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Adv 2.0 L4f-prep: flip DisplayName readers to loadDisplayName
Swap all char.DisplayName / c.DisplayName reader sites in internal/plugin/ to loadDisplayName(userID). Touches 12 files across combat (combat_bridge, dnd_zone_combat, dnd_zone_cmd, dnd_expedition_combat), arena, hospital, events, render, masterwork, robbie, scheduler, and adventure.go. Only intentional char.DisplayName references remaining are in adventure_character.go (scan + save + dual-write) and the player_meta.go doc comment. go vet + go test ./internal/plugin/... clean. Unblocks deferred L2 step 9 (arena AdvCharacter import drop) once L4 hospital/pets/render also lands. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -92,7 +92,8 @@ func advSubstituteFlavor(template string, vars map[string]string) string {
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func renderAdvCharacterSheet(char *AdventureCharacter, equip map[EquipmentSlot]*AdvEquipment, items []AdvItem, treasures []AdvTreasureBonus, balance float64) string {
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var sb strings.Builder
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sb.WriteString(fmt.Sprintf("⚔️ **%s's Adventurer**\n\n", char.DisplayName))
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displayName, _ := loadDisplayName(char.UserID)
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sb.WriteString(fmt.Sprintf("⚔️ **%s's Adventurer**\n\n", displayName))
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// Stats
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sb.WriteString("📊 Stats:\n")
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@@ -275,8 +276,8 @@ func renderRivalNudge(char *AdventureCharacter) string {
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hours = 1 // floor — "<1h" feels worse than "1h"
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}
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rivalName := string(c.ChallengerID)
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if rc, err := loadAdvCharacter(c.ChallengerID); err == nil && rc != nil && rc.DisplayName != "" {
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rivalName = rc.DisplayName
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if name, err := loadDisplayName(c.ChallengerID); err == nil && name != "" {
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rivalName = name
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}
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return fmt.Sprintf("⚔️ **Rival challenge open** — %s, round %d/3, €%d on the line · expires in %dh · reply **rock**, **paper**, or **scissors**",
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rivalName, c.Round, c.Stake, hours)
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@@ -294,8 +295,9 @@ func renderAdvMorningDM(char *AdventureCharacter, equip map[EquipmentSlot]*AdvEq
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// Pick a morning greeting
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greeting, _ := advPickFlavor(MorningDM, char.UserID, "morning_dm")
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displayName, _ := loadDisplayName(char.UserID)
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vars := map[string]string{
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"{name}": char.DisplayName,
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"{name}": displayName,
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"{character_sheet}": fmt.Sprintf(
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" ⚔️ Combat Lv.%d ⛏️ Mining Lv.%d 🌿 Foraging Lv.%d 🎣 Fishing Lv.%d\n 💰 €%.0f",
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char.CombatLevel, char.MiningSkill, char.ForagingSkill, char.FishingSkill, balance),
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@@ -503,8 +505,9 @@ func renderAdvDeathStatusDM(char *AdventureCharacter) string {
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func renderAdvRespawnDM(char *AdventureCharacter) string {
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text, _ := advPickFlavor(RespawnDM, char.UserID, "respawn_dm")
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displayName, _ := loadDisplayName(char.UserID)
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return advSubstituteFlavor(text, map[string]string{
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"{name}": char.DisplayName,
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"{name}": displayName,
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})
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}
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@@ -664,8 +667,9 @@ func masteryBar(value, total int) string {
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func renderAdvIdleShameDM(char *AdventureCharacter) string {
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text, _ := advPickFlavor(IdleShameDM, char.UserID, "idle_shame")
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displayName, _ := loadDisplayName(char.UserID)
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return advSubstituteFlavor(text, map[string]string{
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"{name}": char.DisplayName,
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"{name}": displayName,
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})
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}
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@@ -673,8 +677,9 @@ func renderAdvIdleShameDM(char *AdventureCharacter) string {
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func renderAdvOnboardingDM(char *AdventureCharacter) string {
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text, _ := advPickFlavor(OnboardingDM, char.UserID, "onboarding")
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displayName, _ := loadDisplayName(char.UserID)
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return advSubstituteFlavor(text, map[string]string{
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"{name}": char.DisplayName,
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"{name}": displayName,
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})
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}
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@@ -890,8 +895,9 @@ func renderAdvLeaderboard(chars []AdventureCharacter) string {
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var entries []entry
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for _, c := range chars {
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score := (c.CombatLevel + c.MiningSkill + c.ForagingSkill + c.FishingSkill) * 10
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name, _ := loadDisplayName(c.UserID)
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entries = append(entries, entry{
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Name: c.DisplayName,
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Name: name,
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Score: score,
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Levels: fmt.Sprintf("⚔️%d ⛏️%d 🌿%d 🎣%d", c.CombatLevel, c.MiningSkill, c.ForagingSkill, c.FishingSkill),
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Streak: c.CurrentStreak,
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