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J3 D10: T4/T5 anchor-room variety (2nd elite + trap per zone)
In-place node kind swaps on fork branches — no node added/removed, longest path unchanged — adding one Elite + one Trap of anchor variety to each T4/T5 zone, placed to keep fork-choice risk/loot asymmetric: underdark +Elite drow_gate (R2->R4 region-guardian) +Trap silenced_chamber feywild +Elite singing_orchard (grove branch) +Trap mire_steps (marsh) dragons_lair+Elite coin_strewn_hall (treasure spur) +Trap hidden_passage (hoard spur) abyss_portal+Elite wardens_hall (R3 guardian) +Trap hush_corridor, seam_threshold abyss_portal shipped with zero trap nodes; D10 gives it two. A/B sim corpus (n=480/side): boss-clear flat (+1.5pp aggregate, per-cell within n=15 noise), median day-counts stable, combats/run rose where anchors hit common paths. New Test*Graph_*Anchors tests lock the per-zone trap/elite counts.
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@@ -51,6 +51,16 @@ package plugin
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//
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// Trap anchor (Collapsed Arch) is new — the original G8i graph had no
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// Trap node. Placed in the R1 preamble so every walk hits it.
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//
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// D10 anchor variety (in-place kind swaps, no length change):
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// - Silenced Chamber (R3 illithid arm) becomes a TRAP — the second
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// trap, on a fork branch so the illithid route reads riskier than
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// the drow route.
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// - Drow Gate Garrison (R2 arm tail, at the R2→R4 boundary) becomes a
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// region-guardian ELITE, giving the drow arm two elites (Captain +
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// Garrison) and the multi-region transition a teeth-y interrupt.
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// The deep_chasm spur stays anchor-light (harvest, no second trap/elite)
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// so the CON-gated climb keeps its "denser loot, less fighting" identity.
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func zoneUnderdarkGraph() ZoneGraph {
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r1 := "underdark_surface_tunnels"
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@@ -111,15 +121,15 @@ func zoneUnderdarkGraph() ZoneGraph {
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Label: "Drow Descent", PosX: 17, PosY: 0},
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{NodeID: "underdark.drow_passage", Kind: NodeKindExploration, RegionID: r2,
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Label: "Lower Passage", PosX: 18, PosY: 0},
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{NodeID: "underdark.drow_gate", Kind: NodeKindExploration, RegionID: r2,
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Label: "Drow Gate", PosX: 19, PosY: 0},
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{NodeID: "underdark.drow_gate", Kind: NodeKindElite, RegionID: r2,
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Label: "Drow Gate Garrison", PosX: 19, PosY: 0},
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// R3 illithid_warren arm.
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{NodeID: "underdark.psionic_corridor", Kind: NodeKindExploration, RegionID: r3,
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Label: "Psionic Corridor", PosX: 8, PosY: 2},
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{NodeID: "underdark.whispering_hall", Kind: NodeKindExploration, RegionID: r3,
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Label: "Whispering Hall", PosX: 9, PosY: 2},
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{NodeID: "underdark.silenced_chamber", Kind: NodeKindExploration, RegionID: r3,
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{NodeID: "underdark.silenced_chamber", Kind: NodeKindTrap, RegionID: r3,
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Label: "Silenced Chamber", PosX: 10, PosY: 2},
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{NodeID: "underdark.mind_tank_room", Kind: NodeKindExploration, RegionID: r3,
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Label: "Brine Tanks", PosX: 11, PosY: 2},
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