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Adv 2.0 D&D Phase 10 SUB2a-ii: Battle Master + Assassin L5/L7
Battle Master:
- New "superiority" resource pool (4/long-rest at L5), provisioned via
initSubclassResources at !subclass selection.
- Three armed maneuvers fueled by superiority dice:
* Precision Attack — +d8 (≈+4) to first attack roll
* Tripping Attack — enemy skips first attack (reuses Phase 9
SpellEnemySkipFirst)
* Rally — +(d8 + CHA) HealItem at <50% HP
- L7 Know Your Enemy proxied as +1 AttackBonus passive.
Assassin:
- L5 Assassinate: AssassinateAdvantage (re-roll first miss, take better
of two d20s) + AssassinateBonusDmg = level (5 at L5) stacked on top
of the Rogue's existing Sneak Attack auto-crit.
- L7 Impostor bumps the bonus damage by +3.
- L5 Infiltration Expertise → +5 Deception; L7 Impostor → +10.
Engine:
- CombatModifiers gains FirstAttackBonus, AssassinateAdvantage,
AssassinateBonusDmg.
- resolvePlayerAttack consumes each on the first attack only via new
combatState one-shot flags.
Tests added: 14 covering passive gating (BM L7+, Assassin L5/L7),
maneuver Apply flags, superiority pool init for BM only, !arm gating
across class/subclass for precision_attack, Deception bonus tiers,
statistical lift from FirstAttackBonus and AssassinateBonusDmg in
SimulateCombat.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -119,6 +119,11 @@ func (p *AdventurePlugin) applySubclassChoice(
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if err := SaveDnDCharacter(c); err != nil {
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return p.SendDM(ctx.Sender, "Couldn't save subclass choice: "+err.Error())
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}
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// Phase 10 SUB2a-ii — provision subclass-specific resource pools (e.g.
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// Battle Master superiority dice). Idempotent. Failure is non-fatal —
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// the player still gets the subclass; resources can be re-initialized
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// next long rest.
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_ = initSubclassResources(ctx.Sender, chosen)
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if charged {
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// Debit last; race vs. balance change is rare and strictly safer
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// to favor the player than risk taking euros without applying the
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