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Adv 2.0 Phase L3: delete co-op dungeons; refund in-flight runs on startup
Drop the coop_dungeon system per migration plan §5. 11 coop_*.go files removed; cleanup_l3.go added with an idempotent per-run status-guarded UPDATE that cancels any open/active runs and refunds member contributions plus unsettled bets via EuroPlugin.Credit. Tables retained for now; schema purge deferred to a future GOGOBEE_COOP_PURGE pass. adventure.go drops !coop dispatch, coopTicker, the startup combat-lock hook, and the !coop help line. adventure_scheduler.go loses the activeCoopMemberSet skip branch and the post-reset combat-lock call. adventure_render.go drops the teaser plus the in-coop status block; replaced with a one-week morning-DM closure announcement (TODO: remove after 2026-05-16). TestPickCoopTeaserCandidate_SkipsLeader removed. go vet ./... and go test ./... clean. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -355,30 +355,8 @@ func (p *AdventurePlugin) midnightReset() error {
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today := time.Now().UTC().Format("2006-01-02")
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yesterday := time.Now().UTC().Add(-24 * time.Hour).Format("2006-01-02")
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coopMembers, err := activeCoopMemberSet()
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if err != nil {
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slog.Error("adventure: failed to load active coop members", "err", err)
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coopMembers = map[string]bool{}
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}
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dmsSent := 0
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for _, char := range chars {
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// Active co-op members can't take manual actions (combat is locked
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// to the coop run, harvest is optional). Their participation
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// auto-resolves daily, so credit them with a streak day and skip
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// idle/babysit logic — otherwise the lockCoopCombatActions sentinel
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// (combat_actions_used = 99) trips HasActedToday and falls through
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// to the streak-reset branch.
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if coopMembers[string(char.UserID)] {
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char.CurrentStreak++
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if char.CurrentStreak > char.BestStreak {
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char.BestStreak = char.CurrentStreak
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}
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char.LastActionDate = today
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_ = saveAdvCharacter(&char)
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continue
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}
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if !char.HasActedToday() {
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// If the player died today or yesterday, they couldn't act — no shame,
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// no streak reset. This covers both currently-dead players and players
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@@ -434,13 +412,6 @@ func (p *AdventurePlugin) midnightReset() error {
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slog.Warn("adventure: daily action reset failed, retrying", "attempt", attempt+1, "err", resetErr)
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time.Sleep(time.Duration(attempt+1) * 2 * time.Second)
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}
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if resetErr == nil {
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// Re-lock combat for active co-op participants after the universal
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// reset would otherwise have given them a fresh combat action.
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if err := lockCoopCombatActions(); err != nil {
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slog.Error("adventure: post-reset coop combat lock failed", "err", err)
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}
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}
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if resetErr != nil {
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return fmt.Errorf("reset daily actions after 3 attempts: %w", resetErr)
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}
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