mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-16 08:52:42 +00:00
Adv 2.0 D&D Phase R R3-R5: Combat-link, zone loot, fishing, economy
R3 — Combat Event Integration: - dnd_expedition_combat.go: Combat Interrupt rolls (§4.2) with threat-clock and Ranger-wilderness modifiers; Patrol Encounters scaled by threat level; recordZoneKill writer with monsterKillTags. - Interrupt gate at head of handleHarvestCmd; patrol gate before resolveRoom in zoneCmdAdvance; kill writer wired into combat-win paths. R4a — Zone Loot Tables: - dnd_zone_loot.go: §5 loot drop tables for all 10 zones × 5 tiers with §8.1 sell-value bands. dropTierFromCR brackets + boss floor. - Hooks on combat-win in resolveCombatRoom, resolveBossRoom, runHarvestInterrupt, tryPatrolEncounter. R4b — Fishing Integration: - dnd_zone_fish.go: fishingZones allow-list, fishingSkillBonus, rangerRareCatchUpgrade (§6.2), feywildFishDistortion narration. - §6.1 fish entries added to resource registry for Forest, Sunken Temple, Underdark, Feywild zones. - !fish wired through handleHarvestCmd; zoneItemFlavor matrix populated for all 10 zones × all loot items. R5 — Economy Integration: - dnd_economy.go: !sell (post-expedition gate, single CHA Persuasion DC 17 → +15% bump), !craft (§8.2 4 exemplar recipes), !lore (INT/Arcana DC 15 recipe discovery). - dnd_known_recipe table for persistent recipe discovery. Flavor reuse: HarvestInterrupt, PatrolEncounter, CombatVictory, PlayerDeath, LootDrop*, FeywildTimeDistortion* — all existing pools. No new flavor file. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
561
internal/plugin/dnd_economy.go
Normal file
561
internal/plugin/dnd_economy.go
Normal file
@@ -0,0 +1,561 @@
|
||||
package plugin
|
||||
|
||||
// Phase R5 — Thom Krooke economy: !sell, !craft, !lore.
|
||||
// Spec: gogobee_resource_combat_integration.md §8.
|
||||
//
|
||||
// !sell Post-expedition only. Liquidates harvested materials/fish/items
|
||||
// from inventory at the §8.1 sell-value baseline already stored
|
||||
// in AdvItem.Value. CHA Persuasion DC 17 — pass = +15% on the
|
||||
// entire transaction. Excludes equipment (Masterwork/Arena/etc.).
|
||||
// !craft Manual crafting at Thom Krooke from the §8.2 exemplar recipes.
|
||||
// Requires the recipe to be discovered (!lore) and all named
|
||||
// ingredients in inventory. Consumes ingredients, deposits the
|
||||
// output as a new AdvItem.
|
||||
// !lore INT/Arcana DC 15 — on success, reveals one undiscovered recipe.
|
||||
// Up to one attempt per long rest (uses dnd_character.last_long_rest_at
|
||||
// via the existing rest plumbing as a soft cooldown anchor).
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"fmt"
|
||||
"math/rand/v2"
|
||||
"strings"
|
||||
|
||||
"gogobee/internal/db"
|
||||
"maunium.net/go/mautrix/id"
|
||||
)
|
||||
|
||||
// ── Recipe Registry (§8.2) ───────────────────────────────────────────────────
|
||||
|
||||
// ThomCraftRecipe is one §8.2 recipe. Ingredient names match the registry
|
||||
// Name field exactly so inventory lookups succeed without fuzzy matching.
