses, &c.InvasionScore, &c.Title,
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&c.CurrentStreak, &c.BestStreak, &c.LastActionDate, &c.GrudgeLocation,
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&c.CreatedAt, &c.LastActiveAt, &reprieveLast,
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&c.MasterworkDropsReceived,
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&c.RivalPool, &rivalUnlocked,
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&babysitAct, &babysitExp, &c.BabysitSkillFocus,
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&c.HospitalVisits, &c.RobbieVisitCount, &c.LastDeathDate,
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&c.CombatActionsUsed, &c.HarvestActionsUsed,
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&pardonUsed,
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&mistyLastSeen, &arinaLastSeen,
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&mistyBuffExp, &mistyDebuffExp, &arinaBuffExp,
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&c.NPCMsgCount, &c.NPCMsgCountDate,
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&c.MistyRollTarget, &c.ArinaRollTarget,
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&c.HouseTier, &c.HouseLoanBalance, &houseFrozen, &c.HouseMissedPayments,
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&houseAutopay, &c.HouseCurrentRate,
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&c.PetType, &c.PetName, &c.PetXP, &c.PetLevel, &c.PetArmorTier,
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&petChasedAway, &petReactivated, &petArrived,
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&c.MistyEncounterCount, &c.MistyDonatedCount,
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&thomAnimalLine, &petSupplyUnlocked, &c.PetLevel10Date,
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&petMorningDef, &autoBabysit, &streakDecayed, &c.CraftsSucceeded,
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&c.DeathSource, &c.DeathLocation, &c.AutoBabysitFocus, &treasuresLocked,
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); err != nil {
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var uid string
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if err := rows.Scan(&uid); err != nil {
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rows.Close()
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return nil, err
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}
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c.Alive = alive == 1
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c.ActionTakenToday = actionTaken == 1
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c.HolidayActionTaken = holidayTaken == 1
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c.RivalUnlockedNotified = rivalUnlocked == 1
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c.BabysitActive = babysitAct == 1
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c.PetMorningDefense = petMorningDef == 1
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c.AutoBabysit = autoBabysit == 1
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c.TreasuresLocked = treasuresLocked == 1
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c.StreakDecayed = streakDecayed == 1
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c.HouseLoanFrozen = houseFrozen == 1
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c.HouseAutopay = houseAutopay == 1
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c.PetChasedAway = petChasedAway == 1
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c.PetReactivated = petReactivated == 1
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c.PetArrived = petArrived == 1
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c.ThomAnimalLineFired = thomAnimalLine == 1
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c.PetSupplyShopUnlocked = petSupplyUnlocked == 1
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if deadUntil.Valid {
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c.DeadUntil = &deadUntil.Time
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}
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if reprieveLast.Valid {
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c.DeathReprieveLast = &reprieveLast.Time
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}
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if babysitExp.Valid {
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c.BabysitExpiresAt = &babysitExp.Time
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}
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if pardonUsed.Valid {
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c.LastPardonUsed = &pardonUsed.Time
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}
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if mistyLastSeen.Valid {
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c.MistyLastSeen = &mistyLastSeen.Time
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}
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if arinaLastSeen.Valid {
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c.ArinaLastSeen = &arinaLastSeen.Time
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}
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if mistyBuffExp.Valid {
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c.MistyBuffExpires = &mistyBuffExp.Time
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}
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if mistyDebuffExp.Valid {
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c.MistyDebuffExpires = &mistyDebuffExp.Time
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}
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if arinaBuffExp.Valid {
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c.ArinaBuffExpires = &arinaBuffExp.Time
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}
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uids = append(uids, uid)
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}
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rows.Close()
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if err := rows.Err(); err != nil {
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return nil, err
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}
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chars := make([]AdventureCharacter, 0, len(uids))
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for _, uid := range uids {
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c := AdventureCharacter{UserID: id.UserID(uid), Alive: true}
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applyPlayerMetaOverlay(&c)
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chars = append(chars, c)
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}
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return chars, rows.Err()
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}
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func resetAllAdvDailyActions() error {
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d := db.Get()
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// Only reset actions taken before today — protects against race if a player
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// resolves their action at exactly midnight.
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today := time.Now().UTC().Format("2006-01-02")
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_, err := d.Exec(`UPDATE adventure_characters SET action_taken_today = 0, holiday_action_taken = 0, combat_actions_used = 0, harvest_actions_used = 0, pet_morning_defense = 0 WHERE last_action_date < ? OR last_action_date IS NULL`, today)
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return err
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return chars, nil
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}
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func logAdvActivity(userID id.UserID, activityType, location, outcome string, lootValue int64, xpGained int, flavorKey string) {
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Reference in New Issue
Block a user