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adventure: Tier 6 postgame "Mythic" dungeons (P1–P7 calibration)
Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten + level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets. - P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept, boredom picker, and the list dividers. - P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks). - P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly. - P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary secret Verse nodes). - P5 loot: BossOnly enforced; signature items are real registry magic items; five Thom pity recipes off the per-zone crafting anchors. - P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric. - P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock + IsPostgameZone). First calibration pass on millenia — hardened ossuary + drowned_star, softened first_hoard + unplace; last_meridian in band. Fix: party members were refused from every T6 zone because expeditionCmdAccept ran the level gate (which excludes T6) before the postgame check — the intended party endgame was unreachable. Route T6 through postgameUnlocked. Regression tests added.
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@@ -375,6 +375,12 @@ func isBoredomDriven(userID id.UserID, now time.Time) bool {
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func pickBoredomZone(uid id.UserID, level int) (ZoneDefinition, bool) {
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var inBand, nonRaid []ZoneDefinition
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for _, z := range allZones() {
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// Tier 6 post-game zones are opt-in endgame — a bored character never
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// wanders into one on autopilot, even once unlocked. This picker walks
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// allZones() directly (not zonesForLevel), so exclude T6 explicitly.
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if z.Tier >= ZoneTierMythic {
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continue
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}
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if level < z.LevelMin || level > z.LevelMax {
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continue
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}
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