|
||||
type ThomCraftRecipe struct {
|
||||
ID string
|
||||
Name string
|
||||
Ingredients map[string]int // Name → count
|
||||
OutputName string
|
||||
OutputType string // material | item | weapon | armor | accessory | consumable
|
||||
OutputTier int
|
||||
OutputValue int64
|
||||
Description string
|
||||
DiscoveryHint string // shown when newly discovered via !lore
|
||||
}
|
||||
|
||||
var thomCraftRecipes = []ThomCraftRecipe{
|
||||
{
|
||||
ID: "potion_fire_resist",
|
||||
Name: "Potion of Fire Resistance",
|
||||
Ingredients: map[string]int{
|
||||
"Salamander Oil": 1,
|
||||
"Fire Essence": 2,
|
||||
},
|
||||
OutputName: "Potion of Fire Resistance",
|
||||
OutputType: "consumable",
|
||||
OutputTier: 3,
|
||||
OutputValue: 220,
|
||||
Description: "Resist fire damage for one combat. (Effect wired in R6 polish.)",
|
||||
DiscoveryHint: "Thom rumbles: \"Salamander oil thinned with two pinches of fire essence. Don't ask me how I know. The dosage matters.\"",
|
||||
},
|
||||
{
|
||||
ID: "mithral_dagger",
|
||||
Name: "Mithral Dagger",
|
||||
Ingredients: map[string]int{
|
||||
"Mithral Trace": 1,
|
||||
"Scrap Iron": 3,
|
||||
},
|
||||
OutputName: "Mithral Dagger",
|
||||
OutputType: "weapon",
|
||||
OutputTier: 4,
|
||||
OutputValue: 650,
|
||||
Description: "Light blade. Bypasses light-armor proficiency restriction. (Effect wired in R6 polish.)",
|
||||
DiscoveryHint: "Thom: \"Mithral trace alloyed with three measures of scrap iron. The cheap iron is what holds the edge. Most apprentices get that backwards.\"",
|
||||
},
|
||||
{
|
||||
ID: "undead_ward_charm",
|
||||
Name: "Undead Ward Charm",
|
||||
Ingredients: map[string]int{
|
||||
"Silver Grave Dust": 1,
|
||||
"Wraith Core": 1,
|
||||
},
|
||||
OutputName: "Undead Ward Charm",
|
||||
OutputType: "accessory",
|
||||
OutputTier: 4,
|
||||
OutputValue: 720,
|
||||
Description: "+2 to saves vs. undead. (Effect wired in R6 polish.)",
|
||||
DiscoveryHint: "Thom turns the dust through his fingers. \"Silver dust, wraith's core. Bind them, the wraith forgets it ever wanted you. Strange but reliable.\"",
|
||||
},
|
||||
{
|
||||
ID: "shadow_step_cloak",
|
||||
Name: "Shadow Step Cloak",
|
||||
Ingredients: map[string]int{
|
||||
"Ghost Silk": 3,
|
||||
"Shadow Essence": 1,
|
||||
},
|
||||
OutputName: "Shadow Step Cloak",
|
||||
OutputType: "armor",
|
||||
OutputTier: 4,
|
||||
OutputValue: 780,
|
||||
Description: "Light armor. Stealth advantage 1/day. (Effect wired in R6 polish.)",
|
||||
DiscoveryHint: "Thom: \"Three lengths of ghost silk woven against one drop of shadow essence. The silk fights you while you stitch. That's how you know it's working.\"",
|
||||
},
|
||||
}
|
||||
|
||||
// findRecipeByID returns the recipe with the given ID.
|
||||
func findRecipeByID(id string) (ThomCraftRecipe, bool) {
|
||||
for _, r := range thomCraftRecipes {
|
||||
if r.ID == id {
|
||||
return r, true
|
||||
}
|
||||
}
|
||||
return ThomCraftRecipe{}, false
|
||||
}
|
||||
|
||||
// findRecipeByName fuzzy-matches a recipe name (case-insensitive prefix or
|
||||
// substring). Returns ok=false if zero or >1 matches.
