J3 D10: T4/T5 anchor-room variety (2nd elite + trap per zone)

In-place node kind swaps on fork branches — no node added/removed, longest
path unchanged — adding one Elite + one Trap of anchor variety to each T4/T5
zone, placed to keep fork-choice risk/loot asymmetric:

  underdark   +Elite drow_gate (R2->R4 region-guardian)  +Trap silenced_chamber
  feywild     +Elite singing_orchard (grove branch)      +Trap mire_steps (marsh)
  dragons_lair+Elite coin_strewn_hall (treasure spur)    +Trap hidden_passage (hoard spur)
  abyss_portal+Elite wardens_hall (R3 guardian)          +Trap hush_corridor, seam_threshold

abyss_portal shipped with zero trap nodes; D10 gives it two. A/B sim corpus
(n=480/side): boss-clear flat (+1.5pp aggregate, per-cell within n=15 noise),
median day-counts stable, combats/run rose where anchors hit common paths.
New Test*Graph_*Anchors tests lock the per-zone trap/elite counts.
This commit is contained in:
prosolis
2026-05-28 20:00:09 -07:00
parent 4934383a9a
commit d80b437525
8 changed files with 166 additions and 16 deletions

View File

@@ -56,6 +56,18 @@ package plugin
// Longest entry→boss walk: 10 (R1) + 10 (R2) + 10 (R3) + 10 (R4) = 40
// nodes, inside [36, 44]. All four meaningful walks (fork1 × fork2 ×
// capstone) hit the same node count by construction.
//
// D10 anchor variety (in-place kind swaps, no length change): the Abyss
// shipped with NO trap node and only the fork2 vrock ELITE, so D10 adds
// two traps and a region-guardian elite —
// - Hush Corridor (fork1 silent_chambers Perception-loot spur) and
// Seam Threshold (fork3 reality_seam SECRET spur) become TRAPs, so
// the two loot/secret branches each carry a hazard.
// - Warden's Hall (R3 wardens_post buildup, main path) becomes an
// ELITE — the region literally named for its wardens finally has
// one, giving every walk a mid-zone region-guardian.
// The burning_wastes / mind_corridor / void_charge / usurper_throne
// routes stay clean, preserving the safe-vs-loot fork trade-off.
func zoneAbyssPortalGraph() ZoneGraph {
r1 := "abyss_outer_rift"
@@ -96,7 +108,7 @@ func zoneAbyssPortalGraph() ZoneGraph {
{NodeID: "abyss_portal.silent_chambers", Kind: NodeKindExploration, RegionID: r2,
Label: "Silent Chambers", PosX: 10, PosY: 3},
{NodeID: "abyss_portal.hush_corridor", Kind: NodeKindExploration, RegionID: r2,
{NodeID: "abyss_portal.hush_corridor", Kind: NodeKindTrap, RegionID: r2,
Label: "Hush Corridor", PosX: 11, PosY: 3},
{NodeID: "abyss_portal.listening_room", Kind: NodeKindExploration, RegionID: r2,
Label: "Listening Room", PosX: 12, PosY: 3},
@@ -135,7 +147,7 @@ func zoneAbyssPortalGraph() ZoneGraph {
// R3 buildup to fork3.
{NodeID: "abyss_portal.wardens_outer_post", Kind: NodeKindExploration, RegionID: r3,
Label: "Outer Warden Post", PosX: 23, PosY: 2},
{NodeID: "abyss_portal.wardens_hall", Kind: NodeKindExploration, RegionID: r3,
{NodeID: "abyss_portal.wardens_hall", Kind: NodeKindElite, RegionID: r3,
Label: "Warden's Hall", PosX: 24, PosY: 2},
{NodeID: "abyss_portal.wardens_chapel", Kind: NodeKindExploration, RegionID: r3,
Label: "Warden's Chapel", PosX: 25, PosY: 2},
@@ -163,7 +175,7 @@ func zoneAbyssPortalGraph() ZoneGraph {
{NodeID: "abyss_portal.claimed_path", Kind: NodeKindExploration, RegionID: r4,
Label: "Claimed Path", PosX: 32, PosY: 2},
{NodeID: "abyss_portal.seam_threshold", Kind: NodeKindExploration, RegionID: r4,
{NodeID: "abyss_portal.seam_threshold", Kind: NodeKindTrap, RegionID: r4,
Label: "Seam Threshold", PosX: 30, PosY: 3},
{NodeID: "abyss_portal.reality_seam", Kind: NodeKindSecret, RegionID: r4,
Label: "Reality Seam", PosX: 31, PosY: 3,