J3 D10: T4/T5 anchor-room variety (2nd elite + trap per zone)

In-place node kind swaps on fork branches — no node added/removed, longest
path unchanged — adding one Elite + one Trap of anchor variety to each T4/T5
zone, placed to keep fork-choice risk/loot asymmetric:

  underdark   +Elite drow_gate (R2->R4 region-guardian)  +Trap silenced_chamber
  feywild     +Elite singing_orchard (grove branch)      +Trap mire_steps (marsh)
  dragons_lair+Elite coin_strewn_hall (treasure spur)    +Trap hidden_passage (hoard spur)
  abyss_portal+Elite wardens_hall (R3 guardian)          +Trap hush_corridor, seam_threshold

abyss_portal shipped with zero trap nodes; D10 gives it two. A/B sim corpus
(n=480/side): boss-clear flat (+1.5pp aggregate, per-cell within n=15 noise),
median day-counts stable, combats/run rose where anchors hit common paths.
New Test*Graph_*Anchors tests lock the per-zone trap/elite counts.
This commit is contained in:
prosolis
2026-05-28 20:00:09 -07:00
parent 4934383a9a
commit d80b437525
8 changed files with 166 additions and 16 deletions

View File

@@ -106,8 +106,8 @@ func TestUnderdarkGraph_AllArmsReachBoss(t *testing.T) {
}
}
// TestUnderdarkGraph_TrapAnchor verifies D1-d added the missing Trap
// node. Original G8i graph had elite/boss/harvest but no trap.
// TestUnderdarkGraph_TrapAnchor verifies D1-d added the missing R1 Trap
// (collapsed_arch) and D10 added the illithid-arm Trap (silenced_chamber).
func TestUnderdarkGraph_TrapAnchor(t *testing.T) {
g := zoneUnderdarkGraph()
var trapCount int
@@ -116,7 +116,30 @@ func TestUnderdarkGraph_TrapAnchor(t *testing.T) {
trapCount++
}
}
if trapCount != 1 {
t.Errorf("trap nodes = %d, want 1", trapCount)
if trapCount != 2 {
t.Errorf("trap nodes = %d, want 2 (collapsed_arch + D10 silenced_chamber)", trapCount)
}
if g.Nodes["underdark.silenced_chamber"].Kind != NodeKindTrap {
t.Error("D10: silenced_chamber (illithid arm) should be a Trap")
}
}
// TestUnderdarkGraph_EliteAnchors verifies the per-arm elites (drow
// Captain, illithid Mind Flayer) plus the D10 region-guardian elite at
// the drow→throne boundary (drow_gate), so the drow arm carries two
// elites while the chasm spur stays anchor-light.
func TestUnderdarkGraph_EliteAnchors(t *testing.T) {
g := zoneUnderdarkGraph()
var eliteCount int
for _, n := range g.Nodes {
if n.Kind == NodeKindElite {
eliteCount++
}
}
if eliteCount != 3 {
t.Errorf("elite nodes = %d, want 3 (drow_captain + mind_flayer + D10 drow_gate)", eliteCount)
}
if g.Nodes["underdark.drow_gate"].Kind != NodeKindElite {
t.Error("D10: drow_gate (R2→R4 boundary) should be a region-guardian Elite")
}
}