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adventure: Tier 6 postgame "Mythic" dungeons (P1–P7 calibration)
Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten + level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets. - P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept, boredom picker, and the list dividers. - P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks). - P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly. - P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary secret Verse nodes). - P5 loot: BossOnly enforced; signature items are real registry magic items; five Thom pity recipes off the per-zone crafting anchors. - P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric. - P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock + IsPostgameZone). First calibration pass on millenia — hardened ossuary + drowned_star, softened first_hoard + unplace; last_meridian in band. Fix: party members were refused from every T6 zone because expeditionCmdAccept ran the level gate (which excludes T6) before the postgame check — the intended party endgame was unreachable. Route T6 through postgameUnlocked. Regression tests added.
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@@ -1205,6 +1205,11 @@ func (p *AchievementsPlugin) buildAchievements() []achievementDef {
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Emoji: "🗺️",
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Check: func(d *sql.DB, u id.UserID) bool { return clearedAnyZoneOfTier(d, u, 5) },
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},
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{
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ID: "expedition_clear_t6", Name: "Off the Edge of the Map", Description: "Cleared a Mythic zone. The map never went this far. Neither should you have.",
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Emoji: "🗺️",
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Check: func(d *sql.DB, u id.UserID) bool { return clearedAnyZoneOfTier(d, u, 6) },
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},
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{
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ID: "expedition_master_t1", Name: "Warren Cartography", Description: "Cleared every Tier 1 zone. Thorough.",
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Emoji: "🧭",
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@@ -1230,6 +1235,11 @@ func (p *AchievementsPlugin) buildAchievements() []achievementDef {
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Emoji: "🧭",
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Check: func(d *sql.DB, u id.UserID) bool { return clearedEveryZoneOfTier(d, u, 5) },
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},
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{
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ID: "expedition_master_t6", Name: "There Was No Sixth Tier", Description: "Cleared every Mythic zone. Officially, none of these existed.",
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Emoji: "🧭",
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Check: func(d *sql.DB, u id.UserID) bool { return clearedEveryZoneOfTier(d, u, 6) },
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},
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{
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ID: "expedition_quiet_clear", Name: "Nobody Saw Anything", Description: "Cleared a zone without threat ever passing 50. You were never here.",
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Emoji: "🌑",
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