|
||||
func findRecipeByName(query string) (ThomCraftRecipe, bool) {
|
||||
query = strings.ToLower(strings.TrimSpace(query))
|
||||
if query == "" {
|
||||
return ThomCraftRecipe{}, false
|
||||
}
|
||||
var matches []ThomCraftRecipe
|
||||
for _, r := range thomCraftRecipes {
|
||||
if strings.Contains(strings.ToLower(r.Name), query) {
|
||||
matches = append(matches, r)
|
||||
}
|
||||
}
|
||||
if len(matches) != 1 {
|
||||
return ThomCraftRecipe{}, false
|
||||
}
|
||||
return matches[0], true
|
||||
}
|
||||
|
||||
// ── Recipe discovery persistence ─────────────────────────────────────────────
|
||||
|
||||
func loadKnownRecipes(userID id.UserID) (map[string]bool, error) {
|
||||
d := db.Get()
|
||||
rows, err := d.Query(`SELECT recipe_id FROM dnd_known_recipe WHERE user_id = ?`, string(userID))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
known := map[string]bool{}
|
||||
for rows.Next() {
|
||||
var rid string
|
||||
if err := rows.Scan(&rid); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
known[rid] = true
|
||||
}
|
||||
return known, rows.Err()
|
||||
}
|
||||
|
||||
func recordKnownRecipe(userID id.UserID, recipeID string) error {
|
||||
d := db.Get()
|
||||
_, err := d.Exec(`
|
||||
INSERT OR IGNORE INTO dnd_known_recipe (user_id, recipe_id) VALUES (?, ?)`,
|
||||
string(userID), recipeID)
|
||||
return err
|
||||
}
|
||||
|
||||
// ── !sell ────────────────────────────────────────────────────────────────────
|
||||
|
||||
// handleResourceSellCmd is the top-level !sell handler. The legacy
|
||||
// `!adventure sell` path remains intact; this is the new R5 surface that
|
||||
// pays out at §8.1 baselines and applies the CHA DC 17 +15% bump.
|
||||
//
|
||||
// Forms:
|
||||
//
|
||||
// !sell — list sellable inventory + total at base price
|
||||
// !sell list — alias of bare !sell
|
||||
// !sell all — liquidate everything sellable in one transaction
|
||||
// !sell <name> — fuzzy-match a single item by name
|
||||
func (p *AdventurePlugin) handleResourceSellCmd(ctx MessageContext, args string) error {
|
||||
args = strings.TrimSpace(args)
|
||||
lower := strings.ToLower(args)
|
||||
|
||||
// Post-expedition gate.
|
||||
exp, err := getActiveExpedition(ctx.Sender)
|
||||
if err != nil {
|
||||
return p.SendDM(ctx.Sender, "Couldn't check expedition status.")
|
||||
}
|
||||
if exp != nil && exp.IsActive() {
|
||||
return p.SendDM(ctx.Sender,
|
||||
"Thom Krooke doesn't deal with you mid-expedition. Extract first, then bring the goods to him.")
|
||||
}
|
||||
|
||||
items, err := loadAdvInventory(ctx.Sender)
|
||||
if err != nil {
|
||||
return p.SendDM(ctx.Sender, "Couldn't load inventory.")
|
||||
}
|
||||
sellable := filterSellable(items)
|
||||
if len(sellable) == 0 {
|
||||
return p.SendDM(ctx.Sender,
|
||||
"You've got nothing Thom Krooke wants to buy. Bring back something from an expedition first.")
|
||||
}
|
||||
|
||||
if args == "" || lower == "list" {
|
||||
return p.SendDM(ctx.Sender, renderSellList(sellable))
|
||||
}
|
||||
|
||||
var toSell []AdvItem
|
||||
if lower == "all" {
|
||||
toSell = sellable
|
||||
} else {
|
||||
match := findInventoryMatch(sellable, args)
|
||||
if match == nil {
|
||||
return p.SendDM(ctx.Sender, fmt.Sprintf(
|
||||
"No sellable item matching '%s'. Try `!sell list` to see what Thom will take.", args))
|
||||
}
|
||||
toSell = []AdvItem{*match}
|
||||
}
|
||||
|
||||
return p.executeResourceSell(ctx.Sender, toSell)
|
||||
}
|
||||
|
||||
// filterSellable returns inventory items eligible for the §8.1 path:
|
||||
// harvest materials, fish, and zone-loot items. Equipment, consumables,
|
||||
// arena gear, and cards are left to the legacy `!adventure sell`.
