mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-16 00:52:40 +00:00
N6/D3: the Shadow — a simulated rival adventurer
A per-player NPC rival who "runs" the same zone progression on a midnight ticker at ~1.3x the player's own clear pace, staying just ahead so it's a race you can always see and nearly catch. Pure theatre: no combat, no punishment, only race pressure and two payoffs at each zone clear. - New adventure_shadow table, deliberately OUTSIDE the player_meta save fan-out so a character save can never clobber the ticker's advance (the isolation journal_pages earns by being grant-only, made structural). No bootstrap: absent row == no Shadow, minted lazily on first advance. - midnightReset advances every player's Shadow once per UTC day (own idempotency guard); lead-capped so it never runs >2.5 zones ahead. When it clears a zone the player hasn't, it leaves a journal page waiting (D1 tie-in). - Morning-briefing race-pressure one-liners (TwinBee voice, deterministic). - Zone-clear payoff in finalizeExpeditionOnZoneClear: a bonus-XP crow when the player got there first, or the Shadow's waiting page when it did. - !adventure shadow status view. Review fixes (3 finders + verify) folded in before commit: - Crow XP is now set-once per zone (crowed_mask), so re-running a zone the Shadow hasn't reached can't farm it. - The waiting page is granted BEFORE the pending bit is retired, so a transient grant failure leaves the debt for the next clear instead of swallowing a page. - The crow line no longer claims "+XP" when the grant errored. Combat golden byte-identical (Shadow never touches SimulateCombat); go build/vet/test green repo-wide. Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
This commit is contained in:
@@ -535,6 +535,8 @@ func (p *AdventurePlugin) dispatchCommand(ctx MessageContext) error {
|
||||
return p.handleVaultCmd(ctx, strings.TrimSpace(args[len("vault"):]))
|
||||
case lower == "journal":
|
||||
return p.handleJournalCmd(ctx)
|
||||
case lower == "shadow":
|
||||
return p.handleShadowCmd(ctx)
|
||||
}
|
||||
|
||||
return p.SendDM(ctx.Sender, "Unknown command. Type `!adventure help` to see available commands.")
|
||||
@@ -567,6 +569,7 @@ const advHelpText = `**Adventure Commands**
|
||||
` + "`!adventure mastery`" + ` — Per-slot equipment mastery progress and active bonus
|
||||
` + "`!adventure treasures`" + ` — List your treasures · ` + "`treasures lock`" + ` to refuse swaps
|
||||
` + "`!adventure journal`" + ` — Read the campaign pages you've recovered
|
||||
` + "`!adventure shadow`" + ` — See how your rival's run compares to yours
|
||||
` + "`!hospital`" + ` — Visit St. Guildmore's Memorial Hospital (same-day revival when dead)
|
||||
` + "`!thom`" + ` — Visit Thom Krooke (housing and loans)
|
||||
` + "`!adventure help`" + ` — This message
|
||||
|
||||
Reference in New Issue
Block a user