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Long expeditions D2-b: event-anchored day rollover
Splits the legacy briefing body into nightRolloverBurn + nightRolloverDrift, plus a processNightCamp convenience. For expeditions started after the new eventAnchoredCutoff, the 06:00 UTC briefing stops mutating: it posts a re-engagement DM, and only force-fires processNightCamp itself after a 28h safety-net window. Day++/burn/threat-drift now ride along the autopilot night-camp pitch (decideAutopilotCamp sets Night=true when ≥16h since the last rollover) and on the first player !camp since the last rollover. The legacy UTC-anchored flow still works via the same staged helpers, with processOvernightCamp interleaved to preserve the rest-before-drift ordering. Tests pin eventAnchoredCutoff to year 9999 in TestMain so the existing legacy assertions still run; new tests cover the night decision, the night-camp pitch advancing the day, the event-anchored skip, and the safety-net force-rollover.
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@@ -58,6 +58,8 @@ Built across multiple sessions; each phase ships independently with tests and a
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**D2-a (shipped 2026-05-27):** new `expedition_autocamp.go` with pure `decideAutopilotCamp` + `pitchAutopilotCamp` + dwell-window lifecycle (`shouldSkipAutoRunForCamp`, `breakAutoCampIfDue`). Wired into `tryAutoRun`: skip while inside `minAutoCampDwell` (4h), break + walk past it, post-walk scheduler pitches HP-low rest camps and region-boss base-camp waypoints. CampState gained `AutoPitched` so auto- vs player-pitched lifetimes diverge. Day rollover is still UTC-anchored; D2-b moves it event-anchored.
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**D2-b (shipped 2026-05-27):** event-anchored day rollover. `dnd_expedition_cycle.go` adds `eventAnchoredCutoff` + `isEventAnchored`, splits the briefing body into `nightRolloverBurn` + `nightRolloverDrift` (+ a convenience `processNightCamp` that runs both back-to-back). For expeditions started ≥ cutoff, `deliverBriefing` skips mutators and posts a re-engagement DM; if `last_briefing_at` is older than `nightSafetyNet` (28h) it force-fires `processNightCamp` so a stalled autopilot doesn't freeze the expedition. The autopilot scheduler grew a `Night` flag — `decideAutopilotCamp` sets it when `time.Since(LastBriefingAt) ≥ nightCampWindow` (16h); `pitchAutopilotCamp` then runs the burn → camp → rest → drift sequence in one pitch. Manual `!camp <type>` runs the same flow when it's the first camp since the last rollover. Legacy UTC-anchored expeditions (start_date < cutoff) keep the original mutator flow via the same staged helpers, preserving rest-before-drift ordering through `processOvernightCamp`. Tests fence cutoff to year 9999 in `TestMain` so existing legacy assertions stand; new tests exercise the night decision, night-pitch rollover, event-anchored skip, and safety-net force.
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**Files:** new `expedition_autocamp.go`; hooks in `expedition_autorun.go:tryAutoRun`; reuse `dnd_expedition_camp.go:campPitch` / `applyCampRest`.
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**Heuristics (in priority order):**
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