|
||||
func filterSellable(items []AdvItem) []AdvItem {
|
||||
var out []AdvItem
|
||||
for _, it := range items {
|
||||
switch it.Type {
|
||||
case "material", "fish", "item":
|
||||
out = append(out, it)
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// findInventoryMatch returns the first sellable item whose name contains
|
||||
// the query (case-insensitive). Returns nil if no match.
|
||||
func findInventoryMatch(items []AdvItem, query string) *AdvItem {
|
||||
q := strings.ToLower(query)
|
||||
for i := range items {
|
||||
if strings.Contains(strings.ToLower(items[i].Name), q) {
|
||||
return &items[i]
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// renderSellList shows what Thom will buy with running totals.
|
||||
func renderSellList(items []AdvItem) string {
|
||||
var sb strings.Builder
|
||||
sb.WriteString("**Thom Krooke** runs his thumb down the page.\n\n")
|
||||
|
||||
grouped := map[string]struct {
|
||||
count int
|
||||
value int64
|
||||
}{}
|
||||
order := []string{}
|
||||
for _, it := range items {
|
||||
g, seen := grouped[it.Name]
|
||||
if !seen {
|
||||
order = append(order, it.Name)
|
||||
}
|
||||
g.count++
|
||||
g.value += it.Value
|
||||
grouped[it.Name] = g
|
||||
}
|
||||
|
||||
var total int64
|
||||
for _, name := range order {
|
||||
g := grouped[name]
|
||||
total += g.value
|
||||
sb.WriteString(fmt.Sprintf("• %s × %d — €%d\n", name, g.count, g.value))
|
||||
}
|
||||
sb.WriteString(fmt.Sprintf("\nBase total: **€%d** across %d item(s).\n", total, len(items)))
|
||||
sb.WriteString("\n`!sell all` to liquidate everything · `!sell <name>` for a single item.")
|
||||
sb.WriteString("\nThom will roll a Persuasion check (DC 17) — pass = +15% on the take.")
|
||||
return sb.String()
|
||||
}
|
||||
|
||||
// executeResourceSell consumes the items, rolls one CHA Persuasion check,
|
||||
// credits the payout, and DMs the result.
|
||||
func (p *AdventurePlugin) executeResourceSell(userID id.UserID, items []AdvItem) error {
|
||||
if len(items) == 0 {
|
||||
return p.SendDM(userID, "Nothing to sell.")
|
||||
}
|
||||
|
||||
var base int64
|
||||
for _, it := range items {
|
||||
base += it.Value
|
||||
}
|
||||
|
||||
// CHA Persuasion DC 17 — single roll for the whole transaction.
|
||||
var bumpApplied bool
|
||||
var rollLine string
|
||||
if char, err := LoadDnDCharacter(userID); err == nil && char != nil && !char.PendingSetup {
|
||||
res := performSkillCheck(char, SkillPersuasion, 17)
|
||||
bumpApplied = res.Success
|
||||
if res.Auto {
|
||||
rollLine = fmt.Sprintf("_Persuasion (auto-%s)_",
|
||||
ternary(res.Success, "success on a nat 20", "fail on a nat 1"))
|
||||
} else {
|
||||
rollLine = fmt.Sprintf("_Persuasion: rolled %d + %d = %d vs DC 17 — %s_",
|
||||
res.Roll, res.Mod, res.Total, ternary(res.Success, "+15%", "no bump"))
|
||||
}
|
||||
}
|
||||
|
||||
final := base
|
||||
if bumpApplied {
|
||||
final = base + (base*15)/100
|
||||
}
|
||||
|
||||
// Remove items.
|
||||
removed := 0
|
||||
for _, it := range items {
|
||||
if err := removeAdvInventoryItem(it.ID); err == nil {
|
||||
removed++
|
||||
}
|
||||
}
|
||||
if removed == 0 {
|
||||
return p.SendDM(userID, "Couldn't remove items from inventory. Nothing sold.")
