adventure: Tier 6 postgame "Mythic" dungeons (P1–P7 calibration)

Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten
+ level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets.

- P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes
  T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept,
  boredom picker, and the list dividers.
- P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks).
- P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly.
- P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary
  secret Verse nodes).
- P5 loot: BossOnly enforced; signature items are real registry magic items;
  five Thom pity recipes off the per-zone crafting anchors.
- P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric.
- P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock +
  IsPostgameZone). First calibration pass on millenia — hardened ossuary +
  drowned_star, softened first_hoard + unplace; last_meridian in band.

Fix: party members were refused from every T6 zone because expeditionCmdAccept
ran the level gate (which excludes T6) before the postgame check — the intended
party endgame was unreachable. Route T6 through postgameUnlocked. Regression
tests added.
This commit is contained in:
prosolis
2026-07-15 23:17:07 -07:00
parent 27c2b48007
commit d9541f07f1
41 changed files with 2487 additions and 29 deletions

View File

@@ -92,6 +92,16 @@ func zoneRoomEntryPool(zoneID ZoneID) []string {
return append(append([]string{}, flavor.RoomEntryDragonsLair...), flavor.RoomEntryGeneric...)
case ZoneAbyssPortal:
return append(append([]string{}, flavor.RoomEntryAbyssPortal...), flavor.RoomEntryGeneric...)
case ZoneOssuaryAscendant:
return append(append([]string{}, flavor.RoomEntryOssuaryAscendant...), flavor.RoomEntryGeneric...)
case ZoneFirstHoard:
return append(append([]string{}, flavor.RoomEntryFirstHoard...), flavor.RoomEntryGeneric...)
case ZoneUnplace:
return append(append([]string{}, flavor.RoomEntryUnplace...), flavor.RoomEntryGeneric...)
case ZoneDrownedStar:
return append(append([]string{}, flavor.RoomEntryDrownedStar...), flavor.RoomEntryGeneric...)
case ZoneLastMeridian:
return append(append([]string{}, flavor.RoomEntryLastMeridian...), flavor.RoomEntryGeneric...)
}
return flavor.RoomEntryGeneric
}
@@ -120,6 +130,16 @@ func bossEntryPool(zoneID ZoneID) []string {
return flavor.BossEntryInfernax
case ZoneAbyssPortal:
return flavor.BossEntryBelaxath
case ZoneOssuaryAscendant:
return flavor.BossEntryValdrisAscendant
case ZoneFirstHoard:
return flavor.BossEntryAurvandryx
case ZoneUnplace:
return flavor.BossEntrySeamstress
case ZoneDrownedStar:
return flavor.BossEntrySeraphel
case ZoneLastMeridian:
return flavor.BossEntryCustodian
}
return flavor.BossEntryGeneric
}
@@ -182,6 +202,16 @@ func zoneLorePool(zoneID ZoneID) []string {
return append(append([]string{}, flavor.LoreLinesDragonsLair...), flavor.LoreLines...)
case ZoneAbyssPortal:
return append(append([]string{}, flavor.LoreLinesAbyssPortal...), flavor.LoreLines...)
case ZoneOssuaryAscendant:
return append(append([]string{}, flavor.LoreLinesOssuaryAscendant...), flavor.LoreLines...)
case ZoneFirstHoard:
return append(append([]string{}, flavor.LoreLinesFirstHoard...), flavor.LoreLines...)
case ZoneUnplace:
return append(append([]string{}, flavor.LoreLinesUnplace...), flavor.LoreLines...)
case ZoneDrownedStar:
return append(append([]string{}, flavor.LoreLinesDrownedStar...), flavor.LoreLines...)
case ZoneLastMeridian:
return append(append([]string{}, flavor.LoreLinesLastMeridian...), flavor.LoreLines...)
}
return flavor.LoreLines
}
@@ -211,6 +241,16 @@ func bossSignaturePool(zoneID ZoneID) []string {
return flavor.InfernaxSignatureCallouts
case ZoneAbyssPortal:
return flavor.BelaxathSignatureCallouts
case ZoneOssuaryAscendant:
return flavor.ValdrisAscendantSignatureCallouts
case ZoneFirstHoard:
return flavor.AurvandryxSignatureCallouts
case ZoneUnplace:
return flavor.SeamstressSignatureCallouts
case ZoneDrownedStar:
return flavor.SeraphelSignatureCallouts
case ZoneLastMeridian:
return flavor.CustodianSignatureCallouts
}
return nil
}
@@ -236,6 +276,16 @@ func bossPhaseTwoPool(zoneID ZoneID) []string {
return flavor.InfernaxPhaseTwoLines
case ZoneAbyssPortal:
return flavor.BelaxathPhaseTwoLines
case ZoneOssuaryAscendant:
return flavor.ValdrisAscendantPhaseTwoLines
case ZoneFirstHoard:
return flavor.AurvandryxPhaseTwoLines
case ZoneUnplace:
return flavor.SeamstressPhaseTwoLines
case ZoneDrownedStar:
return flavor.SeraphelPhaseTwoLines
case ZoneLastMeridian:
return flavor.CustodianPhaseTwoLines
}
return nil
}