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adventure: Tier 6 postgame "Mythic" dungeons (P1–P7 calibration)
Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten + level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets. - P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept, boredom picker, and the list dividers. - P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks). - P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly. - P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary secret Verse nodes). - P5 loot: BossOnly enforced; signature items are real registry magic items; five Thom pity recipes off the per-zone crafting anchors. - P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric. - P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock + IsPostgameZone). First calibration pass on millenia — hardened ossuary + drowned_star, softened first_hoard + unplace; last_meridian in band. Fix: party members were refused from every T6 zone because expeditionCmdAccept ran the level gate (which excludes T6) before the postgame check — the intended party endgame was unreachable. Route T6 through postgameUnlocked. Regression tests added.
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@@ -32,6 +32,15 @@ const (
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ZoneDragonsLair ZoneID = "dragons_lair"
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ZoneAbyssPortal ZoneID = "abyss_portal"
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// Tier 6 "Mythic" post-game zones. Gated behind postgameUnlocked (both
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// T5 bosses beaten + level ≥ 18), never surfaced by zonesForLevel. See
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// postgame_zones.go and gogobee_postgame_zones_plan.md.
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ZoneOssuaryAscendant ZoneID = "ossuary_ascendant"
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ZoneFirstHoard ZoneID = "first_hoard"
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ZoneUnplace ZoneID = "unplace"
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ZoneDrownedStar ZoneID = "drowned_star"
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ZoneLastMeridian ZoneID = "last_meridian"
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// ZoneArena is a synthetic ID — never registered via registerZone, so
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// !zone enter can't reach it. It exists to route renderBossOutcome's
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// twinBeeLine calls when an arena fight (resolveArenaBoss, post-L2)
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@@ -51,6 +60,10 @@ const (
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ZoneTierJourneyman ZoneTier = 3
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ZoneTierVeteran ZoneTier = 4
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ZoneTierLegendary ZoneTier = 5
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// ZoneTierMythic — Tier 6 post-game. Earned, not leveled: unlocked by
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// postgameUnlocked (both T5 bosses beaten + level ≥ 18), excluded from
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// zonesForLevel unconditionally.
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ZoneTierMythic ZoneTier = 6
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)
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// ZoneEnemy is a roster entry. BestiaryID must resolve via dndBestiary
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@@ -83,6 +96,7 @@ type ZoneLootEntry struct {
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ItemID string
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DropChance float64 // 0..1; ignored if UniqueAlways
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UniqueAlways bool // always drops; used for quest items
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BossOnly bool // only rolls on the zone-boss kill (signature items)
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Note string // free-text descriptor (unique-item flavor)
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}
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@@ -172,6 +186,13 @@ func zonesForLevel(dndLevel int) []ZoneDefinition {
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var out []ZoneDefinition
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for _, id := range zoneOrder {
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z := dndZoneRegistry[id]
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// Tier 6 (Mythic post-game) is never level-gated in. It has its own
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// unlock (postgameUnlocked) and surfaces only via postgameZones().
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// Note: maxTier = playerTier+2 has no hard clamp, so a high-level
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// player would otherwise reach a T6 zone here — exclude explicitly.
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if z.Tier >= ZoneTierMythic {
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continue
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}
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if int(z.Tier) <= maxTier {
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out = append(out, z)
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}
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