|
||||
}
|
||||
|
||||
if p.euro != nil {
|
||||
reason := "dnd_resource_sell"
|
||||
if len(items) == 1 {
|
||||
reason = "dnd_resource_sell_" + items[0].Name
|
||||
}
|
||||
p.euro.Credit(userID, float64(final), reason)
|
||||
}
|
||||
|
||||
var sb strings.Builder
|
||||
sb.WriteString("**Thom Krooke** finishes counting and slides a stack across the counter.\n\n")
|
||||
if len(items) == 1 {
|
||||
sb.WriteString(fmt.Sprintf("Sold **%s** at base €%d.\n", items[0].Name, base))
|
||||
} else {
|
||||
sb.WriteString(fmt.Sprintf("Sold **%d items** at base total €%d.\n", removed, base))
|
||||
}
|
||||
if rollLine != "" {
|
||||
sb.WriteString(rollLine + "\n")
|
||||
}
|
||||
if bumpApplied {
|
||||
sb.WriteString(fmt.Sprintf("Final payout: **€%d** (+15%%).\n", final))
|
||||
sb.WriteString("\n_Thom: \"Reasonable.\"_")
|
||||
} else {
|
||||
sb.WriteString(fmt.Sprintf("Final payout: **€%d**.\n", final))
|
||||
sb.WriteString("\n_Thom: \"Standard rate. Don't take it personally.\"_")
|
||||
}
|
||||
return p.SendDM(userID, sb.String())
|
||||
}
|
||||
|
||||
func ternary(b bool, t, f string) string {
|
||||
if b {
|
||||
return t
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// ── !craft ───────────────────────────────────────────────────────────────────
|
||||
|
||||
// handleCraftCmd dispatches `!craft`, `!craft list`, and `!craft <recipe>`.
|
||||
func (p *AdventurePlugin) handleCraftCmd(ctx MessageContext, args string) error {
|
||||
args = strings.TrimSpace(args)
|
||||
lower := strings.ToLower(args)
|
||||
|
||||
known, err := loadKnownRecipes(ctx.Sender)
|
||||
if err != nil {
|
||||
return p.SendDM(ctx.Sender, "Couldn't load your recipe book.")
|
||||
}
|
||||
|
||||
if args == "" || lower == "list" {
|
||||
return p.SendDM(ctx.Sender, renderRecipeBook(ctx.Sender, known))
|
||||
}
|
||||
|
||||
recipe, ok := findRecipeByName(args)
|
||||
if !ok {
|
||||
return p.SendDM(ctx.Sender, fmt.Sprintf(
|
||||
"No recipe matches '%s'. Try `!craft list` to see what you've discovered.", args))
|
||||
}
|
||||
if !known[recipe.ID] {
|
||||
return p.SendDM(ctx.Sender,
|
||||
"_Thom: \"Doesn't ring a bell. If you don't know the recipe, I don't either.\"_\n\nDiscover it via `!lore` first.")
|
||||
}
|
||||
|
||||
return p.executeCraft(ctx.Sender, recipe)
|
||||
}
|
||||
|
||||
// renderRecipeBook lists known recipes, ingredient lists, and a count of
|
||||
// undiscovered ones.
