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Phase 5a (diag): tier-wide sensitivity sweep on T2/T3/T5 under-band zones
Phase 4-B closed the per-zone outliers but T2/T3/T5 sibling pairs sit
below band as a group (T2 7-13% vs 62-82%; T3 3-14% vs 54-74%; T5
25-57% vs 36-56%). The plan doc's three tier-wide candidates (gear-
tier centerline remap, per-tier elite threshold, ship burn=75) needed
disambiguation before pulling any of them.
TestExpeditionBalance_Phase5A_TierWideSensitivity runs the 6 problem
zones through three one-axis sweeps holding the other two levers at
Phase 3-B best (e=23, d=1, burn=50):
Axis L player level {centerline-2, centerline, centerline+2}
Axis E elite threshold {18, 23, 28}
Axis B supply burn pct {40, 50, 60}
200 trials/cell × 6 zones × 9 cells = 10.8k trials; runs in 0.31s.
Reuses the harness's traceFightStruct plumbing for elite-vs-standard
fight share alongside comp/death/starve.
Reading (full numbers in the plan doc):
- Player level is the dominant lever at T2/T3. +2 levels lifts
completion meaningfully; the elite gate and burn are inert.
- Elite threshold is already at its sweet spot at e=23 — e=18
floods elites and collapses every tier; e=28 is flat. Per-tier
threshold candidate is killed.
- burn=75 globally is killed. burn=60 alone produces 36%/61%
starve at T5; the Phase 3-B negative result holds tier-wide.
- T5 dragons_lair is already in-band at the baseline (60.5%);
the T5 gap is really an abyss_portal-only gap.
- The level-bump path has a catch: L7 at T2 (max of design range,
still gearTier=2) only reaches ~27%, well below the 62-82% band.
Closing T2 properly likely needs a cross-gearTier-boundary
centerline (T2 → L9 = gearTier 3) — a design call for Phase 5-B,
not a knob twist.
Diagnostic-only — no gates. -short skips. Plan doc updated with
numbers and three Phase 5-B candidate moves (cross-bracket centerline
bump recommended; player combat-math retune is the bigger option;
lowering the band target is the fallback).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -393,7 +393,87 @@ gear-tier mapping at T2/T3 (the centerline level vs gear ladder, see
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per-tier instead of global, or ship `burn=75` as the new live global
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since Phase 4-B already converted T4 to playable at b=50.
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### Phase 5 — optional MAD / second-order
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### Phase 5 — tier-wide pass (T2/T3/T5 under-band)
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Phase 4-B closed the per-zone outliers but left T2/T3/T5 sibling pairs
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below the target band as a *tier-wide* gap. The plan doc's three
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candidate moves (gear-tier centerline remap, per-tier elite threshold,
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ship `burn=75`) needed disambiguation before any of them got pulled —
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hence a measure-first sub-phase.
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#### Phase 5-A — tier-wide sensitivity sweep (shipped)
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`TestExpeditionBalance_Phase5A_TierWideSensitivity` runs the 6 under-
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band zones (T2: forest_shadows + sunken_temple; T3:
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manor_blackspire + underforge; T5: abyss_portal + dragons_lair) through
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three one-axis sweeps with the other two levers held at Phase 3-B best
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(e=23, d=1, burn=50): player level ±2 around tier centerline, elite
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threshold ∈ {18, 23, 28}, supply burn pct ∈ {40, 50, 60}. 200
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trials/cell × 6 zones × 9 cells = 10.8k trials; runs in <1s.
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Numbers (200 trials/cell, comp%):
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```
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T2 (band 62-82%)
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L forest=0→6.5→19 sunken=0→13.5→34.5 STRONG slope
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E forest=0.5→9→8 sunken=0→14.5→13 saturated @23; 18 collapses
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B forest=3.5→7→6.5 sunken=14→15.5→11 inert
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T3 (band 54-74%)
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L manor=3→10.5→13.5 under=0→4→8.5 clear slope
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E manor=0→9.5→9.5 under=0→3→4 saturated @23; 18 collapses
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B manor=13→9.5→9.5 under=2.5→4→2.5 inert
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T5 (band 36-56%)
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L abyss=21.5→28.5→32 dragons=60→60.5→53 gentle; dragons in-band
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E abyss=1→28.5→31 dragons=10→60.5→57.5 saturated @23; 18 collapses
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B abyss=27.5→28.5→0 dragons=59→60.5→0 burn=60 STARVE CLIFF
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```
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**Reading:**
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- **Player level is the dominant lever at T2/T3.** Every +2 levels
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lifts completion meaningfully; the elite gate and supply burn are
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inert or actively harmful around the Phase 3-B baseline.
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- **Elite threshold is already at its sweet spot at e=23.** Going to
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e=18 floods elites and collapses every tier; e=28 is flat. The per-
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tier-threshold candidate from Phase 4 close-out is killed: there's
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no per-tier value to be found in the explored range.
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- **`burn=75` globally is killed.** burn=60 alone produces 36% / 61%
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starve at T5; burn=75 would be catastrophic. The Phase 3-B negative
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result holds tier-wide. burn must stay ≤50.
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- **T5 dragons_lair is already in-band** at the baseline (60.5%).
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The T5 tier-wide gap is really an abyss_portal gap (28.5%); the
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Phase 4-B re-class lifted it from outlier to "low-but-not-isolated,"
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but it still sits below band by itself.
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- **The level-bump path has a catch.** L7 at T2 (still inside the
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L3-7 design range and gearTier=2) only reaches ~27% mean — still
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well below the 62-82% band. Closing T2 to band likely requires a
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*cross-gearTier-boundary* centerline (T2 → L9 = gearTier 3) and/or
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a player-side combat-math adjustment, not just a within-bracket
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centerline shift. That's a design call, not a knob twist.
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**Next:** Phase 5-B is a design choice between three concrete moves
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that the measurement now backs:
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1. **Cross-bracket centerline bump** for T2 (→ L9) and T3 (→ L13),
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plus T5 abyss-only level tweak. Lifts player gear bracket into the
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next tier; closes the band gap directly but is a player-side power
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move that affects the live game (chars at the centerline level
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keep their existing gear; centerline only governs the harness's
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measurement cell). The change is *in the harness*, but it admits
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the live difficulty target was wrong for these tiers — Phase 5-C
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would then carry it back to the live gear-acquisition curve.
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2. **Player combat-math retune** at T2/T3 (HP scaling, proficiency
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curve, attack-bonus floor) — bigger lift, touches the class-balance
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harness too, deserves its own pass.
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3. **Lower the band target** for T2/T3/T5 to ~30-50% mean and accept
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that completion is meant to be hard. This is the "do nothing"
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option dressed up as a design decision; surfaces the question of
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whether the original 70% T2 target was ever the right number.
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Recommend option (1) for Phase 5-B since the harness already measures
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it cleanly and the data points at it; option (3) is the fallback if
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the cross-bracket numbers still don't close the band.
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### Phase 6 — optional MAD / second-order
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If post-Phase-3 the bands hold but feel wrong subjectively
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(e.g. "median days too short", "no expedition ever hits Siege"), add a
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