UX S4: magic-item polish — slot fixes, swap-back, shop & sheet truth-up

B4: Slot classifier no longer treats "Springing" / "Snaring" / "Devouring"
as ring matches; tokenises by word boundary instead of raw substring.
Adds DnDSlotCloak so cloaks/capes/mantles/wings stop evicting body armor
from the chest slot. Regenerated magic_items_srd_data.go: boots_of_*,
gloves_of_missile_snaring, bag_of_devouring, talismans, and 6 cloaks all
land in the right slot.

R4: equipMagicItem swap-back returns the prior occupant at full Value
instead of half — swapping a curio shouldn't tax it.

R5: Attunement count is recomputed *after* the swap-back so freeing the
prior occupant's bond opens the slot for the incoming item.

R1: Inventory tags magic_item rows with 🔮 + rarity label and prints a
single equip-magic footer when any are present.

R6: Sheet's Magic Items block marks unbonded items as **(inactive)**
with the reason (cap full vs unbonded), so over-cap items aren't silent.

R7: New activeMagicItemsLine surfaces a one-shot "your curios stir: …"
at combat-start in both the dungeon path and !fight, mirroring the way
class passives are surfaced.

R8/R9: dropMagicItemLoot pretty-prints rarity, drops "wondrous", calls
attunement "needs bonding", appends "auto-uses in combat" for
potions/scrolls, and routes persistence errors to slog instead of
leaking %v into chat.

R2/R3: Curios shelf now shows "Very Rare" not "very_rare", drops the
bare "wondrous" word (the effect line carries it), renders the codified
magicItemEffectSummary above the SRD desc, and ends with a one-line
plain-language "what is bonding" footnote.

R10: Curios stock day flips at 06:00 UTC instead of midnight so EU
players don't see a fresh shelf at 1 a.m. mid-session.

R11: Curios buy resolver disambiguates fuzzy matches — typing "ring"
when several rings are on the shelf lists candidates instead of
silently selling the first.

P1: Greeting grid pairs Curios with an Exit chip so the 2-column
emoji layout doesn't dangle.

P2: Equip-magic empty state trimmed to one line.

P4 (back-from-curios reprompt) deferred — the existing back-flow is
correct, just verbose; not worth the surface-area expansion this
session.

Tests: word-boundary classifier, cloak/chest coexistence, full-value
swap-back. go test ./... + go vet clean.
This commit is contained in:
prosolis
2026-05-14 22:37:38 -07:00
committed by prosolis
parent 8ee170bb9b
commit c2fdc63b51
11 changed files with 349 additions and 70 deletions

View File

@@ -223,7 +223,14 @@ func inferSlot(kind, name string) string {
return ""
}
// Wondrous item: sniff the name for a wearable noun.
//
// Match on word *prefix*, not raw substring — naive Contains() lights up
// "ring" inside "Springing" / "Snaring" / "Devouring" and dumps boots,
// gloves, and bags into the ring slot.
low := strings.ToLower(name)
tokens := strings.FieldsFunc(low, func(r rune) bool {
return !(r >= 'a' && r <= 'z')
})
for _, m := range []struct {
kw string
slot string
@@ -231,20 +238,26 @@ func inferSlot(kind, name string) string {
{"amulet", "DnDSlotAmulet"}, {"necklace", "DnDSlotAmulet"},
{"medallion", "DnDSlotAmulet"}, {"periapt", "DnDSlotAmulet"},
{"brooch", "DnDSlotAmulet"}, {"pendant", "DnDSlotAmulet"},
{"talisman", "DnDSlotAmulet"}, {"scarab", "DnDSlotAmulet"},
{"ring", "DnDSlotRing1"},
{"cloak", "DnDSlotChest"}, {"cape", "DnDSlotChest"},
{"mantle", "DnDSlotChest"}, {"robe", "DnDSlotChest"},
{"armor", "DnDSlotChest"}, {"vestments", "DnDSlotChest"},
// Cloaks/capes/mantles get their own slot so they don't evict body
// armor. Robes/vestments are body armor and stay on Chest.
{"cloak", "DnDSlotCloak"}, {"cape", "DnDSlotCloak"},
{"mantle", "DnDSlotCloak"}, {"wings", "DnDSlotCloak"},
{"robe", "DnDSlotChest"}, {"vestments", "DnDSlotChest"},
{"armor", "DnDSlotChest"},
{"boots", "DnDSlotFeet"}, {"slippers", "DnDSlotFeet"},
{"gauntlet", "DnDSlotHands"}, {"gloves", "DnDSlotHands"},
{"bracers", "DnDSlotHands"},
{"gauntlet", "DnDSlotHands"}, {"gauntlets", "DnDSlotHands"},
{"gloves", "DnDSlotHands"}, {"bracers", "DnDSlotHands"},
{"helm", "DnDSlotHead"}, {"hat", "DnDSlotHead"},
{"crown", "DnDSlotHead"}, {"circlet", "DnDSlotHead"},
{"goggles", "DnDSlotHead"}, {"eyes", "DnDSlotHead"},
{"headband", "DnDSlotHead"},
} {
if strings.Contains(low, m.kw) {
return m.slot
for _, t := range tokens {
if strings.HasPrefix(t, m.kw) {
return m.slot
}
}
}
return ""