adventure: Tier 6 postgame "Mythic" dungeons (P1–P7 calibration)

Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten
+ level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets.

- P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes
  T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept,
  boredom picker, and the list dividers.
- P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks).
- P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly.
- P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary
  secret Verse nodes).
- P5 loot: BossOnly enforced; signature items are real registry magic items;
  five Thom pity recipes off the per-zone crafting anchors.
- P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric.
- P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock +
  IsPostgameZone). First calibration pass on millenia — hardened ossuary +
  drowned_star, softened first_hoard + unplace; last_meridian in band.

Fix: party members were refused from every T6 zone because expeditionCmdAccept
ran the level gate (which excludes T6) before the postgame check — the intended
party endgame was unreachable. Route T6 through postgameUnlocked. Regression
tests added.
This commit is contained in:
prosolis
2026-07-15 23:17:07 -07:00
parent 27c2b48007
commit d9541f07f1
41 changed files with 2487 additions and 29 deletions

View File

@@ -46,10 +46,11 @@ type MagicItem struct {
}
// magicItemOverlay — hand-authored magic items that win on ID collision with
// the generated SRD dump. Empty for now: the classifier output is the starting
// point, and corrections (or wholly new items) land here rather than being
// edited into the generated file.
var magicItemOverlay []MagicItem
// the generated SRD dump. Corrections (or wholly new items) land here rather
// than being edited into the generated file. Today it carries the T6 signature
// items (postgame_magic_items.go); this is a plain var reference, not an init()
// append, so it resolves before buildMagicItemRegistry() reads it.
var magicItemOverlay = postgameSignatureMagicItems
// magicItemRegistry is the merged lookup table: the generated SRD dump with the
// hand-authored overlay layered on top.