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mischief: the town gets a say before the monster lands
M2 — the window between a contract being placed and the monster finding its target. Anyone can ward the victim (!mischief bless, €25, three max, +10% MaxHP of temp HP each) or pay the tier delta to send something worse (!mischief escalate, one step, boss is the ceiling). TwinBee DMs the victim on placement so they can go and ask for wards. Escalation money joins the payout basis, so piling on raises the purse the target walks away with if they live — and an escalator is unsealed on a survival exactly like the buyer. Cruelty and generosity are the same button. Both commands are CAS-then-refund: the ward cap and the one-step limit live in the UPDATE's WHERE clause, because a scramble is precisely when four people press the button in the same second. Also fixes a real bug this exposed: the delivery built its fight from the copy of the contract the due-sweep handed it, but the window keeps writing to an open row right up to the claim. A last-second escalation was paid for and then delivered the old tier's monster. The claim is the fence; read on that side of it.
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@@ -448,6 +448,10 @@ func runMigrations(d *sql.DB) error {
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// leader's own level — his party fled 5 runs out of 640 where the human
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// party fled 56.
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`ALTER TABLE expedition_party ADD COLUMN companion_hp INTEGER NOT NULL DEFAULT -1`,
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// Mischief M2 — whoever paid to bump a contract up a tier. Named alongside
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// the buyer when the target survives (the unseal), so piling on carries the
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// same exposure the original purchase does.
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`ALTER TABLE mischief_contracts ADD COLUMN escalated_by TEXT`,
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}
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for _, stmt := range columnMigrations {
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if _, err := d.Exec(stmt); err != nil {
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@@ -1754,6 +1758,7 @@ CREATE TABLE IF NOT EXISTS mischief_contracts (
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status TEXT NOT NULL,
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signed INTEGER NOT NULL DEFAULT 0,
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escalation_count INTEGER NOT NULL DEFAULT 0,
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escalated_by TEXT,
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blessing_count INTEGER NOT NULL DEFAULT 0,
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source TEXT NOT NULL DEFAULT 'matrix',
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outcome TEXT,
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