adventure: Tier 6 postgame "Mythic" dungeons (P1–P7 calibration)

Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten
+ level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets.

- P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes
  T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept,
  boredom picker, and the list dividers.
- P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks).
- P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly.
- P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary
  secret Verse nodes).
- P5 loot: BossOnly enforced; signature items are real registry magic items;
  five Thom pity recipes off the per-zone crafting anchors.
- P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric.
- P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock +
  IsPostgameZone). First calibration pass on millenia — hardened ossuary +
  drowned_star, softened first_hoard + unplace; last_meridian in band.

Fix: party members were refused from every T6 zone because expeditionCmdAccept
ran the level gate (which excludes T6) before the postgame check — the intended
party endgame was unreachable. Route T6 through postgameUnlocked. Regression
tests added.
This commit is contained in:
prosolis
2026-07-15 23:17:07 -07:00
parent 27c2b48007
commit d9541f07f1
41 changed files with 2487 additions and 29 deletions

View File

@@ -98,6 +98,75 @@ func TestSeatParty_RefusedFollowerHaltsTheRun(t *testing.T) {
}
}
// Regression: a party could never seat a follower into a Tier 6 post-game
// zone. expeditionCmdAccept ran the plain zoneOpenToLevel level gate first, and
// T6 zones are excluded from zonesForLevel by design, so every unlocked member
// was refused ("beyond you for now") before the post-game check could admit
// them. The intended party-only endgame was unreachable. The fix routes T6
// zones through postgameUnlocked instead of the level gate.
func TestSeatParty_PostgameZoneSeatsUnlockedMembers(t *testing.T) {
setupZoneRunTestDB(t)
s := newPartySimRunner()
leader := id.UserID("@sim-pg-ok:example")
member := id.UserID("@sim-pg-ok-m1:example")
for _, u := range []id.UserID{leader, member} {
if _, err := s.BuildCharacter(u, ClassFighter, postgameLevelFloor+2); err != nil {
t.Fatalf("build %s: %v", u, err)
}
s.Euro.Credit(u, 50000, "test")
if err := s.SeedPostgameUnlock(u); err != nil {
t.Fatalf("seed unlock %s: %v", u, err)
}
}
defer cleanupExpeditions(leader)
ctx := MessageContext{Sender: leader}
if err := s.P.handleDnDExpeditionCmd(ctx, "start "+string(ZoneOssuaryAscendant)+" heavy"); err != nil {
t.Fatalf("start T6 expedition: %v", err)
}
if err := s.seatParty(leader, []id.UserID{member}); err != nil {
t.Fatalf("seatParty refused an unlocked member into a T6 zone: %v", err)
}
exp, _ := getActiveExpedition(leader)
if exp == nil {
t.Fatal("expedition vanished while seating")
}
if size, err := partySize(exp.ID); err != nil || size != 2 {
t.Fatalf("roster = %d (%v), want 2 (leader + 1 unlocked member)", size, err)
}
}
// The post-game gate must still refuse a member who has NOT beaten both T5
// bosses, even in a party: no smuggling an ungated seat into a T6 zone. The
// leader is unlocked (so the expedition starts); the member is not.
func TestSeatParty_PostgameZoneRefusesUngatedMember(t *testing.T) {
setupZoneRunTestDB(t)
s := newPartySimRunner()
leader := id.UserID("@sim-pg-gate:example")
member := id.UserID("@sim-pg-gate-m1:example")
for _, u := range []id.UserID{leader, member} {
if _, err := s.BuildCharacter(u, ClassFighter, postgameLevelFloor+2); err != nil {
t.Fatalf("build %s: %v", u, err)
}
s.Euro.Credit(u, 50000, "test")
}
// Only the leader clears the T5 gate; the member stays ungated.
if err := s.SeedPostgameUnlock(leader); err != nil {
t.Fatalf("seed leader unlock: %v", err)
}
defer cleanupExpeditions(leader)
ctx := MessageContext{Sender: leader}
if err := s.P.handleDnDExpeditionCmd(ctx, "start "+string(ZoneOssuaryAscendant)+" heavy"); err != nil {
t.Fatalf("start T6 expedition: %v", err)
}
if err := s.seatParty(leader, []id.UserID{member}); err == nil {
t.Fatal("seatParty admitted an ungated member into a T6 zone")
}
}
// A misspelled -class / -party-classes token used to build a character at the
// unknown-class fallback — 1 HP — and the run reported a perfectly normal
// outcome for it. Nothing downstream treats an unknown class as an error, so