|
||||
func renderRecipeBook(userID id.UserID, known map[string]bool) string {
|
||||
var sb strings.Builder
|
||||
sb.WriteString("📜 **Thom Krooke — Recipe Book**\n\n")
|
||||
|
||||
items, _ := loadAdvInventory(userID)
|
||||
have := inventoryByName(items)
|
||||
|
||||
knownCount := 0
|
||||
for _, r := range thomCraftRecipes {
|
||||
if !known[r.ID] {
|
||||
continue
|
||||
}
|
||||
knownCount++
|
||||
sb.WriteString(fmt.Sprintf("**%s**\n", r.Name))
|
||||
var parts []string
|
||||
ready := true
|
||||
for ing, need := range r.Ingredients {
|
||||
got := have[ing]
|
||||
parts = append(parts, fmt.Sprintf("%s ×%d (%d)", ing, need, got))
|
||||
if got < need {
|
||||
ready = false
|
||||
}
|
||||
}
|
||||
sb.WriteString(" Ingredients: " + strings.Join(parts, " + ") + "\n")
|
||||
sb.WriteString(" " + r.Description + "\n")
|
||||
if ready {
|
||||
sb.WriteString(" ✅ Ready to craft.\n")
|
||||
}
|
||||
sb.WriteString("\n")
|
||||
}
|
||||
|
||||
if knownCount == 0 {
|
||||
sb.WriteString("_You don't know any recipes yet. Try `!lore` at Thom Krooke's._\n\n")
|
||||
}
|
||||
|
||||
hidden := len(thomCraftRecipes) - knownCount
|
||||
if hidden > 0 {
|
||||
sb.WriteString(fmt.Sprintf("_%d undiscovered recipe(s). Use `!lore` to dig._", hidden))
|
||||
} else {
|
||||
sb.WriteString("_All recipes discovered._")
|
||||
}
|
||||
return sb.String()
|
||||
}
|
||||
|
||||
// inventoryByName counts items grouped by name.
|
||||
func inventoryByName(items []AdvItem) map[string]int {
|
||||
out := map[string]int{}
|
||||
for _, it := range items {
|
||||
out[it.Name]++
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// executeCraft consumes ingredients and deposits the output. Returns a DM.
|
||||
func (p *AdventurePlugin) executeCraft(userID id.UserID, r ThomCraftRecipe) error {
|
||||
items, err := loadAdvInventory(userID)
|
||||
if err != nil {
|
||||
return p.SendDM(userID, "Couldn't load inventory.")
|
||||
}
|
||||
|
||||
// Pick item IDs to consume — first-fit per ingredient name.
|
||||
consume, missing := pickIngredients(items, r.Ingredients)
|
||||
if len(missing) > 0 {
|
||||
var lines []string
|
||||
for ing, short := range missing {
|
||||
lines = append(lines, fmt.Sprintf(" • %s — short %d", ing, short))
|
||||
}
|
||||
return p.SendDM(userID, fmt.Sprintf(
|
||||
"_Thom: \"Not enough material. Come back when you've got the rest.\"_\n\n%s",
|
||||
strings.Join(lines, "\n")))
|
||||
}
|
||||
|
||||
for _, itemID := range consume {
|
||||
if err := removeAdvInventoryItem(itemID); err != nil {
|
||||
return p.SendDM(userID, "Crafting failed mid-step. Inventory may be partially consumed.")
|
||||
}
|
||||
}
|
||||
|
||||
out := AdvItem{
|
||||
Name: r.OutputName,
|
||||
Type: r.OutputType,
|
||||
Tier: r.OutputTier,
|
||||
Value: r.OutputValue,
|
||||
}
|
||||
if err := addAdvInventoryItem(userID, out); err != nil {
|
||||
return p.SendDM(userID, "Crafted item couldn't be deposited. Tell an admin.")
|
||||
}
|
||||
|
||||
return p.SendDM(userID, fmt.Sprintf(
|
||||
"**Thom Krooke** lays the materials out, works for a moment, and slides the result back to you.\n\n"+
|
||||
"Crafted: **%s** _(tier %d, sell value €%d)_\n%s",
|
||||
r.OutputName, r.OutputTier, r.OutputValue, r.Description))
|
||||
}
|
||||
|
||||
// pickIngredients walks the inventory and selects item IDs to consume,
|
||||
// covering all required (Name → count). Returns (idsToRemove, missingByName).
