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news: tell Pete who's out there right now, not just who died
We only ever told Pete about outcomes. Nothing emitted when an expedition *started*, which is why the two bored adventurers walked into dungeons and the news feed said nothing at all — it wasn't broken, it had nothing to say. Two halves: A roster snapshot, pushed every 2 minutes. Deliberately NOT on the durable fact queue: a fact is history and losing it loses it forever, so it retries. A snapshot is a photograph of the present, and a retried one is a lie — by the time it lands, she's moved. The next tick carries the truth. That's also what lets Pete's staleness timer work: if we stay down, nothing arrives, and the board stops claiming to be live instead of insisting forever that Josie is still in holymachina. And a "departure" bulletin when a bored adventurer lets itself out. The snapshot omits opted-out players rather than anonymizing them, and carries a board token distinct from every event token, so a standing row can't become the key that links a player's dispatches back together. The player_meta scan folds last_player_action_at/created_at in Go instead of COALESCE()ing in SQL — modernc rebuilds time.Time from the declared column type and COALESCE erases it. A failed scan here would publish an empty board and every adventurer would vanish from the page.
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@@ -268,6 +268,35 @@ func claimRealmFirst(kind, target string) bool {
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// zone_first would just echo TwinBee back at the same people. Bulletin still
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// gets the story onto the site and into the daily digest, where it reads as a
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// roundup rather than a repeat.
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// emitBoredomDeparture announces that an adventurer got restless and let itself
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// out. The one thing gogobee never used to tell Pete was that an expedition
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// *started* — every dispatch was an outcome — which is why the two live boredom
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// runs produced no news at all.
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//
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// The event_type must be one Pete already knows: an unknown type is a 400, which
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// retries and then parks the bulletin forever. Deploy Pete first.
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func emitBoredomDeparture(userID id.UserID, zone ZoneDefinition, level int) {
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if !peteclient.Enabled() || !newsEmissionOn() {
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return
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}
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name := charName(userID)
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if name == "" {
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return
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}
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ts := nowUnix()
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disc := fmt.Sprintf("departure:%s:%d", zone.ID, ts)
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emitFact(peteclient.Fact{
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GUID: fmt.Sprintf("departure:%s:%s:%d", eventToken(userID, disc), zone.ID, ts),
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EventType: "departure",
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Tier: "bulletin",
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Subject: name,
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Zone: zone.Display,
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Level: level,
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Outcome: "departed",
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OccurredAt: ts,
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}, userID, "")
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}
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func emitZoneClearNews(userID id.UserID, exp *Expedition) {
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if !peteclient.Enabled() || !newsEmissionOn() {
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return
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