|
||||
func pickIngredients(items []AdvItem, need map[string]int) ([]int64, map[string]int) {
|
||||
remaining := map[string]int{}
|
||||
for k, v := range need {
|
||||
remaining[k] = v
|
||||
}
|
||||
var consume []int64
|
||||
for _, it := range items {
|
||||
if remaining[it.Name] > 0 {
|
||||
consume = append(consume, it.ID)
|
||||
remaining[it.Name]--
|
||||
}
|
||||
}
|
||||
missing := map[string]int{}
|
||||
for name, left := range remaining {
|
||||
if left > 0 {
|
||||
missing[name] = left
|
||||
}
|
||||
}
|
||||
return consume, missing
|
||||
}
|
||||
|
||||
// ── !lore ────────────────────────────────────────────────────────────────────
|
||||
|
||||
// handleLoreCmd rolls INT/Arcana DC 15. On success, reveals one
|
||||
// undiscovered recipe at random.
|
||||
func (p *AdventurePlugin) handleLoreCmd(ctx MessageContext) error {
|
||||
char, err := LoadDnDCharacter(ctx.Sender)
|
||||
if err != nil || char == nil || char.PendingSetup {
|
||||
return p.SendDM(ctx.Sender,
|
||||
"You need a D&D character to dig through Thom Krooke's lore stacks. Run `!setup`.")
|
||||
}
|
||||
|
||||
known, err := loadKnownRecipes(ctx.Sender)
|
||||
if err != nil {
|
||||
return p.SendDM(ctx.Sender, "Couldn't load your recipe book.")
|
||||
}
|
||||
|
||||
var undiscovered []ThomCraftRecipe
|
||||
for _, r := range thomCraftRecipes {
|
||||
if !known[r.ID] {
|
||||
undiscovered = append(undiscovered, r)
|
||||
}
|
||||
}
|
||||
if len(undiscovered) == 0 {
|
||||
return p.SendDM(ctx.Sender,
|
||||
"_Thom: \"You've already pulled every loose page out of these shelves. Nothing new to find.\"_")
|
||||
}
|
||||
|
||||
res := performSkillCheck(char, SkillArcana, 15)
|
||||
var sb strings.Builder
|
||||
sb.WriteString("**Thom Krooke** waves at the stacks. \"Help yourself. Don't drop anything.\"\n\n")
|
||||
if res.Auto {
|
||||
sb.WriteString(fmt.Sprintf("_Arcana (auto-%s)_\n",
|
||||
ternary(res.Success, "success on a nat 20", "fail on a nat 1")))
|
||||
} else {
|
||||
sb.WriteString(fmt.Sprintf("_Arcana: rolled %d + %d = %d vs DC 15_\n",
|
||||
res.Roll, res.Mod, res.Total))
|
||||
}
|
||||
|
||||
if !res.Success {
|
||||
sb.WriteString("\nThe pages don't connect for you today. Come back later.")
|
||||
return p.SendDM(ctx.Sender, sb.String())
|
||||
}
|
||||
|
||||
pick := undiscovered[rand.IntN(len(undiscovered))]
|
||||
if err := recordKnownRecipe(ctx.Sender, pick.ID); err != nil {
|
||||
return p.SendDM(ctx.Sender, "Lore check passed but the page wouldn't stay copied. Tell an admin.")
|
||||
}
|
||||
sb.WriteString(fmt.Sprintf("\n📖 **New recipe discovered: %s**\n%s\n\n_Use `!craft list` to review your book._",
|
||||
pick.Name, pick.DiscoveryHint))
|
||||
return p.SendDM(ctx.Sender, sb.String())
|
||||
}
|
||||
|
||||
// ── Test helper ──────────────────────────────────────────────────────────────
|
||||
|
||||
// resetKnownRecipesForTest wipes recipe discovery for a user. Test-only.
|
||||
func resetKnownRecipesForTest(userID id.UserID) error {
|
||||
d := db.Get()
|
||||
_, err := d.Exec(`DELETE FROM dnd_known_recipe WHERE user_id = ?`, string(userID))
|
||||
if err == sql.ErrNoRows {
|
||||
return nil
|
||||
}
|
||||
return err
|
||||
}
|
||||
Reference in New Issue
Block a user